God damn it, there's no way to edit here, is there?Sorry, I see someone mentioned Disallow earlier in the comments, so feel free to ignore that specific paragraph.Thanks!
March 15, 2017 11:36 p.m.
outofnothing0 says... #3
@nivvius: I will try to find time to explain my reasoning on everything in my "don't suggest list" and to answer your questions:
-Pemmin's Aura: Yes, it was actually in the very first build of the deck and although it is a solid card I just don't like having to keep mana open to fuel it. Stasis is a big part of this deck and Pemmin's Aura's untap ability reduces its effectiveness drastically. I hear where you're coming from with the card slots angle but frankly i'd rather just have shroud/hexproof as a static ability and be able save the mana to counterspell board wipes or activate Vanishing's ability. Also the +/- abilities put zur at risk by reducing his toughness while not offering a whole lot of extra power (+3 max without another buff).
-Ghostly Prison/Propaganda: I feel like these are generally more useful in multiplayer builds to prevent attacks by multiple opponents, though I get that they slow down heavy aggro and token decks a lot in 1v1 as well. I usually don't care if I get attacked as i'll get the life back with lifelink later anyways and, if things get too bad I can just tutor up Solitary Confinement; also Winds of Rath, Cataclysm and Cyclonic Rift aid in defense against these types of decks. I basically just can't justify giving them a slot as they are in high demand at this stage.
-Imprisoned in the Moon: I was on the fence about this versus Darksteel Mutation and what it ultimately came down to was that if i turned something nasty like Derevi, Empyrial Tactician as you mentioned into a land my opponent would get more mana out of it and also it directly contradicts my land destruction theme by blowing up said land (and giving them back their scary bird wizard). Darksteel Mutation on the other hand is much harder to get rid of due to the indestructible factor (though they could just target the enchantment) and I don't really see the additional "land" and "planeswalker" options to outweigh the cons.
You made some good points and I appreciate you taking the time to make your suggestions!
March 16, 2017 1:02 a.m.
Heretic_Dragoon says... #5
Hey outofnothing0 I just started my own variation of Zur EDH. Any advice on decent budget cards I could get for the time being until I can really spend the money on it?
April 9, 2017 1:14 a.m.
As Foretold works REALLLLLYYYYY well with Stasis. Just sayin :)
April 16, 2017 1:06 a.m.
outofnothing0 says... #7
@Red_Hood: While the Bitterblossom/Contamination combo is strong I have previously decided against it because both cards are kind of underwhelming by themselves... In a deck vying for card slots having dead draws really puts a damper on the efficiency of the deck. Thanks for the suggestion though!
@Heretic_Dragoon: Well it really depends which cards you're looking at. The land base could be made cheaper by using more that come into play tapped. You could use any tutor that costs 4+ and the value decreases drastically. You could use any number of cheaper (but albeit more specific) counterspells. If you have a list you want me to look at or had particular cards in mind you wanted to find cheaper alternatives to I could be of more help.
@TavinM: Yes it does. Unfortunately though it takes a while until it reaches optimal functionality. Generally it's only useful if it's in your opening hand, any later and you're waiting mid-game for 3 turns until you can cast something useful. I'll keep it in mind but for now it's a no-go. Thanks for the suggestion.
June 30, 2017 11:25 p.m.
WatsMahPots says... #9
outofnothing0 quick question. in your description you say you go for Diplomatic Immunity first but wouldn't that make it so you couldn't attach any more auras to Zur? sorry if its a dumb question but I'm kinda new to magic
July 18, 2017 7:56 p.m.
Heretic_Dragoon says... #10
WatsMahPots I can answer. You aren't casting the enchantments, they just come into play, and they must have a target. Since it isnt a cast spell or ability targeting Zur, you're golden.
July 18, 2017 9:02 p.m.
The best Zur EDH deck can get better now that Solemnity and Phyrexian Unlife combo is a thing :D
July 19, 2017 5:11 a.m.
I'm stupid. How do I play Daybreak Coronet when Zur has shroud? Does Lightning Greaves ruin the whole plan?
July 19, 2017 7:37 a.m.
TheLordStormCrow says... #13
You don't cast Daybreak Coronet targetting Zur, you search for it and put it into play, and as it doesn't target Zur, you can attach it to Zur without a problem from shroud. The same applies for all other auras in the deck
July 19, 2017 10:27 a.m.
Serenity seems counter intuitive, but could it be used with Vanishing as an Armageddon esc effect? Seems like it could be used somehow.
July 21, 2017 7:07 a.m.
Have you considered putting in Ad Nauseum? Your curve is pretty low, so it seems like it would fit right in, unless it can't compete with another card's slot. Maybe switch with Daybreak Coronet? Coronet seems more like a win-more card to me.
July 28, 2017 12:45 p.m.
outofnothing0 says... #17
@Dankey: The Solemnity / Phyrexian Unlife combo you mentioned is indeed funny but it's fragile and takes 2 card slots instead of the 1 that Solitary Confinement offers for much less of a risk. With the combo you mentioned it only takes one removal spell and you're sitting with a negative life total so I'll have to pass.
@Kessler15/Dankey: Serenity hurts more than helps with the amount of mana rocks I run. Generally I'd want the whole board wiped if I was to do one, which is where the Enchanted Evening combo comes in. Sure it blows up everything and I can avoid it with Vanishing but that's using 2 cards for what could be accomplished with one; furthermore, Enchanted Evening is not tutorable with Zur and is useless by itself. Thanks for the suggestion though.
@cynica: I've actually been considering it for awhile. It's massive card advantage as an instant which can (and will) one shot someone with Empyrial Armor. Can't agree with taking Daybreak Coronet out though as it works well with Stasis and gets me life back which matters even more if I'm gonna be running Ad Nauseam. I'll switch it out for Winds of Rath which I rarely if ever use and it's the same CMC. Thanks for the suggestion!
August 26, 2017 5:12 p.m.
Love the list I know you've said this was built mostly for 1v1 but how has it performed in multi-player games for you?
August 27, 2017 3:27 a.m.
Demonio_de_Laplace says... #19
why the inclusion of ad nauseam?, have some sinergy with any of the 2 win forms?..., play ad nauseam can full your hand of auras, and i think that you don't want that..., what is the reason of ad nauseam in this deck?
August 29, 2017 10:14 p.m.
outofnothing0 says... #20
@Sadasar: It generally performs extremely well depending on the number of players and if they all gang up on me haha. Also depends on what they're playing, how much of a threat they think I am and the amount of removal they have in hand.
Yes it works very well with either wincon as it can kill by itself. I hadn't had time to incorporate the reasoning into the description but it's up now; I'll copy it below.
Ad Nauseam: Let's me dig deep for counterspells/removal/tutors/mana rocks, etc. Has really good synergy with Empyrial Armor - Swing with Zur fetching the armor and using Ad Nauseam to draw enough cards equal to lethal commander damage (hopefully with lifelink). Also has really good synergy with Scroll Rack allowing me to put a bunch of lands and enchantments back into the library to be fetched, all the while drawing valuable counterspells and mana rocks.
Basically I'm not worried about what I draw with it as I'm highly likely to find: a way to put them back in if needed (ie. Scroll Rack), a wincon card (ie. Helm of Obedience), or a tutor for anything I need.
August 29, 2017 11:41 p.m.
Demonio_de_Laplace says... #21
@outfnothingO: all the points that are you saying can be done with necropotence..., in fact, i think with necro, its more easy to do the job, beacause Zur...
Personally, i'm not agree with the add of the dark confidant. Spellkite seems useless to me, and it's the first target to make the cut in the deck.
August 30, 2017 9:42 p.m.
outofnothing0 says... #22
@Demonio_de_Laplace: True it can be done with Necropotence; however, doing it that way is much slower and harder to pull off because you get the cards at end of turn so you'd have to discard em before they're able to buff Zur (more than 7) if Reliquary Tower is not in play. The idea is to have more than one way of doing things in case something goes wrong.
Dark Confidant is still in playtesting but definitely seems handy all around.
Spellskite is a "free" spell re-direct and also protects zur against things like Diabolic Edict. It's far too valueable to take out. It's for when I don't have a counterspell and acts as a deterrent at the very least
August 31, 2017 12:53 p.m.
Demonio_de_Laplace says... #23
@outofnothingO: yes, i know that with necro you draw the cards at the end of your turn, but ad nauseam's cost is 5, and its a lot..., i think that your deck works like a clock to put zur in play in turn 3..., i believe it's more easy put zur protect him and then put necro in play that try to play ad nauseam..., and if you play necro at the time that you have zur in play with some auras, you don't need yours cards in your hand in your turn, you only need draw counterspells...
spellskite its only situational..., 90% of the time, zur is protect by counterspells, equips or auras, if you don't play spellskite in turn 2, its a waste of time...
August 31, 2017 9:56 p.m.
BattousaiYngwie says... #24
Why are you using cards which give shroud, meaning you can't target zur with any aura from that point on?
September 2, 2017 11:28 p.m.
TheLordStormCrow says... #25
You can still attach them to Zur after searching for them, because they don't target, so it doesn't matter if Zur has shroud
nivvius says... #1
I have a few questions about/suggestions for your list:
Have you ever considered Pemmin's Aura? I personally do not run cards like Daybreak Coronet, Triclopean Sight, and Diplomatic Immunity simply because it is so flexible in a 1v1 environment. I'd run a subset of these cards certainly in multiplayer, however. I like Pemmin's Aura because I don't like diluting my topdecks - so keeping multiple cards that realistically do the same thing down to fewer slots has its merits, in my opinion. The mana investment is, of course, a real cost, but if you play smart it's almost never a problem in 1v1. Though I suppose Triclopean Sight is much more useful considering you run Stasis.
Why do you not run Ghostly Prison or Propaganda? I see these listed in your 'Don't suggest these' section but it seems too valuable not to include one of them in a deck that can search them out for free, particularly against swarm-style decks like Marath, Will of the Wild, Ezuri, Renegade Leader, or Edric, Spymaster of Trest. Really quite good against any deck that wants to turn more than 1 guy sideways. If you don't have these kinds of decks in your meta, I completely understand their disclusion, but having no comment about your reasoning in the main post I find to be somewhat surprising.
How do you like Disallow? Do you feel its flexibility is good enough? I always cut Voidslime from my UGx lists due to mana cost, as 3 mana is usually too much for a counterspell, but I was curious as to your thoughts.
Why no Imprisoned in the Moon? Again, I see this on your 'don't suggest these' list with no explanation...I love the fact that it gets rid of generals without destroying them, along with generally being more useful for getting rid of random permanents after they've resolved. Of course, it kind of fills the same slot as Nevermore, but sometimes you just can't tutor out Nevermore before they cast their general, and it also is much better against really busted stuff like Derevi, Empyrial Tactician, who can ignore Nevermore completely.
Thanks in advance!
March 15, 2017 11:26 p.m.