Infinite Turn Combo Using 2 Cards
Commander (EDH) forum
Posted on April 28, 2018, 8:17 p.m. by creeperreaper206
(This works best in a Muldrotha, the Gravetide EDH deck)
Cards Needed
- Muldrotha, the Gravetide
- Time Warp or Temporal Manipulation or Capture of Jingzhou
- 2 Island
- At least 3 other basic lands
Steps:
- Cast one of the extra turn cards by tapping your lands.
- After everything else is done, end the phase.
- Untap lands, since this is your turn again.
- Play the extra turn card from your graveyard with the help of Muldrotha
- Repeat steps 2-5 forever.
Variations:
- Use Time Stretch. However you do need, in most cases, 5 more basic lands.
Now what WOULD work is this:
Cards Needed:
Any creature sac outlet
Requisite mana to cast Wormfang Manta
Steps:
Sacrifice Wormfang Manta. Its ability triggers, you'll get an extra turn after this one.
Cast Wormfang Manta from the Graveyard. As it enters, its ability cant trigger due to Torpor Orb.
Move to your next turn and repeat steps 1 and 2.
It's not two cards, but it does work by using Muldrotha.
April 28, 2018 8:55 p.m.
KingofCorns says... #5
Don't be mean tho. Infinite turns doesn't seem very fun for others
April 29, 2018 6:09 a.m.
KingofCorns: how is infinite turns any different from any other infinite combo? But yes, the one you recommended works well.
April 29, 2018 8:02 a.m. Edited.
Just make sure you recast Scribe of the Mindful on the turn you cast the extra turn spell, not during each successive extra turn. Cause it'll need to tap.
April 29, 2018 8:15 a.m.
My Muldrotha infinite turns idea was:
Muldrotha, the Gravetide
+
Archaeomancer/Mnemonic Wall
+
Sac outlet (Phyrexian Altar/Ashnod's Altar would be helpful to add mana)
+
Time Warp/Temporal Manipulation/Capture of Jingzhou
April 29, 2018 9:57 a.m.
Conqueror's Foothold and Time Warp will work. Muldrotha only lets you cast permanents. Not sorceries.
April 29, 2018 8:51 p.m. Edited.
AkrosTheClear says... #10
Ezuri, Claw of Progress and Sage of Hours gives you infinite turns extremely easily. I also really like Eye of the Storm and any extra turn sorcery's. As long as you manage to cast an instant or sorcery on every one of those turns you get to take as many extra turns as you want.
May 2, 2018 12:08 p.m.
The point of this thread is extra turn combos that specifically use Muldrotha.
May 2, 2018 5:14 p.m.
Don't hate; appreciate!
"Infinite Turn Combo Using 2 Cards" is pretty vague lol
Also the OP combo didn't work, so I think it's a pretty open discussion at this point
May 2, 2018 6:12 p.m.
@kanokarob: Not the guy who posted, but that combo does work in Muldrotha:
Whenever you have 5 experience counters, you are able to put 5 +1/+1 counters on Sage of Hours with Ezuri, Claw of Progress's triggered ability. Remove the counters to get and extra turn. Beginning of combat on your next turn do the same thing again.
EDIT: Sorry, misread your comment. You said specifically with Muldrotha.
May 3, 2018 5:38 p.m. Edited.
RedUndead40 says... #14
There's also the one card infinite turn combo... Wanderwine Prophets on the board and Inalla, Archmage Ritualist in the command zone
mistertwisted says... #2
the only problem with that is the simple fact that muldrotha only allows you to cast "permanants" from your grave yard. (Enchantments, artifacts, lands, creatures)
April 28, 2018 8:27 p.m.