Kenrith Deck Help
Commander Deck Help forum
Posted on Feb. 23, 2022, 7 a.m. by sjones321
I am not so great at deck building but I am trying to get better. I am trying to build a combo deck around Kenrith, the Returned King I have a couple combos for infinite mana to activate his abilities and a couple combos that just go off by their selves. And a ton of tutors to put the pieces together. There is as much synergy with Kenrith himself as I could find. Then there some board control and ramp to tie it all together. My mana base is on the budget side. I am trying to keep the deck to 500 or less though there is a little bit of wiggle room.
enpc says... #2
Your deck is being pulled in too many directions. You have Pili-Pala + Grand Architect (which is not a good combo outside of artifact decks) and Deadeye Navigator + Peregrine Drake, neither of which have any form of redundancy or overlap. You also have waaaaay too many win conditions in the deck. Kenrith is an infinite mana sink, i.e. with infinite mana you win the game through his abilities alone - either forcing your oppoenents to deck out or beating with infinite sized creatures.
Additionally, a bunch of the infinite combos you do run also have zero redundancy or overlap, meaning that you have to get that one other card or the combo is useless.
You'd be much better off focusing on adding more ways to generate infinite that have overlapping parts, since once you have that and Kenrith, you don't need a huge density of win conditions.
For example, if you're going down the lands based mana combos then you should be looking into adding cards like Palinchron/Great Whale, Eternal Witness, Ghostly Flicker, Tooth and Nail etc (as well as adding more land fetching ramp). Hell, with Kenrith you could even look into a repeatable sac outlet, Peregrine Drake and Mirari's Wake (or Nyxbloom Ancient would be better) as yet another loop. Bue either way, now your mana combos are protected so that you can lose any one piece and you're still covered. And you increase the chance of drawing into it since you don't necessarily need to draw a specific card, you have 2-3 different cards that can fit that bill.
I run a Kenrith list (which admittedly has a much higher budget) which focuses on generating infinite mana then going from there. What I have tried to do is to keep the combos to two central themes - one is around tapping mana dorks/rock and the other is around flickering to generate infinite mana. however what you'll see is that all the pieces are designed to interact with each other, providing the deck with many ways to form infinite mana while also leaning on other functions of the deck to do so (in this case mana dorks/rocks). This means that by the simple act of ramping, the deck is setting up its combos.
deck: King me! King me!
Also, I would look at ditching Cowardice - it's only good against expensive beaters that don't have good ETBs.
February 23, 2022 8:38 a.m. Edited.