True, specially if they use any type of counter support effects, 1 example being: Cavern of Souls or some of those green creatures that can't be countered. Yeah, Nevermore is much better since it prevents casting the card.
May 15, 2014 6:16 p.m.
How come so many Zur decks doesn't use Auramancer's Guise ? i know it's 4 cmc, but it's an instant finisher, especially with copy enchantment. I'm all for synergy. And no doubt this deck has a lot of synergy. But popping this bad boy from top of deck will blow off the opponent because he thinks you only fetch with Zur, and then when you attack with this son-of-a-gun on sir Zur, you'll get +2 more command damage, + whatever effect you pull out the hat with what you get with Zur. And I know you are thinking "well if it doesn't matter to have one 4 cmc enchantment, then where does it end". But i'm just saying that this should be the only 4 cmc enchantment in any Zur deck. 'cause it's the best one in a Zur deck. - Just my opinion
May 15, 2014 8:03 p.m.
outofnothing0 says... #4
Although Auramancer's Guise is extremely good I just can't justify running a 4 cmc enchantment. Like you said it's not tutorable with Zur and the other reason is if I draw it Zur will likely have shroud, therefore disabling me from casting and attaching Auramancer's Guise to him. It's a great suggestion though!
May 16, 2014 1:37 a.m.
I see your point which is very viable as for Zur probably having shroud at the time. Ethereal Armor is the baby brother to Auramancer's Guise , which you have in the deck, and that is still pretty darn awesome.
BTW i love the deck. Awesome synergy. +1 all the way. Would +100 if i could ;)
May 16, 2014 8:21 a.m.
nnewbury9469 says... #6
Eidolon of Countless Battles would work so well, because it counts as an enchantment, gets bigger the more auras there are, and costs three mana to play.
May 18, 2014 4:02 p.m.
outofnothing0 says... #7
@nnewbury9469: Thanks for the suggestion! I did think about it when Born of the Gods came out but it's really only useful as an aura so i'd have to cast it from my hand, which i don't like. Sure I could tutor it up as a nice creature but this deck wins through general damage so I simply can't afford to make room for non-essential creatures that don't have direct and flawless synergy with zur.
May 18, 2014 5:11 p.m.
outofnothing0 says... #9
@DarkHamlet: As I've mentioned recently (http://tappedout.net/mtg-decks/zurs-perfection/#c1372217) Contamination only stalls for 1 turn in this deck as I have no creatures to sacrifice. Adding Bitterblossom to make it work is too much of a hassle to get both halves out at once, and is dangerous to my health as i'm already running Phyrexian Arena and Necropotence ... Thanks anyways
May 19, 2014 8:12 p.m.
Cataclysm retains Zur and an important enchantment, mana rock or equipment and a land to activate the rock. Plus it severely limits the opponent. I think that's a pretty secure swap myself! Most likely Zur would have Vanishing so you could save all his enchantments too.
The only downside I see for Cataclysm is if Solitary Confinement and Necropotence are out. But at that point, Cataclysm assures victory within 1~2 turns.
May 20, 2014 3:36 p.m.
outofnothing0 says... #12
@DarkHamlet&Enyeto: Previously when I had thought about that switching Catastrophe for Cataclysm I'd thought that it'd hurt me more usually with me having to sack most of my enchantments, but even if that's the case I should still have board position after a wipe that massive so I'll give it a try! Thanks
June 1, 2014 7:14 p.m.
outofnothing0 says... #14
@DarkHamlet: I checked em out and left you some feedback. Hopefully it was helpful.
June 5, 2014 4:57 p.m.
Xtkxl4rd4ss says... #15
I don't know if anyone has suggested this before, but Silence is pretty good on Isochron Scepter . Your opponent has to counter it every turn or else you can make it to where they can't cast spells on their turn. Lol.
June 26, 2014 8:51 a.m.
outofnothing0 says... #16
@Xtkxl4rd4ss: Thanks for the feedback! I don't think anyone has suggested Silence in the past but i'm gonna have to say no to that one because it's a one time use card without the scepter and preventing someone from casting things for just one turn won't do all that much. If I were to go that route i'd probably rather go with Orim's Chant because at least then i'll also have the option to stop creatures from attacking me for a turn and it still works with the staff as well (have to pay kicker in addition though). Also those types of spells don't stop flash and instant cards (but they do make your opponent make their move prematurely which can be advantageous).
June 26, 2014 7:48 p.m.
Well you can use Silence on your turn to clear the path for Zur the Enchanter
June 26, 2014 8:05 p.m.
outofnothing0 says... #18
I'm aware. i'm just thinking Orim's Chant is more versatile albeit player specific (which in normal 1v1 games is not a problem)
June 26, 2014 8:17 p.m.
Have you considered Cephalid Coliseum ? its basically an island but fixes when you have a hand full of rubbish. plus if you want you can use it to pitch something to reanimate with Sun Titan . Also, one question about Solitary Confinement , how much added benefit do you find from it over something like Aegis of the Gods ? The problem I can foresee with the card is that unless you have Necropotence you can't net gain cards. Phyrexian Arena will cancel out the discard, however the only fetch you have then is Zur himself. I can understand if you let it die and bring it back each turn with Sun Titan , but then you are still leaving yourself open to removal until your combat phase. Thoughts?
Super solid deck though, looks like a lot of fun to play.
June 29, 2014 9:01 p.m.
outofnothing0 says... #22
Cephalid Coliseum might be decent actually... but I fear that I'll rarely have threshold and it not being an island messes up my check lands, fetch lands and Foil .
Solitary Confinement 's main purpose is to protect me from damage, shroud is just an added bonus so i'd say it's benefit over Aegis of the Gods is colossal. I usually only search for it when i'm in desperate need, often grabbing Necropotence /Phyrexian Arena beforehand to save me the risk of Zur getting removed in response to it hitting play. Generally though the mass counterspells that this deck utilizes enable me to get done what I want, and I have 5 tutors plus Lim-Dul's Vault to search for answers if need be. Sun Titan combo works really good because of reserve counterspells but he works even better with Stasis ! In short, I'd say Solitary Confinement is a must for any zur deck (along with Necropotence of course).
June 29, 2014 9:35 p.m.
Just want to throw it out there since it doesn't make sense:
Low Price: $1844.53 -- Avg Price: $4142.62 -- High Price: $3857.98
June 30, 2014 10:19 a.m.
MyUsernameWasTaken says... #24
Fantastic looking deck, just got done with my Zur deck though not posted and indeed untested as I just finished it today, gotta wait for the weekend and finally nowhere near the caliber of your deck as I just couldn't afford some of the cards yet sauce as a mind sculptor and fetch lands (A late bloomer to magic here).
I was curious however, why you didn't put in Copy Artifact ? It seems a perfect fit with Zur and could be quite useful if say you needed another Sol Ring on the field or a whole slew of other possible artifacts.
And ya, +1'd!
July 2, 2014 9:13 p.m.
outofnothing0 says... #25
Thanks for the feedback and support MyUsernameWasTaken!
As for Copy Artifact it was in the deck previously... however I found there weren't really any times that I needed it during playtesting and although it's great and versatile I'm down to the nitty-gritty and every card slot has to be essential. I will keep it in mind though in case I start thinking "if only I had that right now..." haha thanks again!
And if you put up your Zur list I'd love to have a peek and maybe bounce some ideas off ya if I get some free time.
outofnothing0 says... #1
@Kootaroo: Thanks for the suggestion! I've thought about the Contamination /Bitterblossom combo in the past and decided it wouldn't quite work for me because i'd need both halves to make either one viable (they're not playable by themselves in this deck). It is hilarious though when it happens and i've run it in another deck before but I can't quite justify it here
@Enyeto: I think I decided Nevermore was the better option in regards to Declaration of Naught and I didn't really need both.
May 15, 2014 3:52 p.m.