Anti-Countermagic
Custom Cards forum
Posted on April 22, 2015, 2:07 p.m. by lemmingllama
Basically just trying to come up with a way to passively affect how control players would play their game. This way you can lead with lower priority threats and then play your higher priority threats afterwards. Thoughts?
Enchantment
Whenever a spell you control resolves, spells you control cannot be countered until end of turn.
lemmingllama says... #3
@JWiley129 I considered that, but being able to splash for it would make it more useful in different formats. Still, probably best to keep it in the color pie.
April 22, 2015 2:29 p.m.
Even then, 3 CMC might be too low for this effect. Testing would have to reveal that, but I like the idea.
If you want it to be mono-green, I could see something like
Enchantment
Creature spells you control can't be countered
April 22, 2015 2:36 p.m.
Gidgetimer says... #5
City of Solitude, Teferi, Mage of Zhalfir, and Grand Abolisher are the big anti-counter magic effects that I know of. Besides City of Solitude they aren't really splashable. I would still go with an effect that simply stops spells from being cast in response instead of adding the rules complication.
April 22, 2015 2:44 p.m.
I like JWiley129's approach. Savage Summoning does give some precedence for green creature spells which can't be countered. How about something like:
2G Enchantment:
G: The next creature spell you cast can't be countered.
April 22, 2015 3:25 p.m.
Also Gaea's Herald, Leyline of Lifeforce, and to some extent Spellbreaker Behemoth give some precedent to green having "creature spells can't be countered".
April 22, 2015 4:31 p.m.
ItchiUchiha117 says... #8
I just wanna see an enchantment for that says "Spells have hexproof." Perhaps up the cost by one or two and have it say "Spells you control have hexproof."
April 22, 2015 5:24 p.m.
the problem with that ItchiUchiha117 is that only permanents can have hexproof. I've asked tabak about abilities like "This spell can't be targeted by spells or abilities", but they'd rather just template it as "Can't be countered".
JWiley129 says... #2
This doesn't feel like a Green card. Green lets your creatures be uncounterable, and red can let your spells be uncounterable. Blue gets a little of both, but in small doses. For what you want I could see something closer to
Enchantment
Whenever a spell you control resolves, other spells you cast this turn can't be countered.
Sort of borrowing from Vexing Shusher. It could be mono-green, but I like it being gold to avoid abuse from say a or Bant control deck.
April 22, 2015 2:14 p.m.