another 0 cost cycle
Custom Cards forum
Posted on March 28, 2016, 2:01 a.m. by DERPLINGSUPREME
i cant really think of all of these, so you guys can brainstorm some.
what white one would be\
a normal net casting spell- 0
instant
a normal net casting spell is white
tap target creature
The idea of the original Pacts is that yes they are free, but they seriously hurt you by the way of all your mana next turn or you lose the game. These Cantrips can be a little weaker, but need a punishment attached.
White Cantrip
Sorcery
White Cantrip is White; Tap target creature. Target opponent may tap up to two target creatures you control.
Blue Cantrip
Sorcery
Blue Cantrip is Blue; Scry 1, Target opponent may scry 2.
Black Cantrip
Sorcery
Black Cantrip is Black; Each player discards a card, lose 2 life.
Red Cantrip
Sorcery
Red Cantrip is Red; Target creature with power 3 or less can't block until end of turn. Target opponent may deal one damage to target creature you control.
Green Cantrip
Sorcery
Green Cantrip is Green; Put a 0/1 Green Saproling creature token onto the battlefield. Target opponent may put two 0/1 Green Saproling creature tokens onto the battlefield.
JWiley129 says... #2
Are these supposed to be in the vein of Pact of Negation? Because otherwise you really can't go too big with these. They would essentially be things only artifacts could do since they're all free. So for example,
White Cantrip
Sorcery
White Cantrip is White; Tap target creature.
Blue Cantrip
Sorcery
Blue Cantrip is Blue; Scry 1
Black Cantrip
Sorcery
Black Cantrip is Black; Each player discards a card.
Red Cantrip
Sorcery
Red Cantrip is Red; Target creature with power 3 or less can't block until end of turn.
Green Cantrip
Sorcery
Green Cantrip is Green; Put a 0/1 Green Plant token onto the battlefield.
Like these are maybe even too strong for essentially a free spell.
March 28, 2016 2:24 a.m.