A Whole New World of Combo - Two Player Coop

Challenges and Articles forum

Posted on Oct. 28, 2015, 12:26 a.m. by hubatish

You know those magical christmas land combos where you not only have the perfect starting hand, but also draw the perfect cards? Ex: https://www.reddit.com/r/magicTCG/comments/3cbepi/insanely_bad_combos_modern_turn_1_kill_edition/

The next level of magical combo is one where your opponents willingly "help" you win, by playing cards or making choices. Ex: your opponent casts Howling Mine, or Veteran Explorers to let you ramp faster, or perhaps doesn't pay tribute on an Oracle of Bones as you repeatedly cast Tempt with Reflection.

The Eldrazi Processors have now enabled another set of crazy "two-player" combos, by allowing exiled cards to return to play. Here's one such ludicrous combo:

Aside from actually mind-controlling your opponent, other players may be willing to cooperate in multiplayer formats. So some of this silliness could happen once every few games.

My challenge for you all is to find other crazy combos that are enabled by Processors, or more generally by an opponent helping you out.

I'll get the discussion started with a Worst Fears combo. This kind of kills the cooperation aspect, but gets the right kind of thinking going:

Cast Worst Fears on your opponent. Amazingly, they have (or have been Donated) something like a Forcemage Advocate and a Void Attendant. On their turn, you make them put Worst Fears back into your graveyard, then have them return it to your hand with Forcemage Advocate. Now you can take all their turns!

Some other cards that could be interesting:Hive Mind, Woodland Guidance.

iBleedPunk says... #2

I like the Oblivion Sower + Realm Razer interaction

October 28, 2015 12:38 a.m.

hubatish says... #3

That seems pretty good yea.

Here's another one:

Equip Witch Engine with Umbral Mantle and Swiftfoot Boots. Tap it for 4 mana, then give it an opponent. If that opponent has 3 untapped mana, they can untap it with Umbral Mantle, giving themselves an extra one mana and passing it back to you to repeat until you each have infinite mana.

October 28, 2015 10:08 a.m. Edited.

hubatish says... #4

Does Burgeoning for each player + 2 bounce land work? I feel like APNAP is going to get in the way.

On a related note, 2x Consecrated Sphinx is classic.

October 28, 2015 7:59 p.m.

hubatish says... #5

Sorry to keep posting here, but found a couple more while thinking about Tasigur EDH:

Float all your mana on an opponent's turn, then cast Reset. Activate Tasigur's ability, hope you get Reset back from a kind opponent. Repeat.

If an opponent has Karmic Guide, play Puppeteer Clique & bring it back. In response to Puppeteer's reanimate trigger, sac it twice (getting something else back). When the first trigger resolves, Puppeteer is in your graveyard, target it with Guide. Sac Guide with that trigger on the stack. Repeat to get back everyone else's creatures & infinite ETB/death triggers.

January 4, 2016 1:59 p.m.

hubatish says... #6

Intellectual Offering + mana dorks probably works instead of Reset for an also friendly way to draw your whole deck.

January 4, 2016 2:03 p.m.

This discussion has been closed