Arden, Lord of Fauna

Custom Cards forum

Posted on Nov. 26, 2014, 10:46 p.m. by The Doctor

It's a Werewolf/Elf Hybrid based on Dragon Age. Thoughts?

That's actually pretty fucking cool bro. I would run this card.

November 26, 2014 10:51 p.m.

TurboFagoot says... #3

It's pretty bad. Both the minuses are pretty worthless outside of limited. The ultimate isn't templated correctly. It is also based on Dragon Age.

0/10 see me after class

November 26, 2014 10:55 p.m.

derKochXXL says... #4

What is Dragon Age? Also the -3 on the werewolf part is weird. Is it until end of turn? then why is it more expensive. Why not make it +1/+1 counters to have something crazy. Also even if it's a flip card they'd have to have different names. And when does it flip? Lastly, Elf token are 1/1. Still like the idea of elfwolves.

November 27, 2014 2:30 a.m.

EddCrawley says... #5

Nice concept, but i would like to see some changes in the abilities,

Arden, Lord of Fauna

Planeswalker - Arden

Starting Loyalty - 3

+1 - Put a 1/1 Elf Creature token into play

-2 - Target creature you control get +1/+0 for each creature you control and trample until end of turn.

-5 - Transform Arden, Lord of Fauna

Silvermane - Lord of Nightstalkers

Starting Loyalty - 3

+2 - put a 2/2 Wolf creature into play

-3 - Transform all humans, prevent all damage from creatures other than Wolves or Werewolves this turn.

-8 - You get an emblem with 'Wolf and werewolf creatures you control get +1/+1 and intimidate, Non-Human Werewolf creatures you control cannot transform'

Seems pretty good, I would definitely run a couple in my Casual Werewolf deck,.

November 27, 2014 6:44 a.m.

The Doctor says... #6

just some clarity, i made these at different times, so the werewolf version has incorrect text on some stuff.

and yes, they are supposed to be two different cards, but i wasn't sure which one I liked more.

i suppose the end goal would be to have identical copies, but with different arts, and then you would be able to pull both of them.

November 27, 2014 7:36 p.m.

This discussion has been closed