Article draft to see if needs editing, came out right,ignore

Challenges and Articles forum

Posted on Feb. 8, 2012, 12:01 a.m. by mikedh1

Article draft that posting to see if needs editing, came out right,ignore for now, but please read, view later, when post finalized posted, and maybe published in the community section, by squire, YeaGo later.

ARTICLE:

Ho Hum, Just another Kuldotha RebirthMTG Card: Kuldotha Rebirth Goblin Deck?

Why Chandra Morphs Chancelor's Fire Gob Battlecry Army, and other Kuldotha Goblin Decks are some of the better, to best Kuldotha Goblin Decks, be viewed, +1'ed:

A Complete Breakdown Comparison

By: mikedh1

This is an article I am writing. I am writing this article because I have a Kuldotha Goblin Battlecry Pump Artifact Burn Deck:

Named:

Chandra Morphs Chancelor's Fire Gob Battlecry Army, on the Goblin, Kuldotha, Mon Red, RDW, Aggro, deck hubs.

This deck for some strange reason only has 900 views, and ranking of 5 +1's, compared to many other goblin decks, that are rated 5 to 70.

I am not only writing this because of that, but because I truly think the deck is 1 of the best, and that a article breaking down the deck, and doing a comparison with other similar concept, theme, builds, and comparing cards, etc, will help not only show why the deck is 1 of the best, but also to help others to improve upon my deck, and their decks, and make the best Kuldotha Red deck possible.

Perhaps the reason why the deck isn't getting as much attention, and why a lot of Kuldotha Goblin Decks aren't getting as much attention, is because the deck concept has been around for a while, and usually altho fast the decks, don't usually play insanely fast, and usually run out of fuel,steam,mid to late game. Also these decks, are simple agro decks.

Because of that a lot of people might think: "Ho Hum, just another Kuldotha Goblin Deck, and that seen 1 Goblin Deck, seen them all".

Here is why that saying is not true.

DECK BREAKDOWN: 61 cards, 21 lands, 19 creatures

Burn: 13: 3 Spikeshot ElderMTG Card: Spikeshot Elder, 2 Galvanic BlastMTG Card: Galvanic Blast, 2 Goblin GrenadeMTG Card: Goblin Grenade, 2 Phyrexian MetamorphMTG Card: Phyrexian Metamorph, 2 shrine-of-the-burning-rage, 2 Chandra, the FirebrandMTG Card: Chandra, the Firebrand

Pump: 14: 3 Goblin ChieftainMTG Card: Goblin Chieftain, 2 Goblin WardriverMTG Card: Goblin Wardriver, 2 Signal PestMTG Card: Signal Pest, 2 Phyrexian MetamorphMTG Card: Phyrexian Metamorph, 2 Curse of the stalked Prey, 3 contested-warzone lands

Goblins: 10, Creature removers: all 13 burn cards, Mana Ramp: 8: 3 Mox OpalMTG Card: Mox Opal, 3 Infernal PlungeMTG Card: Infernal Plunge, 2 GeosurgeMTG Card: Geosurge

Tokens: 6: 3 Kuldotha RebirthMTG Card: Kuldotha Rebirth, 3 Chancellor of the ForgeMTG Card: Chancellor of the Forge

WHY the deck is 1 of the best:

The deck wins by playing extremely fast early to mid game, doing well mid game, doing well late game.

Early turn play:

1st Turn:

The deck can pull off 19 damage at ultimate extreme best 1st turn. It can also drop a Chancellor of the ForgeMTG Card: Chancellor of the Forge, 1st turn, or a Chandra, the FirebrandMTG Card: Chandra, the Firebrand,1st turn, but normally the deck can somewhat sometimes pull off a Goblin WardriverMTG Card: Goblin Wardriver, or a Goblin ChieftainMTG Card: Goblin Chieftain, and 3 goblin tokens 1st turn, and a Galvanic BlastMTG Card: Galvanic Blast or a Goblin GrenadeMTG Card: Goblin Grenade.

2nd Turn:

The deck can pull off a 2 turn kill,win, but that is rare. Somewhat some of the time, an cast a Chancellor of the ForgeMTG Card: Chancellor of the Forge, and or a Chandra, the FirebrandMTG Card: Chandra, the Firebrand, but that is somewhat almost rare, to uncommon. Can drop Goblin WardriverMTG Card: Goblin Wardriver + Goblin ChieftainMTG Card: Goblin Chieftain, or Wardriver + 3 goblin tokens, or chieftain + 3 goblin tokens, or 3 goblin tokens + a planewalker, plus a Burn spell, in addition to those.

Turn 3:

The deck can do a turn 3 Kill,win, but that is somewhat uncommon. The deck can somewhat almost normally 1 wardriver + 1 chieftain, 1 war driver + 3 goblins, 1 chieftain + 3 goblins, 1 Planewalker + 3 goblins. Plus a burn spell in addition to all of that.

Turn 4:

The deck can do a turn 4 kill,win, somewhat almost normally,some to most of the time.

In addition to those things above, the deck's 1 to 3 cmc pump, battlecry, pump creatures, contested warzone land(give +1 to all attacking creatures), Curse of the Stalked Prey(turns all creatures, into Stromkirk NobleMTG Card: Stromkirk Noble), often produces 3 to 6 3/3's to 6/6's turns 3 to 5

Mid to late game:

Even though the deck is designed to play incredibly, amazingly fast, and to win by turns 3 to 6, the deck has incredible,amazing mid to late game power, during those rare times when the game goes past turn 5, into turns 6 to 8.

There are 5 reasons why the deck does that.

1.Pump, Battlecry: with all the Pump,battlecryer's, even a 1 red 1/1 goblin can become a 7/7 goblin mid to late game. This is where the all the pump, and Spikeshot ElderMTG Card: Spikeshot Elder, truly shine.

2.Burn: Burn cards like Grenade, Blast do 4,5 damage, and by themselves, kill of big nasty 4/4, 5/5 creatures. But even if foe has 6/6's to 9/9's, can use spikeshot elder + grenade, or Chandra, the FirebrandMTG Card: Chandra, the Firebrand ReverberateMTG Card: Reverberate Galvanic BlastMTG Card: Galvanic Blast, Goblin GrenadeMTG Card: Goblin Grenade, to destroy big nasty creatures.

3.Even though they are burn cards, I decided to put them as a separate reason. Chandra, the FirebrandMTG Card: Chandra, the Firebrand, shrine-of-the-burning-rage. Chandra, and 2 shrine's are like ticking time bomb's that can be used either to help out turns 3 to 5, or to either destroy big nasty foe's creatures, or do 5 to 10 damage to finish off foe turns 6 to 8.

  1. Phyrexian MetamorphMTG Card: Phyrexian Metamorph. This card is so incredible,amazing in this deck. It synergizes with almost everything in deck, is so interchangeable, and versatile. It effective in both late early game, turns 3,4,5. and late game in turns 6,7,8.

Here are some of the things Metamorph can copy: Goblin ChieftainMTG Card: Goblin Chieftain, Goblin WardriverMTG Card: Goblin Wardriver, Sun TitanMTG Card: Sun Titan, Frost TitanMTG Card: Frost Titan, Grave TitanMTG Card: Grave Titan, Primeval TitanMTG Card: Primeval Titan, Inferno TitanMTG Card: Inferno Titan, Steel HellkiteMTG Card: Steel Hellkite, the best dragons, sheoldred, blight-steel-colossus, Vorinclex, are some of my favorites, that opponents use quite often in their decks.

Phyrexian MetamorphMTG Card: Phyrexian Metamorph also gets rid of legendary creature and artifact permanents, by copying them, and breaking the legendary rule of only 1 legend allowed onto the board at a time.

And all of this is all for 3 colorless mana and 2 life, so even if foe drops something big,nasty or a near win con, on turn 2,3, then can copy it also turn 2,3 easily in this deck.

  1. Chancellor of the ForgeMTG Card: Chancellor of the Forge This card is great enough just by itself in this deck. But when combined with Infernal PlungeMTG Card: Infernal Plunge, and GeosurgeMTG Card: Geosurge, to get it out turns 2 to 6, and Phyrexian MetamorphMTG Card: Phyrexian Metamorph to copy it, for 3 mana, is where this card truly shines.

First you can reveal 1 to 3 of them in opening to hand, to get 3 Goblin token's, and then you can cast it out turns 2 to 6, to produce to 5 goblin tokens(usually hasted by Goblin ChieftainMTG Card: Goblin Chieftain, then pumped by chieftain,or a battlecryer), then you can copy it for 6 to 13 more goblin tokens for 3 mana turns 2 to 6.

And you get a 1,2 5/5 Chancellor's, to go with those pumped goblin tokens. And it's great against Fiend HunterMTG Card: Fiend Hunter, a creature that exiles. The reason why its great, is that if if your Chancellor is exiled by Fiend Hunter, then you destroy Fiend Hunter, with a burn spell, or you Metamorph copy,exile Fiend Hunter, which returns Chancellor back, to reenter return to the battlefield, which triggers Chancellor's enter the battlefield effect of producing more goblin tokens. So by exiling Chancellor with Fiend hunter, your foe risk giving you more goblin tokens.

So with Chancellor, you can easily get 16 to 33 goblin tokens.

Now some might say the deck is susceptible to removal, and that is somewhat partly,kind of true. But 1st, you can either use chancellor's ability to deter exiling, and use Autumn's VeilMTG Card: Autumn's Veil from sideboard to stop blue or black from targeting Chancellor, or Goblin's.

But even if Chancellor, goblins,tokens, are removed, can easily make more of them, and so keep up the pressure up.

So the deck plays incredible,amazing,extremely fast,well early,mid,late game, in all phases of the game. And the deck, and its sideboard has an answer for almost everything.

Against Blue,White control, the decks sheer speed, and good play,baiting, and switching, and Autumn's VeilMTG Card: Autumn's Veil, Surgical ExtractionMTG Card: Surgical Extraction, Nihil SpellbombMTG Card: Nihil Spellbomb, can, should easily beat blue,white control.

Vs Wolf Run, the deck will play fast do damage fast early turns, then either get a Chancellor out early to late game to match the big fatty's Wolf Run will put out. Or it will have a LOT of 2/2 to 6/6 goblins. Or it will just burn destroy Wolf Run's creatures.

Or it will just Burn Wolf Run foe to death. And it will use Tunnel IgnusMTG Card: Tunnel Ignus to do 3 to 6 damage to foe, for each 1 extra land Foe puts out beyond the 1st land out each turn, which makes the foe only put out 1 land each turn, which slows wolf run down.

Or the deck will use Ghost QuarterMTG Card: Ghost Quarter to destroy Kessig Wolf RunMTG Card: Kessig Wolf Run land, and then use Surgical ExtractionMTG Card: Surgical Extraction from Sideboard to get rid of the rest of them.

And against other Tempered Steel, Goblin, Swarm, token deck, it will either just out speed swarm them, or burn remove their creatures, or if necessary use Ratchet BombMTG Card: Ratchet Bomb, from the Sideboard to destroy Tempered Steel, and the creatures, and then Surgical ExtractionMTG Card: Surgical Extraction the rest of the Tempered Steel's.

And against Land Destruction, the deck only needs 2 to 4 land.

And against SlagstormMTG Card: Slagstorm The goblins usually get to be 4/4's or higher.

And if ran into Ratchet BombMTG Card: Ratchet Bomb, would sideboard in ratchet bombs to deal with Ratchet bombs, and surgical extraction to get rid of the other ratchet bombs.

So the deck has answer's for most things, and doesn't run out of steam, fuel, and is not as susceptible to removal as some might think.

Even the decks weakness of lacking card draw, and not being able to overcome bad draws, thru card draw, is not a big deal.

Its not a big deal because, the deck is built well enough card draw odds wise, and has such a great mana curve, and has such great interchangeable synergy, that for somewhat of the almost most part, it somewhat almost doesn't matter what draw, as what drawn will likely help.

Most of the time Proper mulliganing will help most of the time. But even if lose with a bad draw once in a while, the deck makes up for it by playing so well.

I could put in some Ichor WellspringMTG Card: Ichor Wellspring, desperate-raving, Panic SpellbombMTG Card: Panic Spellbomb, to help with card draw. But if did that, there would be less card slots, and some very great awesome cards, would probably have to be cut entirely.

And can't afford to take out any of the creatures, none of the mana ramp, none of the burn cards, none of the artifacts,etc.

So there is no room for card draw.

So according to the breakdown, dissecting, dissertation of the deck, as one can see, the deck is ,or should probably be 1 of the better to 1 of the best decks, and or equal to other Kuldotha Goblin decks, and is not a "Ho Hum, just another Goblin Deck" and should get more attention,views, +1's etc.

Comparison vs other highly ranked Kuldotha Goblin decks.

Reinventing Kuldotha: 5000 views, 70 +1's by metalmagic, on the same hub's as my deck.

I first made my Kuldotha Goblin, Kiln FiendMTG Card: Kiln Fiend, chandra-spitfire, Immolating SouleaterMTG Card: Immolating Souleater Standard Deck, back in the Zendikar Block, and then it cycled out. Then about 35 days ago, I made it standard legal again, and started making changes.

While I was making those changes, I made my deck similar to Reinventing Kuldotha, without realizing it, or even being aware of the reinventing Kuldotha deck. But when I did see that deck during the middle of changing my deck, I thought, this is the most amazing,incredible Kuldotha goblin deck I have ever seen.

The only possible problems I saw with it, was Chancellor of the ForgeMTG Card: Chancellor of the Forge, and no GeosurgeMTG Card: Geosurge, and or many ways to get it out earlier, and not enough burn cards, and 4 shrines, instead of 2,3 shrines, and 2,3 Galvanic Blast.

So I decided to see if I could make that deck even more amazing better, then it already was.

The Chancellor of the ForgeMTG Card: Chancellor of the Forge are good,great, IF, IF you have 1 in your opening hand, to go with all the other early turn stuff metalmagic's deck does. Otherwise if don't chancelor is a dead card, and a dead card slot, until turns 5,6, when can finally cast it out.

Also the chancellor has no synergy to pump, battlecry the other goblins up, and little synergy to produce goblins, tokens, other then its opening hand goblin tokens, and its 7 cmc goblin tokens. Its still a good card in the deck, its just that there are better creature cards, then Chancellor to go into Chancellor's 3 card slots in that deck.

However that is all changed, if you throw in GeosurgeMTG Card: Geosurge, and Phyrexian MetamorphMTG Card: Phyrexian Metamorph ,into the picture. 3 Mox OpalMTG Card: Mox Opal, and 3 Infernal PlungeMTG Card: Infernal Plunge, and 2 Geosurge's all combine to help Chancellor come out easier, and Metamorph is great at copying Chancellor.

The other problem is the to many shrine-of-the-burning-rage. Yeah the Shrines are great for putting foe on a ticking time bomb, But when I did playtesting and sample hands, of the deck, I found that Shrine didn't do enough burn to get rid of 3/3's turns 2,3 and didn't do 4,5 damage to foe turns 2,3, and that Goblin GrenadeMTG Card: Goblin Grenade often didn't have a goblin to sac turn 2,3, and found myself wanting to be able to Galvanic BlastMTG Card: Galvanic Blast foe, or creature for 4 damage for 1 red, without having to sac a goblin, slow down my tempo.

2,3 Galvanic blast, 2,3 Grenades, 2,3 Shrine's, and or 2 Chandra, the FirebrandMTG Card: Chandra, the Firebrand, or 4 Galvanic Blast, 3 Grenades, 3 Shrine's, is better then 4 Grenades, 4 Shrines, or 4 Galvanic Blast, 4 Shrines, As long as have at the very least 12 artifacts, Galvanic Blast should be mixed with Grenades, Shrine's, Chandra's.

For the Reason's talked about earlier, Metamorph is equal to, chancellor, and should share slots with chancellor, and should be 2,3 Metamorphs, and 2,3 Chancellors. Chancellor can't get rid of a blight-steel-colossus or a sheoldred, or copy a titan, a dragon, Vorinclex,etc. and chancellor can't pump,battlecry other goblins.

But Metamorph can copy a chancellor, and thus put out 3 goblin tokens. This is why Metamorph should share slots with Chancellor. That said , Chancellor is great, and Chancellor, Metamorph, and Adaptive AutomatonMTG Card: Adaptive Automaton, are the best creatures, for those 3 to 5 card slots.

Also to back up what I am saying, 2 of the top players in Spokane, WA, 1 nicknamed MR STANDARD by 2,3 store's players, who is a great trader, player, wins a lots of FNM's, Booster drafts, etc, the other 1 who beat the top 10th rated magic player in the tristate region, and is himself, considered 1 of the better to best players in Spokane,WA both said that Metamorph was the best option for the slots, then Adaptive Automaton, and then Chancellor, for some of the reasons I just named.

Kuldotha Red Goblin deck, by gman, with about 3300 views, and 14 +1's, on the same hub's as my deck(sorry can't remember the exact deck name)

The deck is almost somewhat similar to my deck, and reinventing Kuldotha deck. it has some great awesome Potential, but is just barely, a little tiny bit overrated.

It has 4 Chimeric MassMTG Card: Chimeric Mass, which should be replaced with 4 MemniteMTG Card: Memnite. 4 GeosurgeMTG Card: Geosurge, which should be replaced with 2,3 Infernal PlungeMTG Card: Infernal Plunge, and 2,3 Geosurge's, and doesn't have enough Burn. He should put in either 3 Spikeshot ElderMTG Card: Spikeshot Elder, or 3 Goblin ArsonistMTG Card: Goblin Arsonist. He only has 8 burn cards, which is not enough burn. He has 4 Shrines, and 4 Grenades. He says in his deck description, that's enough burn because of the 2 ReverberateMTG Card: Reverberate.

But thats not the case, for the same reasons I outlined above. He really should replace the 2 reverberates with 2 Chandra's, and turn 1 grenade, and 1,2 shrines, into 3 Galvanic Blast. Also his 22 creatures is to many creatures. 21 creatures at the extreme most is all he should have at extreme most. 19,20 creatures is better though.

He also has 2,3 Chancellor's in his deck, and he should turn them into 2,3 Metamorph's, 2,3 Adaptive AutomatonMTG Card: Adaptive Automaton, 2,3 Chancellor's over just his only his 2,3 chancelors, for the same reasons, I mentioned above.

As I said, for the same reasons I mentioned before, my deck is probably at the very least equal to, or just barely, a slight improvement, over these other decks, and 1 of the better decks, at the very least.

But despite that the deck is not getting the views, attention, +1's, comments, Help, etc, that other decks have been getting, and that this deck should be getting.

Maybe some don't like me, maybe some don't think a deck should go over 60 cards, maybe some think a deck should have 3,4 of each card. maybe some don't like the $200 price tag of the deck.And maybe some just look at the title, and think: "Ho Hum, Just another goblin Deck, seen 1, seen them all"

I am going to address each of these things.

Not liking me:

If people don't like me, that should not affect how a deck is perceived. I don't think this is an issue.

Not going over 60 cards, 3,4 of each card:

A single color, 2 color deck, should be as close to 60 cards, as possible, 60 to 63 cards, as long as doesn't mess up a possible effective functioning of the deck.

Same with the 3,4 of every card thing, where possible, should try to have 3,4 of as many cards as possible, as long as that doesn't take away from the possible effective functionality of the deck.

For example I run 4 MemniteMTG Card: Memnite because its necessary for metalcraft, and for Kuldotha RebirthMTG Card: Kuldotha Rebirth, Galvanic BlastMTG Card: Galvanic Blast, Goblin tokening, swarming,etc.

The other cards are almost just as important, but if I run 60 cards, 3,4 of everything, then my deck would not run as well as it does, because I would have to get rid of the Shrines, and the 2 Chandra's, and possibly 1 other card, that I have 2,3 of.

I could run 60 cards, 21 lands, but then I would have to take out either 1 memnite, or 1 Mox OpalMTG Card: Mox Opal, or 1 Infernal Plunge. doing those things would mess up the deck's early game effectiveness, because mox opal, memnite, infernal plunge wouldn't come out and happen as often, which would make the early turn stuff not happen as often, which would cause the deck to be less effective.

I could also go with 64,65 cards, 23 lands, instead of 61,62,63 cards, 21,22 lands, but I don't need to do that to make sure I have enough of each card to be effective, and going with 65 cards, 23 lands, would probably cause my deck to be less effective.

So whether its less cards, or more cards, or 2,3 of every card, or 3,4 of every card, you do what is needed to make the deck more functionally effective, whether that's 2,3 of every card, or 3,4 of every card, whether that's 60,61,63,65 cards. My deck is very effective, and if I changed the numbers of each card, or ran 60 cards, or 64,65 cards, my deck just wouldn't be as effective.

So really get past the new school thought of 60 cards, 4 of each card thing, and learn that its ok to have less then 3,4 cards, or more then 60 cards, and that there are always exceptions to the rule of thumb rules.

Deck's $200 cost,price.

Some don't like any Goblin deck that's to expensive money wise. They think that if a Goblin Deck or any deck is to expensive money wise, that all the player did was just haphazardly, just obnoxiously pay a lot of money,put a deck together, and that it didn't take any thought, skill,etc to make the deck. Because of that some people punish decks, players, by not viewing,commenting, helping, +1'ing any deck they think is to darn expensive, money wise.

Well I did take some thought in building my deck, and didn't just haphazardly throw the deck together.

Also that leads to another thing, some may think that I am just doing a copy,derivative of another persons deck. Yes my deck is similar, a somewhat derivative of others similar decks.

That doesn't mean that I just simply copy paste, and net deck.

As I said before I originally made most of my deck back in the Zendikar block, and I didn't copy, net deck etc.

And then when I made it standard legal again about 35 days ago, I didn't copy,paste,net deck then. And when I did eventually notice Metalmagic's great awesome deck, I just didn't copy paste,net deck most of his deck to do a derivative of his deck.

My deck was already somewhat to almost very similar to his deck, and so I tried to improve upon his deck, and my similar deck, using my deck, and his deck as a referenced derivatived template, and then started trying to find better cards, that would fit,be better.

So as I said, and as anybody should be able to see, for all the reasons,logic, I used above, my deck should probably be, and is probably at the very least equal to, and or just barely better, improved upon, this and other similar decks, and is, or should probably be, probably is 1 of the better best decks of its kind,theme,concept,etc, and therefore, should get more views, comments, help, +1's, etc then just 900 views, and 5 +1's, relative to the average 1000 views, and 6 to 8 + 1's others have been getting.

So Please view my Kuldotha Goblin Deck, and OTHER similar decks, if want and compare it to other Kuldotha Goblin Decks, if want, using what I have said here in mind.

Hopefully by doing that, that will help create the best kuldotha Goblin Deck possible.

Which I am sure will end up being someone else's deck, as it probably will be a just a matter of time, before someone improves upon, and better's my deck, metalmagic's Reinventing Kuldotha deck, and Gman's Goblin deck, just like I just barely did with Metalmagic's Great Awesome Reinventing Kuldotha deck.

So Please view, +1 my, and OTHER similar decks, compare it to other similar decks, and use my, and other similar decks, and try to improve upon,better mine, and others similar Kuldotha Goblin decks.

Anyways Hope this article was informative, interesting, helpful and that it wasn't to wordy, lengthy, error filled, redundant,etc

End of Article.

Now that the article is over, I open the discussion floor.

Please feel free to please comment, discuss the article, the decks, the comparisons of the Deck's, cards, Kuldotha Goblin decks, ask questions, ask for help with Kuldotha Goblin deck builds, help answer others questions, deck builds, post Kuldotha Goblin deck builds,etc.

Please be respectful, please no trolling, no flaming, please no grammar, spelling nazi's, please no off topic comments.

Note: having different opinions, disagreements of understanding, perception of reasons, logic, facts, truths, etc, is not trolling and flaming

Also please don't just say I am right, everybody else is wrong, but rather please try to convince, persuade other thru logic,facts, explaining why you think, and or are right,etc.

thanks

Mike DH

mikedh1

This discussion has been closed