Civilization V MTG Mod
The Blind Eternities forum
Posted on Jan. 10, 2015, 7:29 p.m. by AllAroundGeek
For those of you who like magic and play civ 5.
I have always wanted to make a mod for civ, and recently I thought it would be cool to make on mod(or a series of them) based on MTG, but I don't know what the mod would be based on(maybe the guilds or something, but I think that's already been done), and I don't know what the abilities would be, so I'm asking if anyone has any good suggestions
Perhaps for Jeskai, instead of the UB providing faith, it could provide culture so as to be compatible with vanilla...
Temur (Surrak):
UA: Ferocious ---> Melee units in enemy territory get +10% attack bonus
UB: Frontier Bivouac ---> Tundra tiles worked by this city provide +1 food.
UU: Bear Puncher ---> Replaces warrior, has a 10% combat bonus in rough terrain.
January 13, 2015 10:45 p.m.
That should actually be +10% in friendly territory....
January 13, 2015 10:47 p.m.
BorosPlayer says... #5
Wow, I actually forgot that vanilla doesn't have faith.
Also, I think Bear Puncher really makes sense either way, but I would think 10% bonus in rough terrain would be better. Imagine a wall of those sitting on forests blocking your army's path. Terrifying.
January 13, 2015 11:40 p.m.
Sultai (Sidisi)
UA: Gold Hoarders ---> Whenever a unit dies you get 20% of its purchase cost refunded.
UB: Opulent Palace ---> Replaces Monument ---> Normal monument, but +1 gold
UU: Naga Archers ---> Replaces Archer ---> Can make movement after attacking.
January 14, 2015 1:31 a.m.
BorosPlayer says... #7
TheHroth When you say +1 gold for Opulent Palace, do you mean that it gives no gold (monument has -1 maintenance) or really it gives +2 gold over monument?
January 15, 2015 11:51 p.m.
AllAroundGeek says... #9
Thanks for the ideas guys, I'm really liking the idea of the clans
January 16, 2015 4:37 p.m.
Just need ideas or Mardu...
Definitely a cavalry unit.
January 16, 2015 4:39 p.m.
AllAroundGeek says... #11
mardu could be early game war based, maybe they could even have 2 UU and no UB, but I dont know
January 16, 2015 4:52 p.m.
Geodude333 says... #12
Maybe like this
Mardu (Zurgo/Alesha)
UA: Ramaging Raiders - Pillaging yields bonus gold. +50% Combat Strength on pillaged tiles.
UU: Firehoof CavalryReplaces HorsemanBonus movement speed and Reduced cost to pillage.
War Name AspirantReplaces SwordsmanVery low defense. Fully heals upon kill.
March 20, 2015 4:33 p.m.
DTK Clans are things, ya know.
Kolaghan:
UA: To Ruin is To Rule: Buildings have -50% benefit. Units have +50% benefit. (or something like that).
UB: The Screamreach (wonder): Happiness +1, Units have +1 movement speed.
UU: Shriek Bandit: Steals gold every time it deals damage.
There could be expansion packs too, like Ravnica: City of Guilds.
March 25, 2015 5:50 p.m.
Geodude333 says... #14
I like the idea of an expansion to make the new dragons a thing but I wonder if there some sorta map that could be used to make a scenario of the dragons taking over.
BorosPlayer says... #2
If you know how (I don't) you could make the 5 Clans. Maybe even using Barbarians as Dragons if that's possible.
It could be like
Abzan (Anafenza):
UA: Great Salt Road---> Cities connected to the capital give some amount more GPT
UB: Sandsteppe Citadell---> Something about lots of extra defense for cities. Replaces Walls?
UU: Krumar---> Units have 3 movement per turn and have a 25% combat bonus when not at full health. Replaces Swordsman
Jeskai (Narset):
UA: The Exquisite Hand---> Luxury Items give +1 Happiness
UB: School of Enlightenment---> Costs 300 production (or something around that) and gives 4 faith?
UU: Wandering Enforcer---> A legit upgrade to scout, as in actually useful in combat. Moves 3 tiles per turn and ignores terrain cost.
That's all I can think of for now
January 10, 2015 11:35 p.m.