Nethroi. More mill support?
Commander Deck Help forum
Posted on Nov. 23, 2022, 11:20 a.m. by StrayDog
I had an idea to make a Nightmare Mutate Tribal, turned out there's not much support from I can see to do that, so I turned the Nethroi deck into a mill focused deck. I'm not super familiar with mill, last time I used mill as a central mechanic was back in Ravnica. Anyone with more knowledge and familiarity with mill with opinions on how to make the deck work better please let me know. As a sidenote I want to try to stay focused on EITHER Nightmare or Mutate mechanics as a secondary to the milling, if that's not possible let me know. Any help would be appreciated.
Here's the deck Nethroi The Miller
multimedia says... #3
Self-mill yes, opponent mill no. You'll want plenty of self-mill to fuel Nethroi along with lots of ramp since Nethroi is 7 mana to mutate.
Fauna Shaman, Buried Alive, Jarad's Orders, Unmarked Grave, Vile Entomber are helpful especially if playing dredge creatures. Shigeki, Jukai Visionary is nice for self-mill + ramp + recursion.
Culling Ritual is a powerful card in multiplayer Commander that also provides ramp for Nethroi. Songs of the Damned goes well with self-mill + lots of creatures for ramp especially since Nethroi has 6 black mana in it's mutate cost.
Body Launderer and Karmic Guide are two good creatures with self-mill and they combo with a sac outlet such as Viscera Seer for infinite scry/loot. Activated Sleeper is an underrated 0/0 creature who also combos with Karmic. Braids, Arisen Nightmare is powerful draw in multiplayer Commander when sacing your own creatures helps you.
Plumb the Forbidden is mass sac for mass draw. Vivien, Champion of the Wilds, Emergence Zone, Savage Summoning lets you mutate at instant speed on an opponent's turn.
Caerwyn says... #2
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November 23, 2022 12:19 p.m.