Apocalpytic Flav Quatrain

Custom Cards forum

Posted on Oct. 17, 2015, 10:29 p.m. by bababen

Im currently working on a custom edition in that process i made this quartain of story relevant creatures but im not so happy with them so if you can give me some advice or ideas how i could improve them feel free to do so. ;) I post the cards below you should see where the journy goes. :D

bababen says... #2

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October 17, 2015 10:32 p.m.

Epochalyptik says... #3

You misspelled Famine in all of the text boxes.

It seems unlikely that someone would play all of these given that they're nettlesome to cast and that their end step effects are all the same. You actually generate four triggers all for the same ability.

Maybe you should consider nixing the indestructible and defender bits (they don't at all fit the flavor of the Four Horsemen) and instead make them actual creatures with more varied effects.

For example, War might be a 5/4 with an ability that buffs your creatures' power or generates an additional combat phase.

October 17, 2015 10:48 p.m.

kyuuri117 says... #4

Odd, probably unplayable, creature designs aside... really cool art.

As Epoch said, the four horsemen are supposed to bring the apocalypse, but all in a different way. These basically all do the same thing, and are all super annoying to cast. One of them would end up exiled before the rest hit the field.

I know you want their combined effect to be similar to the actual card Apocalypse, but maybe do something different.

War- "Each upkeep, both players get an emblem giving all creatures they control +1/+1"

Famine- "Each upkeep, both players sacrifice a land and a creature. If a player controls no creatures, they lose one life at their end step."

Death- "Each upkeep, both players get an emblem that says 'you lose one life at your end step'".

Conquest- "If a player did not deal combat damage during their turn, in their end step they gain an emblem that says 'If a player controls three of these emblems at their end step, they lose the game'".

The idea being that every turn that goes by makes the end of the game come sooner and sooner, in an accumulating way, and each does it in a different way.

Don't make their mana costs so color intensive, and instead just make them Harbinger Avatar's and make em cost like 9-10 mana, sorta like Eldrazi.

October 17, 2015 11:45 p.m. Edited.

Epochalyptik says... #5

Conquest could involve gaining control of a permanent.

Going off of what kyuuri117 said, I think you should either make the creatures easier to cast and work in conjunction or give them independently functional abilities. Actually, I advocate making them easier to cast in general, and I think they should be fairly beefy as well.

I'm also not really sure that these need to be enchantments. Unless there's some backstory to your set (is there a set?) or some reason I'm not seeing, the enchantment idea doesn't fit with the Four Horsemen. Well, not any more than it does with other, similar creatures in the Multiverse.

October 17, 2015 11:53 p.m.

Jay says... #6

The art on those is raaaaad.

October 18, 2015 12:53 a.m.

kyuuri117 says... #7

Jay Right? They look like badass eldrazi. More badass than the BFZ ones at least.

October 18, 2015 1:28 a.m.

The_Raven says... #8

Did you make the art yourself?

October 18, 2015 7:54 a.m.

MagicalHacker says... #9

I too, want to know the story of the art. It's super sick..

As for the cards themselves, I felt that they were somewhat interesting, but not to a terrible degree. I do agree that making them indestructible still needs to be in the design, but defender doesn't really make sense. Actually, instead of indestructible, make them all have protection from creatures.

Similar to Kyu suggested, here are my suggestions:

Conquest - At the beginning of your end step, choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a non-Harbinger permanent controlled by the next player in that direction. Each player gains control of the permanent he or she chose.

War - At the beginning of your end step, starting with you, each player chooses a creature he or she control to fight target non-Harbinger creature.

Famine - At the beginning of your end step, put a -1/-1 counter on all non-Harbinger creatures and each player sacrifices a land.

Death - At the beginning of your end step, each player sacrifices a non-Harbinger creature he or she controls. Any player may sacrifice a non-Harbinger creature to repeat this process.

October 18, 2015 10:56 a.m.

bababen says... #10

@kyuuri117 + Epochalyptik Thanks for your input guys i know that they suck but thats why iam here :D. And i really like your ideas.I will make new effects for them and include some of your ideas. Okay i need to brainstorm now i inform you if i got the new design. ;)

@The_Raven I wish i did but no these amzaing pieces are from one of my favorite Artist Peter Mohrbacher. You can buy his pictures and also very cool playmat's on his homepage: http://www.angelarium.net/store/

October 18, 2015 11:50 a.m.

Jay says... #11

Did he create them with this theme in mind, or do they just happen to fit perfectly into what you're building? Or did you make the theme to match these?

October 18, 2015 12:05 p.m.

bababen says... #12

I was looking for a group of pictures which look like they belong together because i wanted to make a cycle of creatures for my set. I also knew his Art even before i made this cards and also that he does most of the time paintings which belong together. So thats how i came to them and If i could i would make a card of every artwork he does. :D

October 18, 2015 12:22 p.m.

This discussion has been closed