You know what's great about being a wizard? Living alone in a tower with unimaginable cosmic power.

You know what ELSE is great about being a wizard? Telling people to leave you alone. And then disappearing in a time rift.

This deck is about being that wizard.

What this deck lets you do is skip all your own turns for value. That's right. Who needs mortal concepts like time and space when the fabric of the game itself is your plaything? Who needs to participate in silly rituals like untapping and main phases when you can ignore them entirely and laugh while your opponents scream in fear, ground down by the weight of their own upkeep steps?

You certainly don't. And you're about to skip all your own turns to prove it.

Inspired by Kerrus's excellent Brago's Vacation deck and deep-seated personal trauma.


FIRST THINGS FIRST: PICKING YOUR POD

This deck does a very weird thing to the game of Magic, which some players won't like. To them, skipping all your own turns will seem like you're not playing the game at all.

If you have players in your pod that prefer heavy battlefield interaction, or whom are prone to Analysis Paralysis, I would consider leaving this deck in the box. It may result in a poor time for at least one player at the table.

But if you don't (or if you do and you want to rib them for an hour or two!), bring it out and have a blast!

Let's get to it!


YOUR GAMEPLAN

You're going to set up some pillowfort effects and some punisher effects, and then start skipping your own turns for value. Then you'll laugh like the god-creature of arcane might that you are.

PILLOWFORT EFFECTS—

These include all-stars Solitary Confinement and Glacial Chasm (who cares about upkeep costs when you don't have upkeeps?) along with usual suspects like Ghostly Prison and Propaganda . Most of these are tutorable by Zur, so if you don't have one in your opening hand, hit someone else and go get it.

PUNISHER EFFECTS—

You've got a medium-sized discard package ( Necrogen Mists , Bottomless Pit , Oppression and friends), a light mill package ( Dreamborn Muse , Mesmeric Orb , Mindcrank , and friends), and some real kicks in the teeth (hello Smokestack , hello Mindcrank's eternal lover and combo partner Bloodchief Ascension ), most of which you can capitalize upon with Lazav, Dimir Mastermind and Mimic Vat . Again, many of these are tutorable by Zur, so use him to get one if you need to.

(This is also the place where you've got the most freedom to tune for your specific meta, so feel free to find and replace as needed!)

SKIPPING YOUR OWN TURNS—

Lethal Vapors is the absolute nuts here, letting you skip an arbitrarily large number of turns by repeatedly activating its ability and holding priority each time. You've also got Chronatog and Chronatog Totem , along with some one-shot effects like Eater of Days and Meditate .

(There are two time-skipping effects in Esper colours that aren't here -- I have found Chronosavant and Wormfang Manta to be a little hard to use. But if you want to try, feel free to swap them in!)

LAUGH—

Do your best Chronatog impression, then exhale all the air from your lungs at once. It is best to do this as rapidly as possible.


PLAYING IT OUT

This is a deck that rewards knowledge of your playgroup or local meta extremely well -- but it can also punish you badly if you misjudge your opponents and the threats they present.

An ideal opening hand includes 3-4 lands and a turn-skipping effect. (You can get anything else you need with Zur.)

In your first few turns, you'll want to read the table, carefully judge the pillowfort and punisher effects you'll need, then go get them with Zur. He can tutor almost a quarter of the deck to the battlefield, but you'll only have so many turns in which to do it, so use him and his toolbox wisely.

For example: if you suspect an opponent is packing an Eldrazi Titan/Worldline/Colossus as a fun-of anti-mill effect, tutor Rest in Peace to catch them before they go to the graveyard. If you suspect a Laboratory Maniac win, tutor up Forsaken Wastes (and start digging for Extract !).

In some ways, you're a lot like a combo player -- the most important decision you're going to make is when to take your combo... uh, "turn". (Mortal concepts like time and language are so limiting.) So choose well.

The trick with this deck is to skip just the right amount of turns. You can often skip a very large number of turns, but sometimes that'll come back and bite you right in the Chronatog. There will be times you want to untap your lands, or drop down an additional punisher effect -- Windfall s do happen!


IMPROVING THE DECK

The mana base is left largely blank in order to provide space for your own improvements. I have enjoyed the gameplay value of the Temples -- card filtering helps a great deal when you only have so many draw steps! -- but your mileage may vary.

As mentioned above, the "punisher" effects should be tuned to your local meta. I have found the effects in the maindeck to be the most generally applicable, but swap in and out as you please. Here is a list of every enchantment in the game that Zur can tutor -- have fun!

Finally, depending on how consistent you wish to be, you may want to add additional tutors. I like a lot of variety, but sometimes those Chronatogs have an annoying habit of skipping the top of the library... !


NOTES ON SPECIFIC CARDS


A FINAL NOTE

Have fun. Seriously, have fun with it. You're going to turn the game of Magic on its head, and it's going to be a completely new experience for the vast majority of players. Relish that. Celebrate it. Ham it up, laugh it up, and enjoy the experience. People will only play against this deck for the first time once -- make the most of it!

And once again, thanks to Kerrus for creating Brago's Vacation, the inspiration for this deck! I couldn't have put my friends through this cruel, horrifying torture without you.

Suggestions

Updates Add

After further plays with the deck, I've found that I often don't have the time (snrk) to really take advantage of some of the toolbox enchantments, and would prefer to have tutors so I can find those elusive turn-skipping pieces within a relevant timeframe. As well, I often feel like I need additional dashes of ramp and interaction.

As a result, I've made the following changes:

We'll see how this plays out!

Comments

Top Ranked
  • Achieved #43 position overall 6 years ago
Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

42 - 0 Rares

16 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.74
Tokens Copy Clone, Treasure
Folders asdfdasfsadf, Niiiiice, Favorite, Commander Decks, <3, EDH, Interesting Things, EDH, Decks to build <3, Casual
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