Too soon to start building four-color?

Commander (EDH) forum

Posted on June 7, 2016, 1:36 a.m. by greyninja

General question:
With the announcement of 4c legendaries being printed in the commander products dropping this november; some of us are already brewing. It's usually a bad idea to build a deck that doesn't interact with your commander in some form or another, so how do you brew a four color deck with basically no commander?

My question:
In my playgroup, which is fairly small, I know most of us will be building 4c decks. We sort of settled on the idea that is probably the strongest combination, so I know that will be built. One friend plans on with a focus on Splinter Twin-style combos.

Since I don't want to overlap; I'm leaning towards (deck link). It's basically a shell that ramps, draws, and controls. I guess once we see the new commanders I can give it more of a focus and overall strategy.

How would YOU build ?

I would make it a reanimator deck.

June 7, 2016 1:42 a.m.

personally, I built Glint eye's colors as madness, built around him, since we do sort of have a reference with Glint-Eye Nephilim, Witch-Maw Nephilim, and the like.

June 7, 2016 1:43 a.m.

MTGNuclear says... #4

Id wait to see the commander but already get the mana base ready. Duals, fetches, shocks and such. But that's just me

June 7, 2016 2:55 a.m.

readerrw07 says... #5

Definitely brainstorm, make Tappedout lists, but aside from stuff you know you'll need no matter what, like lands, Chromatic Lantern, Prismatic Omen, grab those in the coming months so you have a head start (I know I'll be messing with different control lists and a green-less artifact build)

June 7, 2016 4:04 a.m.

kengiczar says... #6

With those four colors I would do.. infinite turns probably. Just use for tutors and for Counterflux to protect your combo and for Dack Fayden to find it faster. DONE.

(Tell your friend this is what he gets for taking the best combination for himself.)

Vampiric Tutor
Mystical Tutor
Demonic Tutor
Worldly Tutor
Eternal Witness
Blasphemous Act
Counterflux
Cyclonic Rift
Capture of Jingzhou
Temporal Manipulation
Time Warp
Dack Fayden
Sylvan Library
Conjurer's Closet
Deadeye Navigator

These type of decks are extremely effective. Annoying, but effective.

June 7, 2016 4:52 a.m.

Seriously, Filterlands like Graven Cairns are a must. I'd concentrate on getting your lands till you know what kind of animal you're dealing with (pun intended).

June 7, 2016 8:41 a.m.

Ohthenoises says... #8

Lands are paramount. KP is right.

Figure out the fastest way to get the mana you need as fast as you can and since ramp is always good in commander the signets won't go amiss (Chromatic Lantern as well)

When I built around ink treader I added every filter, every shock, every check, every tapped tri color (the only ETB tapped lands I have), and every signet in the colors. Throw in a few fetches (~6), some utility lands and you're good.

Make sure you can have every color by turn 4.

June 7, 2016 9:59 a.m.

greyninja says... #9

The land base is definitely my priority. I can't afford ABUR duals or filters, so as you can see I'm leaning towards a the 6 shocks, 6 buddy lands, 6 fetches, 4 tri lands, 8 basics, and seven utility lands

I currently have 13 pieces of ramp/fixing, is there room/necessity for 6 signets?

June 7, 2016 10:43 a.m.

Ohthenoises says... #10

I use them cause they are T2 rocks that make a t3 nephilim a guarantee. Without knowing what cmc the new guys are it's hard to say.

I like the signets the best though seeing as they produce two colors of mana, meaning you can turn GG into GUR with an Izzet Signet.

June 7, 2016 10:56 a.m.

readerrw07 says... #11

For the landbase, my thoughts so far were 6 Shocks, six checks, 3 battle lands, any of the fetches you can afford (tends to be six per color, three khans fetches and the same three mirage fetiches) Any omnilands you like (Command Tower, City of Brass, Forbidden Orhcard, Mana COnfluence, I like Grand Coliseum). If its a midrange or just a slower deck the temples, then staple rocks. Id use signets if I have room in my 45 slots, but maybe not all 6, Id playtest and see which colors I eed more fixing for and use maybe 3 or so signets there

June 7, 2016 3:48 p.m.

kanokarob says... #12

Well there's two arguments to be made here.

Firstly, 4c decks are a unique sort of build. They're not like 5c decks, you can't just evenly distribute your colors across the 99. Well you can, but that's not the most efficient. In many ways a 4c deck will essentially be a 2-3c deck, splashing a 4th another 1-2 colors. Knowing this, my ideal build would be primary green to assist with meeting other color demands and being the majority board presence, probably with black and white for board control, and blue for spell control as well as drawing, giving me .

However, the above is probably not going to be what happens, because the most important part of deciding the color distributions and purposes will likely be decided by the commander's abilities. Thus, we need to wait and see what the commanders do to really know how they will/should be built. I predict my above coloration will be very good for the listed reasons, but if the commander demands primary blue or doesn't really use black for very much, that changes my plans.

So, we need to wait and see.

June 7, 2016 10:10 p.m.

greyninja says... #13

June 14, 2016 12:14 a.m.

This discussion has been closed