Zur's Tiny Tokens takes Zur's versatile ability to a deck themed around flying token spawns and creatures with the aim of keeping them small and slowly build towards an impenetrable defense. The strategy is drawn-out over a longer time to play the underdog for as long as possible, until we have our contingencies in place. And when we do, even a board wipe is likely to result in an advantage or can be blocked out as well.

The core play is to get our token engines in place as soon as possible and play Zur on turn 4, and with his first attack on turn 5, immediately grabbing either a Gift of Immortality or Shielded by Faith to protect him. Subsequently, we could play something that allows him to keep attacking like Reconnaissance or protect him further with Diplomatic Immunity. At this point we haven't given away anything other than our commander. As the game evolves, we fetch the necessary enchantments to complement our hand plays and build up a defense and a range of combo plays.

Plays and combos

After Zur is enchanted, we can aim for infinite life with Phyrexian Unlife + Solemnity , or erect a global Shroud with Greater Auramancy + Mirrormade or Copy Enchantment + Greater Auramancy . Aegis of the Gods closes up targeted player spells and things like a forced sacrifice. This is our core defense and comes with many advantages - its almost entirely free to play out, it is a layered defense, and one that isn't too apparent in its effectiveness. The theme that slowly unfolds is that we're VERY keen on keeping everything on the board and our own hands free to attack with anything we like. After all, we can't die. Suddenly those little tokens are more than just annoying.

We can then play on two Pay Life abilities to create draw engines with Arguel's Blood Fast  , Underworld Connections and Erebos, Bleak-Hearted. If and when we reach low life, we can use Second Chance to force out an extra turn; with possible repetition if we can somehow bring our enchantments back that turn. For this we have plenty of options among which Hall of Heliod's Generosity and Hanna, Ship's Navigator are repeatable.

In case of wipes, we have Replenish, Dance of the Manse, Brought Back and Faith's Reward. Further support comes in the shape of Linvala, Shield of Sea Gate and Starfield of Nyx; saccing Linvala can then give us a global indestructible. More indestructible triggers are available: Sephara, Sky's Blade for our flyers; Angelic Guardian for creatures if we attack, and Shielded by Faith for something vital.

Flying tokens are brought in by Archon of Sun's Grace, Emeria Angel, Alela, Artful Provocateur, Requiem Angel, Nightmare Shepherd, Bitterblossom, or Dreadhorde Invasion. These are primary targets for our copy spells.

Offense / ramp

To make our tokens dangerous, we pick up Archetype of Courage + Behind the Scenes . Now, all tokens have Flying, Skulk, First Strike 1/1 or higher, being unblockable for anything with greater power, and probably winning fights against equal or lower power creatures. Divine Visitation is a secondary shortcut to victory, provided we can spawn tokens. We can also pump up our tokens with Empyrean Eagle, Thunderclap Wyvern, Alela, Artful Provocateur and Favorable Winds.

Tutors

With Clutch of the Undercity and Dimir House Guard we aim to access a vast range of important 4 CMC cards in the deck, many of whom are creature token engines. Other noteworthy targets are Agent of Erebos to exile graveyards; Nightmare Shepherd to double our creature trouble (most of them rely on the abilities, not their ability to attack), and of course our Replenish. The latter can also be fetched with Mystical Tutor. The other tutors are more versatile to hit any card in the deck that we can't find with Zur.

Removal

Targeted removal is available in limited quantity but what we do have can be cheated in by Zur at will, and is situationally strong.

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Comments

93% Casual

Competitive

Date added 3 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

49 - 0 Rares

16 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.29
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Bird 1/1 W, Copy Clone, Faerie 1/1 U, Faerie Rogue 1/1 B, Pegasus 2/2 W, Spirit 1/1 W, Zombie Army 0/0 B
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