Which Commander Should I Use?
Commander (EDH) forum
Posted on Jan. 9, 2016, 9:48 p.m. by Hon35tAb3
I am looking to build a fun commander deck for multiplayer games I have 4 in mind.
Hanna, Ship's Navigator Exile and exchange effects to steal my opponents permanents
Mishra, Artificer Prodigy Fun artifact mayhem with Possibility Storm and Knowledge Pool
Narset, Enlightened Master Draw a lot of cards and discard them with Library of Leng to stack my deck
Blind Seer Silly deck to change targets and colors of spells
Which one should I do?
None of the strategies you outlined are designed to dominate. They're meant for fun. That makes whichever deck you think would be most fun to play for you the obvious answer to your question.
January 9, 2016 10:34 p.m.
Karns_Pyromancer says... #4
Roon of the Hidden Realm Ally Tribal. Fun. Wacky. Easy to upgrade into a killing machine.
January 9, 2016 10:40 p.m.
Of course they are all fun! That is my goal, I just want to see which one other people find to be the best.
January 9, 2016 10:47 p.m.
DERPLINGSUPREME says... #6
in my experience, this guy in my group who occasionally plays Blind Seer almost always wins with it. Its really silly but we can never manage to handle it.
We aren't a particularly casual group either, so this is saying something.
January 9, 2016 10:50 p.m.
I can see how it could easily become a competative deck. Is it annoying to lose to?
January 9, 2016 10:56 p.m.
DERPLINGSUPREME says... #8
not really.
a little...
but its just really funny every time just thinking "I'm dominating the field while this guy is making my shit different colors, HOW THE FUCK AM I LOSING?!"
January 9, 2016 11:01 p.m. Edited.
It seems like it would be super funny especially with Ersatz Gnomes one of my favorite cards!
January 9, 2016 11:09 p.m.
Hanna makes for a decent pillow fort/political/chaos general. It's more based around the 99 cards (I recently switched her from my general to Oloro, Ageless Ascetic because I really wanted Obzedat's Aid and other cards in the deck), but she enables you to recover from removal spells on your cards like Norn's Annex, Propaganda, Omen Machine, Mystic Barrier, Knowledge Pool, and my favorite Divine Intervention. Before switching to Oloro I didn't really put in cards that made me win, but games of 3-4 players consistently lasted over 3 hours. It leads to a lot of fun and provides a new twist on playing where your goal is to just shut down every strategy you see coming, it's incredibly fun when you need to figure out how to deal with the stuff that players get for free with like Omen Machine and Gate to the AEther.
JasonMc says... #2
Narset... She's amazing.
January 9, 2016 10:27 p.m.