hey outofnothing0! i was adviced, playing your list in a multiplayer game, to runPhyresis or Battle Mastery (to swing for death my opponents faster and winning the game also with the help of helm of obedience rip combo) what would you advice? also phyresis read in the flavour text "Perfection is at hand. You have been freed of weakness and made compleat." and it seems to pair so well with zur that i wonder if it was made for him.Also i haven't bought a Mox Diamond yet but i wonder,seen the hight price, if a mana vault could replace it or not as a mana rock.thanks a lot for the advice!
September 24, 2017 4:07 p.m.
CrimsonWizard says... #3
No Hymn to Tourach, Thoughtseize, or Mind Twist (with all the fast mana)? Those are usually the first black cards I put into competitive decks. Love the deck!
November 7, 2017 7:21 p.m.
Demonio_de_Laplace says... #4
what do you think about Dark Tutelage?. I can see that it's a good reeplacement of Dark Confidant..., it's an enchant and it's more difficult to destroy it..., the only cons it's the cost but with zur, there is not a big problem.
November 11, 2017 7:06 a.m.
I believe that Greater Auramancy (yes I saw it on your list) I'm a Zur player myself, And I find that with the Auramancy I find myself safe. Everytime I tried building Zur without it, I always got screwed over. It will win you games
November 17, 2017 6:59 p.m.
How do you feel about the AN + Lab Maniac + Doomsday combo deck being considered the tier 1 zur build (Ad Nauseam Doomsday Zur)?
November 22, 2017 12:04 p.m.
I would cut Armageddon, Swiftfoot boots, misdirection, and dissallow because 3 mana.. Armageddon seems overall since you're running cataclaysm. if you remove one you've won the game probably and you have other win conditions. Misdirection i used to plauy myself and it was never useless but i don't know about your meta. Opens a slot. Swift boots also after having the Greaves which are better and you can tutor for. Add Idyllic tutor. It'll tutor a combo piece like Rest in peace as backup if they kill Zur and makes them think theyre safe. Also Remand. Great for Tempo especially early so you can resolve Zur and swing. Then had Dig through time and Treasure Cruise. Both are amazing card draw so you can use the filter cards in your graveyard. Ponders great if you like it also get rid of isolated chapel and put in Tainted isle. It's blue and black which are much more needed colors. Those are my suggestions :)
March 6, 2018 8:04 p.m.
outofnothing0 says... #9
@mhegara: I used to run both Phyresis and Battle Mastery but eventually cut them as I found them to be more "win more" cards. Basically a good chunk of the time I used them I had a big enough board position that they really didn't matter. I do like that flavor text though! As far as Mox Diamond goes... if you can't justify the new inflated price tag you're right in the fact that big mana increaser rocks like Mana Vault as mentioned and Grim Monolith would probably work as suitable alternatives provided you are able to pull enough colored mana rocks to cast Zur. Basically you should just playtest them with your list and see how they interact with the cards in your deck.
@wipperwhill123: Thanks! Generally I'm not worried about what other people are playing unless it has a direct impact on my game plan; to that effect I find that preventing things with counterspells to be more effective than black discard as they may have several things that are gonna ruin my day but only have enough mana to do one per turn whereas a counterspell would stop that dead in its tracks. Also Hymn to Tourach is a little color intensive with the double black. If I do decided to throw some discard in in the future Mind Twist and Thoughtseize would indeed be at the top of my considerations. Thanks for the suggestions!
@Demonio_de_Laplace: Dark Confidant is way better than Dark Tutelage because I can get it out a turn earlier for one and also it can do a little damage, block a bomb of a creature or take the fall if a Fleshbag Marauder or Diabolic Edict slip through. It is nice being able to tutor up the Dark Tutelage but it's just not as versatile.
@MtgMaster02: True. Greater Auramancy does do a great deal in protecting Zur but I found that it was overkill with the amount of other things that protect Zur and could sometimes mess up an aura I wanted to cast from hand. It's always in mind though so if I find things aren't going so smoothly anymore I just may put it back in. Thanks for the input!
@Jewishman: I'd say to each their own and that my build would at least stand up fairly decently against it. I personally feel like it takes away the essence of a Zur deck being a toolbox commander, but that's just me.
@Kynelan: I had Ancient Tomb in the deck at one point but found it was too painful when combined with all the other ways that I make myself lose life in the deck.
@1992lucas: The deck needs redundancy in case something gets removed Armageddon and Swiftfoot Boots are just that. I do agree that 3 mana for Disallow is pretty hefty and Misdirection is hit and miss so I am keeping my eye on both of those as potential cuts. The only real target for Idyllic Tutor without Zur is Rest in Peace so that's just too limited. I highly dislike Remand as it gives whatever I deemed threatening enough to counter back to my opponent, Memory Lapse is better as it slows them down a whole turn; the card is negligible. Dig Through Time/Treasure Cruise both cost a ton and I normally don't want to exile anything from my graveyard as I can generally get the important things back, especially with me thinking about the addition of Yawgmoth's Will. Tainted Isle is too situational with the swamp requirement; if I were to swap anything out it'd be for an Adarkar Wastes or Underground River. Thanks for all of the suggestions! I'll definitely think about some of 'em during the next time I have time to do some editing
March 8, 2018 12:42 a.m.
Just made a zur deck myself and this came up under similar decks. Could you possibly take a look at it. Zur Voltron, To win against five. +1 from me
April 16, 2018 11:04 a.m.
MooneBoyIrish says... #11
Just wondering how you can attach Daybreak Coronet to Zur the Enchanter if you are unable to target him eg. Shroud and Diplomatic Immunity?.
April 26, 2018 3:53 a.m.
MooneBoyIrish says... #12
Also why do you need Triclopean Sight if Daybreak Coronet gives you vigilance? Or is it just a back up?
April 26, 2018 4:15 a.m.
With Zur the auras don't target they just go on the creature.
And the triclopeam sight untaps zur so you can get stasis
April 26, 2018 6:41 p.m.
Call me crazy, but I don't agree with running Jace. The rest of the list looks absolutely flawless. A perfect Voltron deck.
August 9, 2018 9:29 a.m. Edited.
It might be useful to run a Strionic Resonator to be able to trigger Zur twice. Though it requires mana...
November 6, 2018 4:59 p.m.
Auraprime1984 says... #24
Im keen to try this deck , what could i replace the expensive dual lands with , im very new to edh but already have a good chunk of this deck i was given , so if you could let me know what i could replace them expenisve dual lands for i would be super grateful , thanks
May 23, 2019 1:23 p.m.
outofnothing0 says... #25
Been super busy lately so sorry for the late replies!
@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!
@MooneBoyIrish: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.
@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.
@Im_ygy: Yea... lol. I just looked it up and the entire decklist non-foiled, without Timetwister and OG duals is still around $2100 NM/PL
@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.
@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.
@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!
@hoffie4: I've had Strionic Resonator in the deck for ages! You must've missed it XD
@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!
BattousaiYngwie says... #1
Wow that's just broken, im so making a zur deck XD
September 3, 2017 9:34 p.m.