Infinite combo too slow
Commander Deck Help forum
Posted on Feb. 5, 2023, 4:18 p.m. by legendofa
I'm trying to design a deck around the combo of Alaundo the Seer + Seeker of Skybreak/Aphetto Alchemist + Illusionist's Bracers. (With Bracers on one of the untappers, you can tap to draw and suspend, then untap repeatedly, letting you draw, suspend, and eventually play your entire deck at effectively instant speed without paying mana.) I haven't gotten beyond the concept stage, because I had the thought halfway through that this could be a really slow and boring win condition, since it's nondeterministic. Either I just say I win out of nowhere, or I go through every tap, draw, suspend, and untap until something happens.
Is there a way to speed this up and make it cleaner? There is No Future, There is Only Now Here's what I have right now. (It's filled with notes and tools, so it's kind of messy. I'm also thinking about a paper build for casual play, so I'm keeping it budget.)
bushido_man96 The current primary win condition right now is Psychic Spiral + Primal Command, shuffling all spells that have been cast so far back into the library and milling people out. This also prevents running out of cards.
I'm going for this angle instead of something like Craterhoof Behemoth + Triumph of the Hordes because those cards only affect creatures in play when they resolve, and I can't guarantee a solid win off that without a critical mass of creatures or looping them several times. (And because it's like $1.50 vs. $50.)
February 5, 2023 4:56 p.m.
Necrosis24 says... #4
If you do want to just end the game the moment you go infinite without having to go to combat you could always just use Jace, Wielder of Mysteries or Thassa's Oracle.
Or since you want to mill a bit you can use Psychic Corrosion with 50 cards in deck you win basically.
I actually built a test deck for Alaundo when he dropped to see how quickly he could actually churn out creatures. Thus, I didn't put too much thought into the deck but I did find Intruder Alarm to be a fantastic card. The general idea was use a bunch of low cmc mana dorks which would let you play out a good chunk of creatures in one turn.
Then close out with Champion of Lambholt + Overwhelming Stampede this works because Alaundo the Seer gives haste so with Intruder Alarm in play you can swingout with all the creatures you got out that turn.
Mana Severance and Trench Gorger were also nice for getting rid of my lands once the engine started going so I would always hit a spell.
February 6, 2023 5 a.m.
From a mechanical standpoint, if you were to play against me you could just say "I would like to demonstrate a loop. [demonstration of the loop]. If you understand it, I will now flip my whole library over."
February 6, 2023 1:11 p.m. Edited.
Necrosis24 Lots to go over with your suggestions, but they all sound good. I'm going to steer away from the Champion of Lambholt/Overwhelming Stampede angle, but only because my other paper decks are pretty creature-centric and I want to try something else. Jace, Wielder of Mysteries will fit in nicely, maybe upgraded to/supplemented with Thassa's Oracle if I get this running right.
Epidilius That's a good straightforward method, and I've seen it used before. I'm going into a new meta environment (I just moved), and while I expect most people to be decent about it, there's always a small chance that someone will insist it plays out, especially with an unpredictable outcome.
February 6, 2023 2:30 p.m.
Try Unctus the new blue phyrexian guy. Sorry I'd link it by full name but I'm about to get off the bus. 2 card combo with aphetto to loot into anything else
February 8, 2023 8:20 a.m.
Interesting, and free looting isn't bad. The other abilities are fairly useful together, too, but they're not the focus of the deck. I'll have to think on this one.
February 8, 2023 10:57 a.m.
WorstWarlock says... #9
Add Prodigal Sorcerer and as soon as he hits the board you can switch to looping him instead to win the game.
bushido_man96 says... #2
I don't think you can clean it up. The first time you do it, may have to play out the loop to demonstrate it works. After that, it may not be necessary.
Do you have to have some manipulation in the deck? It seems like once you run out of cards to draw, you can't remove time counters anymore.
February 5, 2023 4:46 p.m.