Card creation challenge
Custom Cards forum
Posted on Aug. 28, 2015, 4:15 p.m. by TheNextRedDude
Ok, heres how this works. You create a card to the specifications of the person above you, then list your own card idea for the next person. I'll start.
Variety XX
Sorcery
If X is 2 or lower, draw X cards. If X is 3, put X +1/+1 counters on X target creatures. If X is 4, return X target creatures from your graveyard to the battlefield. If X is 5 or more, Variety deals x damage to target creature or player. If X is 10 or more, you win the game.
Create a life gaining multicolored Turtle with power twice it's toughness or vice versa.
zephramtripp says... #2
Boston Harbor
Land - Island
(: Add to your mana pool.)
~ enters the battlefield tapped.
Tap five untapped white creatures you control: Destroy target enchantment.
More history?
July 25, 2017 7:58 p.m.
Popalofiti says... #3
Take the Holy Land -
When ~ ETB, choose target land. It becomes The Holy Land, loses all abilities, and then gains, : Add one mana of any color to your mana pool. It also gains , tap 5 untapped soldiers you control: Gain control of The Holy Land. Any player may activate this ability.
More history!
July 25, 2017 8:19 p.m.
Chuff_Bucket says... #5
Bacchanal
Enchantment
When ~ enters the battlefield, untap all lands.
Whenever a player taps a land for mana, that player adds one mana of any color to his or her mana pool.
Whenever a source would deal damage, it deals double that damage instead.
Players may cast permanent spells as though they had flash.
"Anything goes at the Bacchanal /
All for one, and one for all!"
More history! (Bonus if it's inspired from 1700-1900)
July 25, 2017 10:46 p.m.
Snickles@EDH_only says... #6
Any Means Necessary
Instant
as ~ resolves, you may pay any amount of life. Destroy target creature with toughness less than the amount of life you paid. If it is destroyed this way, its controller loses life equal to the amount you paid.
"et tu, brutus?"
make mashup of mtg and your favorite tv book
July 25, 2017 11 p.m.
PhotogenicParasympathetic says... #7
A Night With No Moon
Enchantment
Black creatures get +1/+1.
Non-black creatures get -1/-1.
There are three things all wise men fear.
Cards for the other two things! (A Sea in Storm, The Anger of a Gentle Man)
July 25, 2017 11:16 p.m.
markbeloit says... #8
A Sea in Storm
Enchantment
: Blue creatures without flying get +1/+1, and gain trample and haste until end of turn. Creatures with flying cannot attack or block this turn.
Seems almost like a color-shifted card. Whatever. The last one.
July 25, 2017 11:50 p.m.
Anger of a Gentle Man
Enchantment Aura
Enchant White Creature
Enchanted creature get +4/+2 and has trample
use a famous quote for inspiration or flavour text
July 26, 2017 3:20 a.m.
The_Redpill says... #10
Strange Aeons
As an additional cost to cast ~, sacrifice all permanents you control and discard your hand.
If there are no permanents on the battlefield and no players have any cards in their hand, the game ends in a draw.
"That is not dead which can eternal lie, And with strange aeons even death may die..." -H.P. Lovecraft
Make a colorless five-color card
July 26, 2017 9 a.m.
zephramtripp says... #12
All but Nothing
Sorcery
Devoid
Until end of turn, colorless creatures you control have ": Destroy target colored permanent."
Make a card that emphasizes its color.
July 26, 2017 12:47 p.m.
Snickles@EDH_only says... #13
Prisms of Reality
Enchantment
At the beginning of your upkeep, choose a color, then but an X/X illusion token of that color on the battlefield, where X is equal to the number of permanents that color as the token comes into play.
: target spell that has a single creature changes to target an illusion you control.
Make something for controlled chaos (ie, has some element of randomness, but targeting or result must be beneficial, like Unexpected Results, for example)
July 26, 2017 9:02 p.m.
zephramtripp says... #14
Arcane Missiles
Sorcery
~ deals three damage divided randomly among each creature you don't control and each opponent.
Take a magic card you enjoy and put the effect on a bigger scale.
July 27, 2017 5:16 p.m.
markbeloit says... #15
Ritual of Eternal Night
Instant
Add to your mana pool.
Make a bird.
July 27, 2017 10:24 p.m.
zephramtripp says... #16
Paradise's Familiar
Creature - Bird
Sacrifice ~: Counter target instant or sorcery spell unless its controller pays .
: Add one mana of any color to your mana pool.
1/2
More Simic birds!
July 28, 2017 12:02 a.m.
Swooping Macaw
Creature - Bird
Flying
, Sacrifice Swooping Macaw: Switch target creature's power and toughness until end of turn.
2/1
Make a non-creature morph card
July 28, 2017 8:23 a.m.
zephramtripp says... #18
Aura of Paradise
Enchantment - Aura
Enchanted creature has ": Add any color of mana to your mana pool."
Morph
When you unmorph ~, you may attach it to target creature you control.
Another noncreature morph.
July 28, 2017 9:05 a.m.
zephramtripp says... #19
Spate
Instant
Sweep - Return any number of Islands and/or Plains you control to their owners hand. For each Island returned this way, draw a card. For each Plains returned this way, gain life equal to the number of cards in your hand.
I'm not sure how to cost this. If I cost it at three, on turn three you could theoretically return three Tundras to your hand to draw three cards and gain 36 life for three mana, which seems pretty good if you don't care about having too many lands in play. At five it seems slightly overcosted. I don't know. Perhaps the Plains effect should be fixed life gain, rather than equal to cards in hand, but I don't think that's to interesting. Maybe I remove the blue and it just becomes a straight up life gain effect?
Make a green card with Sweep.
July 28, 2017 2:20 p.m.
Snickles@EDH_only says... #20
Pine-edge Eternal
Creature - Ouphe Zombie
: Sweep snow - return any number of snow permanenents to you hand. for each snow permanenent returned this way, you may either destroy target artifact or untap a snow land.
1/3
make some more snow cards! it's too hot here as is.
July 28, 2017 5:58 p.m.
The_Redpill says... #21
Essence Drainer
Creature - Zombie
Sweep - when ~ etb, return any number of swamps you control to their owner's hand.
When ~ attacks, it gets +X/+X until EoT and you lose X life, where X is the number of swamps you control.
Its power increases with the concentration of refuge in the water, even at the cost of its masters' life.
Another
July 28, 2017 6:26 p.m.
The_Redpill says... #22
Sniped
Lava Cold Springs
Snow Land
(Snow mana), : ~ deals 3 damage to target creature.
Wild
July 28, 2017 6:27 p.m.
Popalofiti says... #23
Abstract Reality
Enchantment
Abstract Reality is Red ad Blue.
Flash, Shroud, Abstract Reality can't be countered or exiled from the stack.
If Abstract reality would be drawn from your library, discarded, put into the graveyard, or exiled from anywhere but the battlefield, cast it instead.
For each creature, take it's converted mana cost then add that number to it's power then add that number to it's toughness.
If for a creature, the total number is even, swap its' power and toughness and it gains +X/+X where X is your hand size.
If for a creature, the total number is odd, It's converted mana cost total becomes it's base power and toughness, then it loses it's color and gains one color of a random players choice
At the beginning of each upkeep, each creature swaps power and toughness, then gains a +1/-1 counter
Exile ~ : Exile each creature then return it to the battlefield under whoever last controlled it. Activate this ability only if you cast an instant or sorcery spell this turn.
"And remember Grok, DON'T. TOUCH. ANYTHING." - Professor Madga, final words
July 28, 2017 10:32 p.m.
Popalofiti says... #24
Maybe make more cards like this? Enemy color enchantment's that are over-the-top complicated? If not, Wild I suppose.
July 28, 2017 10:33 p.m.
Snickles@EDH_only says... #25
kinda like another concept I had - an uncastable commander - it had a color identity and a passive effect from the command zone, but no mana cost (and therefore is unable to be played).
Make another "unplayable" commander.
July 29, 2017 12:48 a.m.
zephramtripp says... #26
Torf, Dead to Rights
Legendary Creature - Dwarf Coward
~ can't be cast if any other cards are in a command zone.
Whenever a creature enters the battlefield under your control, target opponent gains control of it, then sacrifices it.
Whenever a Commander creature would die, each opponent creates a 1/1 black Assassin creature token with "Whenever this creature deals combat damage to a player, that player loses the game."
2/1
Make a Commander that commandeers.
July 31, 2017 5:20 p.m.
Faiths_Guide says... #27
He comes from a plane that has a little more to be learned of:
https://mtgcardsmith.com/user/Faiths_Guide/sets/16057
July 31, 2017 5:45 p.m.
Snickles@EDH_only says... #29
aren't dinosaurs lizards, though (creature type wise, anyway)?
alright, here's lady gurrdles
make a card based on some absurd comment, thought, or art you found.
July 31, 2017 7:19 p.m.
Rumor has it that with Ixlan coming, Dinosaurs are getting their own creature type, which will be backtracked onto such cards as Allosaurus Rider.
And a ridiculous comment?
Peace in Our Time
Legendary Enchantment
Creatures you control gain Defender, and cannot lose Defender.
Whenever a player take combat damage, put a War counter on Peace in our Time.
At the end of each player's turn, if there are more War counters on Peace in our Time than their life total, they lose the game.
Make something with an old mechanic. Like, over five years old.
July 31, 2017 7:55 p.m.
seshiro_of_the_orochi says... #31
Undergrowth explosion 2G
Sorcery
Sweep - return any number of forests you control to their owners hand. Search your library for up to the same number of forests and put them onto the battlefield tapped. If you searched your library this way, shuffle it.Then you gain life equal to the number of lands put onto the battlefield this way.
More old mechanics sounds wonderful ;D
August 1, 2017 4:22 a.m.
zephramtripp says... #32
Careful Fight
Sorcery
Each player looks at the top three cards of their library, then puts them back in any order. Clash with an opponent. If you win, create three 1/1 white Soldier creature tokens.
Create a blue instant hat doesn't counter spells, tap creatures, draw cards, or bounce permanents.
August 1, 2017 3:51 p.m.
LoneCrusader says... #33
Phantasmal Summoning
Instant
Create an X/X Blue Illusion Creature Token where X is the number of Instant and Sorcery cards in your graveyard.
August 1, 2017 4:16 p.m.
LoneCrusader says... #34
Grixis Wizards is going to be the last tribe in C17. Make a card for that tribe.
August 1, 2017 4:17 p.m.
zephramtripp says... #35
Eilbar, Tricky Mage
Legendary Creature - Human Wizard
Whenever a Wizard enters the battlefield under your control, you may pay . If you do, counter the next spell an opponent casts unless that player pays .
Wizards you control have ", Return this creature to its owner's hand: Exile the top card of your library. You may pay X life, where X is the card's converted mana cost to cast it without paying its mana cost."
1/3
Make a nonlegendary tribal Wizard lord.
August 1, 2017 11:06 p.m.
Chuff_Bucket says... #36
Revered Archmage
Creature - Human Wizard
Other Wizards you control have Hexproof.
Whenever another Wizard enters the battlefield under your control, look at the top X cards of your library, where X is the number of Wizards you control. You may reveal an Instant, Sorcery, or Wizard card from among them and put that card into your hand. Then put the rest on the bottom of your library in any order.
Make a card that hoses a tribe featured in C17 without affecting power or toughness, and without affecting the ability to cast spells of that tribe
August 2, 2017 1:14 a.m.
The_Redpill says... #37
Garlic
Artifact
Vampires can't attack you or a Planeswalker you control.
The same
August 2, 2017 2:06 a.m.
zephramtripp says... #38
Mageslayer Adept
Creature - Human Warrior
Protection from Wizards
Instant and sorcery spells your opponents cast cost more for each Wizard he or she controls.
: Target opponent creates a 1/1 blue Wizard creature token.
2/3
Make a card that flavorfully attacks a tricolor wedge or shard.
August 2, 2017 9:14 a.m.
seshiro_of_the_orochi says... #39
Jungle raider 1BU
Creature - human rogue
Protection from green, red and white.
~ gets +1/+1 as long as any opponent controls a green creature.
~ gains deathtouch as long as any opponent controls a white creature.
~ gains first strike as long as any opponent controls a red creature.
2/3
The same for another shard or wedge.
August 2, 2017 10:04 a.m.
zephramtripp says... #40
Tech Breaker
Creature - Human Warrior
Protection from white, blue, and black
~ gets +1/+1 as long as an opponent controls a white creature.
~ gains protection from artifacts as long as an opponent controls a blue creature.
~ gains ": Destroy target artifact." as long as an opponent controls a black creature.
2/3
More, I guess.
August 2, 2017 5:19 p.m.
Snickles@EDH_only says... #41
Paladin of Llanowar
Creature - elf knight
If an opponent controls a black permanent, ~ gets +1/+1
If an opponent controls a blue permanent, ~ gains Trample
If an opponent controls a red permanent, ~ gains Lifelink
2/3
(I think the prot 3 colors was a bit OP for it's cost)
continue the cycle, I guess?
August 2, 2017 5:49 p.m.
Popalofiti says... #42
Reveler of Ravnica
Creature - Zombie Cleric
Hellbent, Threshold: Protection from White, Blue, and Green
Reveler of Ravnica gets +1/+1 if your opponents control a white permanent
Reveler of Ravnica gets Haste if your opponents control a blue permanent
Reveler of Ravnica gets Fear if your opponents control a green permanent
2/3
(Maybe if there's two keywords involved?)
One last one, the creature!
August 3, 2017 10:51 a.m.
zephramtripp says... #43
Dragon Police
Creature - Human Soldier
Protection from red, green, and/or black Dragons
~ gets +1/+1 if your opponent controls a green permanent.
~ gains flying if your opponent controls a black permanent.
~ gains lifelink if your opponent controls a red permanent.
2/3
You may continue this, hating on wedges, or you can make a defender-matters card in black.
August 3, 2017 12:30 p.m.
Popalofiti says... #44
Wall of Spite -
Defender, Deathtouch
: Each opponent loses life equal to the amount of creatures with defender you control minus the amount of creatures they control. This cannot cause life totals to increase in this way.
Create a color-shifted Planeswalker that already exists as a card of your choice.
August 3, 2017 10:23 p.m.
seshiro_of_the_orochi says... #46
Lord's familiar 0
Creature - shapeshifter
Changeling (this card has all creature types at all times.)
2/0
This really is a tough one. I tried the changeling ability because it has so less impact on the field that the card doesn't feel like french vanilla, i'm not totally happy though. Try to do it better.
August 6, 2017 3:24 a.m.
Snickles@EDH_only says... #47
Greenspeaker Initiate
Treefolk Druid
"Hear the seeds - don't merely see or smell them - but truly listen to their potential. When they are sad, nurture them with stories. When they are happy, temper their expectations with harsh truths. And when they are afraid, remind them that you shall look over them"
2/4
make some thalids!
August 6, 2017 8:41 a.m.
PhotogenicParasympathetic says... #48
Lord of Rot - Thallid Shaman
At the beginning of your upkeep, put a spore counter on ~.
Remove 3 spore counters from ~; create a 1/1 green saproling creature token.
Whenever you put a spore counter on a permanent you control, create a 1/1 green saproling creature token.
2/3
I like to think I'm a fun guy.
Make a "Return to _" version of an existing Legendary creature (Like Teysa, Envoy of Ghosts for Teysa, Orzhov Scion.)
August 6, 2017 11:20 a.m. Edited.
zephramtripp says... #49
Squee, the Wizened
Legendary Creature - Goblin
~ can't block.
: Return Squee from the graveyard to the battlefield blocking target attacking creature an opponent controls. Activate this ability only once per turn.
1/1
Make a card with multikicker and a cost reduction mechanic (e.g. Delve, Convoke, etc.)
August 7, 2017 10:44 a.m.
Carrier 1B
Creature-Human 1/1
Cumulative Upkeep-Sacrifice a creature
When Carrier dies, put a -1/-1 counter on each creature for each age counter on Carrier. Then create a 1/1 black rat creature token for each age counter on Carrier
I like it, lets see something else with cumulative upkeep
LoneCrusader says... #1
Make another history based card.
July 25, 2017 6:31 p.m.