Any suggestions for this Kalamax list?
Commander Deck Help forum
Posted on April 9, 2020, 2:11 p.m. by RedUndead40
I've decided to go a more aggressive, punchy, combat trick route with Kalamax. This is also the first deck I've built using a "sectional" method, meaning I chose 7 categories and put 9 cards into each of the categories. These numbers may change as I do more playtesting but I wanted to give it a try just as an experiment.
Right now the deck feels super fluid, fast, and punchy. Combat tricks are obviously not good for card advantage, so I feel like I might need a few more cantrips for cheap card advantage, but I'm hesitant to remove cards from my Removal / Protection package. The deck really needs Kalamax on the field to function so I wanted as much protection as I could get.
Are there any other super big and punchy combat buffs I'm missing? Any particular utility or strong lands I should be running to grab with Crop Rotation?
Thanks for all input!
ironmindraph says... #3
You might consider some artifact/enchantement hate by adding Artifact Mutation and Krosan Grip. I think you should remove Shadowspear and Vorrac Battlehorns.
rdbaron102 says... #2
Mirari, Djinn Illuminatus + Mass Hysteria + Pact of the Titan for infinite 1/1 counters on Kalamax and infinite 4/4 giants. Dramatic Reversal + Isochron Scepter with a Sol Ring will put infinite 1/1 counters on Kalamax.
April 9, 2020 2:36 p.m.