If you play +, this is an auto-include

Commander (EDH) forum

Posted on Oct. 13, 2021, 1:49 a.m. by TypicalTimmy

Untamed Wilds

Why is this an auto-include? Well read it closely, then read it again.

...that basic land doesn't enter tapped.

Enjoy color fixing from here on. To the best of my knowledge, this is one of the few where the land doesn't enter the battlefield tapped. Effectively that card reads:

- "Go fetch yourself another pip of any color, bruh"

And since you are able to use the land the turn it enters, you effectively only tie up in resources.

This card is decent. Not an auto include, but playable.

The reason why saying it's effectively is misleading--I get what you're saying, but it is--is that you can't play it on T2 (minus other ramp ofc)... and that is a HUGE downside. Because, well, Nature's Lore and Three Visits also get untapped lands, but they can be SHOCKS. Or LEA DUALS. AND THEY LITERALLY COST .

Untamed Wilds is potentially one of the better 3 cmc land-based ramp spells, but it pales in the light of the best 2>= ramp spells.

October 13, 2021 2:01 a.m.

enpc says... #3

Spoils of Victory seems like a straight upgrade to Untamed Wilds. You can fetch a basic land with it (since basic lands have the basic land types, go figure), however this allows you to also get any dual/shock/etc. that you want and can put them straight into play. And again, you can play them untapped (unless the land has additional conditions).

And unlike Nature's Lore / Three Visits, you can grab a non-forest dual. There is also Farseek, however it puts the land into play tapped and can't explicitly fetch a forest, albeit at 2 mana (and with a pretty promo).

But I feel like I would go down the route of Nature's Lore, Three Visits, Farseek and Spoils of Victory before running Untamed Wilds. And generally you don't care much about the land entering tapped for one less mana. After all, the sooner you can get your ramp down, the sooner you can profit from it.

October 13, 2021 2:41 a.m.

plakjekaas says... #4

Beanstalk Giant does the very same thing, yet it brings a big creature to the table as well. I'd always play that over Untamed Wilds

October 13, 2021 4:38 a.m.

griffstick says... #5

I'll go a step further. If you're playing mono you should be playing Gaea's Touch. This ramp will completely replace its mana and put you ahead + if you play a land off it. It's ramp and a ritual

October 13, 2021 8:47 a.m.

Grow from the Ashes begs to differ...it's the same, but can kick into high gears (pun intended) once you have five mana. And that mostly isn't even played.

October 13, 2021 10:37 a.m.

TriusMalarky says... #7

Free mana fixing? Crop Rotation. Ramp? Crop Rotation for Ancient Tomb or Gaea's Cradle. Card draw off Korvold or The Gitrog Monster? Crop Rotation. Go grab Boseiju, Who Shelters All to protect your spells from being countered? Crop Rotation. Need the World Tree or City of Brass for fixing? Crop Rotation.

Basically, playing green? Crop Rotation.

October 13, 2021 11:11 a.m.

Grubbernaut says... #8

For casual, maybe. There's just... SO many better ramp cards. Having it cost more to have the land enter untapped is rarely worth waiting a turn, and there's so many mana dorks to play before this.

October 13, 2021 2:03 p.m.

griffstick says... #9

Yea I agree if I was just throwing a deck together and was grabbing any old ramp and I need slots filled I would use this card.

October 14, 2021 12:08 a.m.

plakjekaas says... #10

I have an Omnath, Locus of the Storm deck that seeks to storm off by playing mana doublers and then play cards that become mana positive by that. With Nyxbloom Ancient in play, Skyshroud Claim becomes a ritual. This card could become one too, if you'd add another thing like Zendikar Resurgent. In that deck, I would play Untamed Wilds over Cultivate, probably. But I already play Beanstalk Giant there, and Search for Tomorrow, which are strict upgrades over Untamed Wilds in most green decks.

October 14, 2021 12:53 a.m.

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