The hardest lock of hard locks

Challenges and Articles forum

Posted on Nov. 3, 2014, 6:31 a.m. by HavokX

So I've been thinking about this for quite some time, but I've never attempted to try it until now. Is there any way to establish a game state such that even if your opponent had an infinite amount of turns and cards after you setup, they wouldn't be able to do anything?

First things first, let's prevent your opponent from playing cards. Donate them a Steel Golem and an Aggressive Mining . With creatures and lands taken care of (don't want any sneaky Valakut, the Molten Pinnacle s going off), we now need to tackle noncreature spells. Dovescape should do the trick for almost all of them. Yeah, it gives them 1/1 fliers, but that's nothing that Blazing Archon can't solve. Gaddock Teeg helps with the costly uncounterable instants and sorceries, but then we still have three to worry about (if my gatherer lurking is correct): Abrupt Decay , Volcanic Fallout , and Urza's Rage . Avacyn, Angel of Hope prevents them from destroying any of the pieces on the board, but we're still dead to the direct damage of the last two. There are many options available to us at this point, but Platinum Emperion was the first that came to mind.

So I was able to achieve a lock with 7 cards: Steel Golem , Aggressive Mining , Dovescape , Blazing Archon , Gaddock Teeg , Avacyn, Angel of Hope , and Platinum Emperion . This isn't an optimized list, just something I threw together in a few minutes. Are there any edge cases I haven't considered? Any errors in my reasoning? If you have a more efficient list, feel free to leave it below!

sergiodelrio says... #2

November 3, 2014 6:47 a.m.

HavokX says... #3

November 3, 2014 7:01 a.m.

sergiodelrio says... #4

Take a look at the deck ;)

Master Transmuter + Spellskite will counter that move.

November 3, 2014 7:08 a.m.

The_Raven says... #5

That is not a lock. Altar of Bone will kill the Steel Golem , so now I can play creatures....

November 3, 2014 7:11 a.m.

sergiodelrio says... #6

But I guess I didn't include them in the initial post, and you're looking for a complete set of cards, that lock down everything... so the Platinum Angel thing alone might have been a little premature

November 3, 2014 7:12 a.m.

Gidgetimer says... #7

I achieved basically the same level of lock in 2 cards less:

Mistbind Clique

Riptide Laboratory - Combo with Mistbind Clique to tap down their lands on upkeep

Kismet - Their lands come in tapped completing the land mana lock.

Kill Switch - Keeps them off artifact mana

Teferi, Mage of Zhalfir - They will be unable to play anything in response to the Mistbind Clique tapdown on their upkeep

I think the only thing you missed are creatures like Admonition Angel , Angel of Serenity , and Ashen Rider that exile and would not be countered by Dovescape .

November 3, 2014 7:13 a.m.

Gidgetimer says... #8

Admonition Angel is landfall so take her off my list of exile creatures I forgot she didn't exile as an ETB.

November 3, 2014 7:16 a.m.

The_Raven says... #9

Gidgetimer. What if I gained mana from Elvish Spirit Guide ?

November 3, 2014 7:16 a.m.

Souljacker says... #10

Yeah you need something to stop abilities, for example anything that enables you to sacrifiec the Steel Golem

November 3, 2014 7:16 a.m.

Gidgetimer says... #11

I forgot all about steel golem, let me go back to the drawing board.

November 3, 2014 7:17 a.m.

Gidgetimer says... #12

I'ts not perfect that is why I said "same level". My mana lock is also weak to mana dorks.

November 3, 2014 7:19 a.m.

Boza says... #13

Children, stop arguing. You cannot get any better than this:

http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/571864-biggest-win-possible-in-mtg

Please check out the first post in full.

November 3, 2014 7:42 a.m.

HavokX says... #14

I originally meant for the challenge to involve us playing those cards on our first turn, after which we would skip the rest of our turns and try to watch the opponent break the lock. I suppose we could make a more robust lock wherein we would play the cards on any given board state, but we still could not interact for the rest of the game (for example, like with Riptide Laboratory and Mistbind Clique ).

And since I don't know if we can prevent opponents from sacrificing their creatures, what about replacing Steel Golem with Damping Matrix and Torpor Orb ? It should make all of their creatures vanilla, but I'm not familiar with all "when this creature dies" effects.

November 3, 2014 7:47 a.m.

HavokX says... #15

Boza: That combo was pretty interesting but it'd help if you read my original post. I'm looking for a hard lock ingame, not how to take someone's entire collection.

November 3, 2014 7:55 a.m.

The_Raven says... #16

I think I got it:

Iona, Shield of Emeria + Rite of Replication (with kicker) + Mirror Gallery + Aggressive Mining + Painter's Servant

Done. Opponent can't play any spells or lands.

November 3, 2014 8:04 a.m.

The_Raven says... #17

And no HavokX, Inferno Titan can still deal 3 dmg when attacking... :D

November 3, 2014 8:06 a.m.

Boza says... #18

There is a harder lock than taking someone's collection from them? He will only have his fists to beat you with... Anyways:

Gaddock Teeg , Platinum Emperion , Archetype of Endurance , Avacyn, Angel of Hope , Laboratory Maniac , Sigarda, Host of Herons , Platinum Angel . Without the two particular cards Curfew and Words of Wind , they cannot make you lose and you have inevitability with the maniac. Add 2 Declaration of Naught to prevent that.

November 3, 2014 8:15 a.m.

The_Raven says... #19

Not quite Boza. False Prophet and then sac it. Exiling all creatures!

November 3, 2014 8:20 a.m.

Caligula says... #20

I think a Stasis lock is the best way to go about it. Someone on this site has a Stasis deck made.

SHOW YOURSELF!

November 3, 2014 8:59 a.m.

slovakattack says... #21

I'm gonna throw my vote down with the simple Mindslaver lock. It doesn't matter what your opponent has the theoretical ability to cast if he can't, well... PLAY.

November 3, 2014 9:02 a.m.

Caligula says... #22

Touche!

slovakattack has that one.

November 3, 2014 9:04 a.m.

The_Raven says... #23

Well, that is not quite right I think. The opponent could play spells at your turn, and then play around the Mindslaver ....

Just found out that my combo wouldn't work against Cycle cards. So I need to add Stabilizer ...

This CAN'T be responsed to.... I think.... :D

Iona, Shield of Emeria + Rite of Replication (with kicker) + Mirror Gallery + Aggressive Mining + Painter's Servant + Stabilizer

November 3, 2014 9:11 a.m.

smackjack says... #24

Caligula Are you talking about my UR Stasis deck (formely Ral Stasis / Grixis Stasis)? The lock is not hard, but you could add Frozen AEther to fix that..


UR Stasis Playtest

Legacy smackjack

SCORE: 84 | 1 COMMENTS | 9268 VIEWS

November 3, 2014 9:15 a.m.

slovakattack says... #25

NorthernRaven: They can't play spells during your turn, dood. You tap all their mana.

November 3, 2014 9:19 a.m.

The_Raven says... #26

Okay, that is right. Once a Mindslaver combo is up, you can't do anything.

November 3, 2014 9:26 a.m.

Ohthenoises says... #27

This has actually been discussed long ago.

Have in play Mirror Gallery ,
Rite of Replication targeting Iona, Shield of Emeria ,
Also have Avacyn, Angel of Hope ,
Also have Leyline of the Void ,
Also have Leyline of Sanctity ,
Also have Stony Silence ,
Also have Elite Arcanist with Time Stop imprinted,

November 3, 2014 9:49 a.m.

Teferi, Mage of Zhalfir + Knowledge Pool

Now just take care of Lands.

November 3, 2014 9:50 a.m.

Caligula says... #29

@smackjack Yup, Thar she blows!

November 3, 2014 9:54 a.m.

Oh, Dosan the Falling Leaf as well.

November 3, 2014 10:09 a.m.

Silence +Moonhold on their upkeep every turn.

November 3, 2014 10:11 a.m.

VampireArmy says... #33

Pretty sure Curse of Exhaustion (or Rule of Law if multiplayer) with Possibility Storm is about as a hard lock as you can get. They can't even cast spells anymore no matter what they drew. With the multiplayer combo,, either can you though.

November 3, 2014 10:12 a.m.

ljs54321 says... #34

VampireArmy: Grafdigger's Cage is somewhat essential to that combo as well to keep them from using Flashback since Possibility Storm only affects spells they cast from their hand.

November 3, 2014 10:44 a.m.

VampireArmy says... #35

That's true but only relevant if there's flashback

November 3, 2014 10:49 a.m.

ljs54321 says... #36

Hence my reasoning for saying somewhat essential. Good to at least have in SB if you're running that lock though.

November 3, 2014 11:01 a.m.

mathimus55 says... #37

There was a deck on the Wizards website that once it it set up the only way the game would end is that you would give you opponent a Door to Nothingness and make them use it on themselves. If they didn't there was a big long fancy process to set everything back up instant speed and make them do it again. If I find a link I'll post it. Funniest deck I've seen

November 3, 2014 11:02 a.m.

gufymike says... #38

Not sure is this has been said or is relevant to the format in question. But Mycosynth Lattice + Null Rod is the hardest of locks. Once in place, everyone just move to the next game.

November 3, 2014 11:34 a.m.

mathimus55 says... #39

http://archive.wizards.com/Magic/magazine/article.aspx?x=mtg/daily/ftl/272

You're all welcome.

November 3, 2014 11:41 a.m.

Caligula says... #40

@mathimus55 thank you for this. This is a deck definitely luhl worthy

November 3, 2014 11:54 a.m.

Here's a pretty brutal one:

Opposition +Teferi, Mage of Zhalfir + Melira, Sylvok Outcast +Devoted Druid +Blood Moon

The way this works is that Melira allows Devoted Druid to untap indefinitely. You can use this in conjunction with Opposition to tap down your opponent's board on their every upkeep, and they won't be able to respond since you have Teferi. Blood Moon is there to stop Valakut, the Molten Pinnacle and Orzhova, the Church of Deals and such.

Also, if you Oblivion Ring a Trinisphere and a Ankh of Mishra , then cast Worldfire , the result is that pretty much nobody can do anything for the rest of the game. Add in Emrakul, the Aeons Torn , and you can sit back and watch your opponents deck themselves.

November 3, 2014 12:13 p.m.

Nigeltastic says... #42

Pretty sure the simplest of hard locks is Iona, Shield of Emeria and Painter's Servant . Pick any way to stop lands, such as Donate and Aggressive Mining and there's no way out.

November 3, 2014 12:25 p.m.

Ohthenoises says... #43

If you can't pay the cost of a spell/ability you can't cast/ activate it.

Since Melira, Sylvok Outcast says that you can't put -1/-1 counters on things you can't pay the cost of her untap ability.

November 3, 2014 12:28 p.m.

Oh your right Ohthenoises.

All right then, use Ashnod's Altar and Kitchen Finks . You sac it to the Altar, then it comes back untapped and with no counter due to Melira. Then tap it again, sac it again, repeat ad infinitum.

Also Resounding Thunder gets around the Iona-Painter lock.

November 3, 2014 12:44 p.m.

Nigeltastic says... #45

I supposed if the Donate and Aggressive Mining portion fails for long enough, sure. We can just put in Stabilizer and then cycling is out too.

November 3, 2014 12:51 p.m.

Ohthenoises says... #46

That's why I added Avacyn, Angel of Hope

November 3, 2014 12:57 p.m.

smash10101 says... #47

smackjack plays U/R stasis. I have a momo blue Stasis deck, but I gave up trying to make it work and am playing Solidarity now. The main combo in mine was Frozen AEther + Stasis .

November 3, 2014 1:02 p.m.

Arctic says... #48

How about Darksteel Forge + Mycosynth Lattice give your opponent Aggressive Mining and play Stony Silence

November 3, 2014 1:43 p.m.

asasinater13 says... #49

it doesn't lock the board but it basically locks out a win, Dovescape + Phyrexian Unlife + Form of the Dragon so they have to kill your 5 health in first strike then during regular damage hit you for 10. I'm sure there are ways to stop this, but it's pretty efficient against a majority of decks that exist.

November 3, 2014 2:09 p.m.

gufymike says... #50

asasinater13 not really. The poison counters don't go away. Since infect doesn't do damage, your life never changes from 5. Even if it did, Form of the Dragon doesn't remove poison counters and Dovescape doesn't prevent them.

Basically the poison damage stays between turns and as soon as you hit 10 poison counters you lose the game, whether it's this turn or 20 turns from now.

you want Melira, Sylvok Outcast in this somewhere or Platinum Angel .

November 3, 2014 2:29 p.m.

This discussion has been closed