I'm semi-giving up magic
Commander (EDH) forum
Posted on Nov. 13, 2024, 6:31 p.m. by Felipix
So... I'm not really quitting, because I will make a deck and sell the rest of my cards...
And I need help thinking a commander for these deck
I really like control, not heavy control, just control, cause I want it to e fun to my oponent
I want these deck to be mono blue and not a top 100ish edhrec card
I think some big monster finisher in command zone would be like Tormokratis
PLEASE HELP ME
What about Nezahal, Primal Tide? It helps refill your hand if you are playing control, it's a 7/7 in the command zone, and it can protect itself so you don't need to recast it as often.
November 13, 2024 8:26 p.m.
Crow_Umbra says... #4
Have you seen The Mindskinner? It's a new and kinda goofy take on mono blue Mill. One of my friends recently put it together, but I haven't had the opportunity to play against it yet. Here is a pretty recent gameplay video from MTG Muddstah if you're interested in seeing it in action.
November 13, 2024 10:57 p.m.
I'd suggest Kresh the Bloodbraided if you're limited to one deck, it can be dirt cheap and Kresh often gets hilariously big. You don't have Blue control, but Jund is awfully good at removing problems, arguably more efficiently than Blue control. More people are fine playing against Jund control than Blue permission, so you might avoid 'do you have something else?' coming up right away.
Another option might be Sisay, Weatherlight Captain, this can be incredibly 'samey' between games, but if you have several lines of wildly different power included it's possible to make a Sisay list that is fun vs a huge range of decks. I have a Progenitus in my Sisay list, so it technically has a huge terrifying monster I can fetch out if I want. If you want a more control heavy option you can lean into Hatebears with Sisay, she's a cEDH level Commander that often uses Rule of Law to great effect.
I have a deck built around each if you want some ideas.
November 14, 2024 6:43 a.m.
I've been slowly selling off the "collection" as well, getting out of buying new toys, & just playing a few decks I am happy with. So a couple of pointers that have been good for me on my remaining decks that I rarely get out to play:
1) Randomized but impactful effects, to guarantee you always end up playing a different game. Higher budget examples: Etali, Primal Conqueror Flip, Breach the Multiverse
2) Par down your color pie. Your mono example is not for me, but it does run in-line to this idea. This is a great opportunity to sell off a couple of specific-color staples & get rid of that WUBRG land base (if you had all that).
3) Valgavoth, Harrower of Souls not really control.. But IMO groupslug, done right, can be fun for your opponent specifically because you are NOT controlling their gameplay. Though, if you wanted Rakdos control suite, you can find a few cards that will accomplish that while drawing you a card.
4) Play off opponent's topdeck will not mess with their hand/limit resources. If you make a deck that does this, you have less need to "stay caught up/enfranchised" because you are as "caught up" to MtG as your opponents' are with this deck. This will be impactful, but always play differently (good qualities if you play infrequently). Eg. Rakdos, the Muscle
November 14, 2024 9:40 a.m.
How about Gale, Waterdeep Prodigy and Candlekeep Sage? Run blink and bounce effects as control that's not too heavy that also gets you a lot of value.
November 14, 2024 4:26 p.m.
There’s always the option of playing Bruvac the Grandiloquent. If you want a deck with lots of control effects, but a lot of fun social interaction, I would play The Beamtown Bullies.
November 14, 2024 11:17 p.m.
Emry, Lurker of the Loch could be a fun mono blue commander. She can have really great value every time if you build an artifact mill deck, and she makes some janky cards like Aether Spellbomb great. Add in some untappers and things and Emry isn't exactly going to win games, but can make a really oppressive commander I think. I've done it in 60 card and it was very effective artifact/blue control.
November 15, 2024 12:51 p.m.
Just remembered the Jin-gitaxises existed. Either of them makes for a really fun control build.
November 15, 2024 6:57 p.m.
Although mono is not my thing (I feel like it has a bit too much consistency baked in to be different enough every gameplay), there are a couple that I think could keep it fresh if you want a mono keeper deck. Tekuthal, Inquiry Dominus seems like you can go several directions, maybe branching outside of mono typical strategy a bit & +1/+1 counters, & some walkers thrown in can have you shifting strategies on a dime to keep your games fresh. Jalira, Master Polymorphist can be built powerful variance, getting to play polymorph & just big fish would probably be a solid but different gameplay experience every time. I beat on that variance+game impact point because when you are limited on the amount of decks you bring to the table you want something that at least consistently does something but also isn't "samesy" every time.
November 16, 2024 7:26 p.m.
Are you against building a second deck so you can play two different power levels?
November 17, 2024 4:41 p.m.
Felipix and you aren’t ever going to buy more cards or new decks?
November 20, 2024 7:13 p.m.
Gleeock I have consider Tekuthal, Inquiry Dominus to play an stun counters soft control build, I think I'm probably going this way, any advice on this idea?
November 22, 2024 4:51 p.m.
I am thinking
My conclusion is
A) Tekuthal, Inquiry Dominus, Stun counters and proliferate
B)Nezahal, Primal Tide, Control lots of interaction
C) Some clones commander to clone other people things not my own
Defend your team
The Game starts NOW
November 27, 2024 1:41 p.m.
Nezahal is probably the most diverse option and personally my favorite.
Icbrgr says... #2
I swear as I was reading this I was thinking Tromokratis he was my very first commander I built from scratch (dont have my list anymore) that being said... my honest to goodness truth opinion on "this will be my deck of all decks/final/only deck"... Unless you very seldom play (like just a few times a year) I wouldn't do Tromokratis.
I think he is a lot of fun... a great recommendation for teaching someone to play, and pretty budget friendly to make functional... certainly has a lot of room for permission spells for the control feel...but ultimately just feels really one dimensional... and if you only play every now and again I think its totally fine but i only needed to play a few games before I really had deck envy to do something else.
I dont really have a better more knowlegable suggestion but i figured I'd at least express my concern as a former Tromokratis pilot.
November 13, 2024 7:58 p.m.