Card creation challenge

Custom Cards forum

Posted on Aug. 28, 2015, 4:15 p.m. by TheNextRedDude

Ok, heres how this works. You create a card to the specifications of the person above you, then list your own card idea for the next person. I'll start.

Variety XX

Sorcery

If X is 2 or lower, draw X cards. If X is 3, put X +1/+1 counters on X target creatures. If X is 4, return X target creatures from your graveyard to the battlefield. If X is 5 or more, Variety deals x damage to target creature or player. If X is 10 or more, you win the game.

Create a life gaining multicolored Turtle with power twice it's toughness or vice versa.

zephramtripp says... #1

You mean The Mimeoplasm?

April 25, 2016 4:49 p.m.

PistonGolem says... #2

Well, someone asked for a frog commander earlier when the Git Wrekt monster is here, but someone made another card.

April 25, 2016 5:52 p.m.

Ooblah, the great expansionner XGU

Legendary creature - ooze

when ~ enters the battlefield, choose 1:

  • put an X/X ooze creature token onto the battlefield,

  • put X 1/1 ooze creature tokens onto the battlefield

~ enters the battlefield with X +1/+1 counters

0/0

Next: create a new tribe that hasn't been made yet and make a commander that would be suitable for a tribal deck of the tribe you create.

April 25, 2016 6:06 p.m. Edited.

legendofa says... #4

The Yellow Sky Corps

Legendary Creature - Forsaker Soldier

Shroud, vigilance

Whenever an opponent casts a sorcery or instant spell, Forsaker creatures you control get +1/+1 until end of turn.

Whenever you cast a sorcery or instant spell, Forsaker creatures you control get -1/-1 until end of turn.

5/4

Though all the Forsaker families have turned their backs on wizardry, none are more fanatical in their attempts to destroy it than the Yellow Sky.


I'll give you a choice: create another Forsaker card, or create another legendary card for a new tribe.

April 25, 2016 9:06 p.m.

nowis2000 says... #5

Deep-Forest Brigade

Legendary Creature - Forsaker Human

Trample, Haste

Whenever a creature an opponent controls attacks, untap ~.

Whenever attackers are declared, if ~ and any other creatures are attacking, remove ~ from combat and put a +1/+1 counter on it.

Many Forsakers traveled to the forests to escape the conflicts of higher powers, but they could do little to stop the violence spreading through their world.

4/3


Make another forsaker

April 25, 2016 9:39 p.m.

Ruffigan says... #6

Harbingers of the Void

Legendary Creature - Forsaker Vampire

Flying

: Deal 3 damage to target creature. If a creature dealt damage this way would die this turn, add to your mana pool equal to that creatures converted mana cost.

Conduits to the apocalypse, they have forsaken the world

2/4


The original challenge: make a commander for a new tribe

April 26, 2016 2:56 a.m. Edited.

RupertPhd says... #7

Germ Commander


Challenge: pick one: create a playable colorless tutor card or create a card that brings your own cards back from exile.

April 26, 2016 3:51 a.m.

RupertPhd says... #8

I guess its way OP. Maybe should skip that power toughnesd part.

April 26, 2016 4:31 a.m.

nowis2000 says... #9

Store in the Void

Sorcery

Choose one:

  • Search your library for a card and exile it.

  • Return target card you own from exile to your hand.

Rebound


Make a colorless burn spell that is flavorful

April 26, 2016 8:54 a.m.

legendofa says... #10

Flood of Darksteel

Instant

Flood of Darksteel deals 2 damage to each creature. If an artifact creature would be put into a graveyard this way, instead regenerate it.


Create an "evergreen keyword matters" card (like Favorable Winds) that doesn't give a power or toughness boost.

April 26, 2016 3:17 p.m.

Ruffigan says... #11

Encite Violence

Sorcery

Creatures you control gain first strike until end of turn. If a creature already has first strike, it gains double strike until end of turn.


Same challenge

April 26, 2016 4:52 p.m.

legendofa says... #12

Celerity

Enchantment

Creatures you control with haste have first strike.

Creatures you control with first strike have haste.


Same "evergreen matters", since I just put down the idea that inspired this challenge.

April 26, 2016 5 p.m.

Pleasant Sight

Enchantment

Creatures you control without flying have Hexproof.

April 26, 2016 5:04 p.m.

hannibal6 says... #14

challenge?

April 26, 2016 6:20 p.m.

CheeseBro says... #15

Make Better UG

instant

Creatures you control with shroud lose shroud and gain hexproof.


same

April 26, 2016 6:44 p.m.

hannibal6 says... #16

Continued Pressure 1RR

Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control with haste.


Create a commander with a 4-color color identity

April 26, 2016 7:07 p.m.

CheeseBro says... #17

Nephilim of the Ages 4WW

Legendary creature: nephilim

1u: Draw a card

1B: Destroy target nonblack creature

1R: deal 3 damage to each opponent

5/5


same challenge

April 26, 2016 7:28 p.m.

Sconeth says... #18

cleric


A green and red mana ramp card, with a downside

April 26, 2016 7:31 p.m.

Ruffigan says... #19

Controlled Burn

Enchantment

Sacrifice a land: Add or to your mana pool

Exile two land cards from your graveyard: Search your library for a basic land card, reveal it, then put it into your hand. Shuffle your library.


Create a ritual card that is mono white

April 26, 2016 9:49 p.m. Edited.

BooJr2001 says... #20

Holy Ritual

W

Instant

Add W to your mana pool equal to the amount of life you have gained this turn

Make a legendary creature that transforms into an equipment

April 26, 2016 11:05 p.m.

nowis2000 says... #21

Agalaka, Dragon-Blood Warlord

Legendary Creature - Human Warrior

First Strike

Whenever ~ attacks and isn't blocked, you may have it deal damage equal to its power to target blocking creature.

When ~ dies, return it to the battlefield transformed.

The warlord never used the full power of his weapons against his enemies, preferring to win through superior tactics and strategy.

3/4


Blade of the Dragon-Blood

Legendary Artifact - Equipment

Equip

Whenever equipped creature attacks, creatures you control gain double strike until your next upkeep.

The next champion to receive his weapons will gain vast powers from the weapons of the Dragon-Blood.


Make an artifact that transforms into an enchantment

April 27, 2016 12:25 a.m.

hannibal6 says... #22

Orb of the Witch

Artifact

T: put a potion token into play with "sacrifice this token: target creature an opponent controls gets -1/-1 until end of turn"

Sacrifice three potion tokens: Transform Orb of the Witch


Curse of Bogbrew

Enchantment - Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player loses four life.


Create an instant that transforms into another instant.

April 27, 2016 1:31 a.m.

nowis2000 says... #23

Foreboding Chills

Instant

Put two -1/-1 counters on each creature on the battlefield

While ~ is on the stack, any player may discard a card. If they do, transform ~.


Rush of Adrenaline

Put two +1/+1 counters on each creature on the battlefield.

While ~ is on the stack, any player may discard a card. If they do, transform ~.


Make a colorless commander that isn't an artifact creature.

April 27, 2016 6:18 p.m.

legendofa says... #24

Hessen the Guildless

Legendary Creature - Human Rogue

Protection from multicolored

When Hessen the Guildless leaves the battlefield, destroy target multicolored permanent unless its controller pays .

4/2

After the Guildless Rebellion began in earnest, Hessen became the most sought-after saboteur, putting into practice what he learned on the streets.


Create a card named Siege Preparations.

April 27, 2016 7:59 p.m.

markbeloit says... #25

Siege Preparations

Enchantment

At the beginning of your upkeep, if you control 3 or more creatures, put a charge counter on Siege Preparations.

As long as Siege Preparations has 3 or more charge counters on it, it gains the following:

At the beginning of your precombat main phase add to your mana pool.

: Destroy target wall.

Attacking creatures you control get +2/+0.


Make a card with the subtypes spirit dragon.

April 27, 2016 11:57 p.m.

Ruffigan says... #26

Guardian of the Lantern

Creature - Spirit Dragon

Flying

When Guardian of the Lantern enters the battlefield, scry X, where is X is the number of artifacts you control. Then reveal the top card of your library. If it is an artifact, you may cast it without paying its mana cost.

Without light, the world is lost

5/5


Create a legendary artifact that is a lantern.

April 28, 2016 12:11 a.m. Edited.

nowis2000 says... #27

Lantern of Bo-Kana

Legendary Artifact

Whenever you draw a card, you may look at the top card of target player's library. If you do, you may put that card on the bottom of their library.

: Draw a card.


Make a legendary rhino

April 28, 2016 8:26 a.m.

Sconeth says... #28

Auron, Ruler of the Wild

Legendary Creature - Rhino

Trample

All Non-Rhino creatures get -1/-1

All Rhino creatures gain +1/+1

3/4


Create a Legendary Monkey tribal commander that has something to do with bananas as well

April 28, 2016 8:44 a.m.

hannibal6 says... #29

Shamus, Lord of the Apes

Legendary Creature - Ape

Other ape creatures you control get +2/+2 and trample.

: Prevent all combat damage that would be dealt by target attacking creature this turn. That creature does not untap during its controller's next untap step.

3/3


Create an oath for a new member of the gatewatch

April 29, 2016 2:18 a.m.

zephramtripp says... #30

Oath of Tamiyo

Legendary Enchantment

When ~ ETBs, scry 5, then draw card.

On each end step, tap X permanents, where X is the number of planeswalkers you control.


Make a planeswalker with a balanced +X.

April 29, 2016 9:32 a.m.

Polukras, Blood Visionary 4BU

Planeswaler- Polukras

+X: (Activate this ability only if a creature died this turn. X cannot be higher than that creature's toughness) Scry X, then draw a card.

-3: Destroy target mono-colored creature. That creature's controller loses 1 life.

-12: You get an emblem with: "Whenever a creature dies, draw cards equal to it's toughness plus 1."

Loyalty: 5

Make a balanced planeswalker whose abilities are all X abilities.

April 29, 2016 9:54 a.m.

hannibal6 says... #32

Marath, Enlightened Beast

Planeswalker - Marath

-X: Put X +1/+1 counters on target creature.

-X: Marath deals X damage to target creature or player.

-X: Put an X/X green Elemental token into play.

2X

April 29, 2016 3:15 p.m.

hannibal6 says... #33

Create one of the enemy colored commands

April 29, 2016 3:16 p.m.

nowis2000 says... #34

Meren's Command

Instant

Choose two:

  • Search your library for a creature or land card and put it into your graveyard.

  • Return target permanent from your graveyard to your hand.

  • Destroy target artifact or enchantment. Its controller loses 2 life.

  • Each player sacrifices a creature. You gain life equal to the total toughness of creatures sacrificed this way.


Another enemy command

April 30, 2016 10:30 a.m.

zephramtripp says... #35

Melek's Command

Instant

Choose two:

  • Counter target spell.
  • Gain control of target spell.
  • Copy target spell. You may choose new targets for the copy
  • ~ deals damage to target player equal to the number of cards in their hand.

Another enemy command.

April 30, 2016 11:01 a.m.

DJsamdog says... #36

Kalemne's Command

Instant

Choose two:

  • Target player loses 2 life and you gain 2 life.

  • Target creature gains double strike and vigilance until end of turn.

  • Put a +1/+1 counter on up to 2 target creatures you control

  • Put target creature with power 5 or greater om your hand onto the battlefield


Make Chandra Nalaar's brother.

April 30, 2016 12:09 p.m.

nowis2000 says... #37

Dalag Nalaar, Apprentice Artificer

Creature - Human Artificer

If an artifact token would be created by a spell or ability that you control, two of those tokens are created instead.

Chandra's brother Dalag never had much talent on his own, but when he worked with others, his talents shone through.

2/2


Do another enemy command ( or )

April 30, 2016 8:02 p.m.

hannibal6 says... #38

Ezuri's Command

Instant

Choose two:

  • Target creature gains hexproof until end of turn.

  • Target creature can't be blocked this turn.

  • Put two +1/+1 counters on target creature.

  • Draw a card.


Daxos's turn

April 30, 2016 11:31 p.m.

markbeloit says... #39

Daxos's Command

Instant

Choose two:

Return target creature card from your graveyard to your hand.

Return target enchantment card from your graveyard to your hand.

Put a 1/1 white Spirit creature token with flying and lifelink onto the battlefield.

Target player sacrifices a creature.


Make a card with suspend.

May 1, 2016 1:50 a.m.

hannibal6 says... #40

Dying Wishes

Sorcery

Dying Wishes is black.

You lose the game.

Suspend 4-

Remove a time counter from Dying Wishes: Search your library for a card and put that card into your hand. Then shuffle your library.


Create an enchantment that enables (and forces) an aggro opponent to play the control game or vice versa.

May 1, 2016 2:10 a.m.

markbeloit says... #41

I'm gonna do both.


Death Drain

Enchantment

Sacrifice X untapped creatures: Counter target spell with converted mana cost X. Any player may play this ability.


Spell Animate

Enchantment

If a player would cast an instant or sorcery spell, counter that spell. Its controller puts an X/X red and green elemental token onto the battlefield, where X is the converted mana cost of the spell that was countered.


Create a white creature with double strike.

May 1, 2016 2:21 a.m.

nowis2000 says... #42

Meek Shrew

Creature - Shrew

Double Strike

Whenever you gain exactly one life, put a +1/+1 counter on ~.

0/1


Make a black card that has a red activated ability

May 1, 2016 11:14 a.m.

PistonGolem says... #43

Unstable Wound

Enchant Player

When ~ enchants a player, the player loses 3 life.

, tap ~ deals 2 damage to the player that this card is enchanted to. Only the player who cast this card can activate this ability.


Create a 4-color commander that would fit into a "Commander 2016" set.

May 1, 2016 11:38 a.m.

legendofa says... #44

Jattras, Sun and Moon

Legendary Creature - Elf Rogue Wizard

, tap: Jattras, Sun and Moon deals 2 damage to target creature or player. Tap that creature.

, untap: Target creature gains menace and hexproof until end of turn.

3/6


Create another 4-color commander for 2016.

May 1, 2016 12:38 p.m.

hannibal6 says... #45

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create a new mechanic for commander 2016

May 1, 2016 1 p.m.

PistonGolem says... #46

Battle Morale

Enchant Creature

Enchanted creature gains Leadership X (When a creature with Leadership X attacks, place X 1/1 soldier tokens on the battlefield tapped and attacking. These tokens must be blocked first in order to block the creature with Leadership X. Exile those tokens at the end of the turn.)


Wild Card!

May 1, 2016 1:45 p.m.

Ruffigan says... #47

Thing-Fish

Creature - Germ Fish

Infect

Symbiosis - If your commander has been in play since the beginning of your upkeep, it gains infect until end of turn.

2/2


Create another card with symbiosis

May 1, 2016 4:13 p.m.

smackjack says... #48

Ripple

Enchantment

At the beginning of each players upkeep you may tap target permanent

Symbiosis - If your commander has been in play since the beginning of your upkeep, you may also untap target permanent.


Create the perfect sideboard card

May 1, 2016 4:20 p.m.

PistonGolem says... #49

Strict Boundaries

Instant

You must pay the casting cost for this spell with colored mana.

Destroy target creature that is of an enemy color of the color of mana spent on this card.

On the plane of Raita, one can only find survival with others like themselves


In the flavor text, I described a plane in which mono-color tribes are the only thing present, create a mechanic that would work in a "mono-color matters" themed block.

May 1, 2016 5:29 p.m.

smackjack says... #50

Mono color matters mechanic:

Dark stuff
Destroy target creature
Monochrome - Target opponent may copy this spell once for each mana symbol other than among the mana costs of permanents you control.

May 1, 2016 6:02 p.m.

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