Card creation challenge

Custom Cards forum

Posted on Aug. 28, 2015, 4:15 p.m. by TheNextRedDude

Ok, heres how this works. You create a card to the specifications of the person above you, then list your own card idea for the next person. I'll start.

Variety XX

Sorcery

If X is 2 or lower, draw X cards. If X is 3, put X +1/+1 counters on X target creatures. If X is 4, return X target creatures from your graveyard to the battlefield. If X is 5 or more, Variety deals x damage to target creature or player. If X is 10 or more, you win the game.

Create a life gaining multicolored Turtle with power twice it's toughness or vice versa.

berryjon says... #1

I see a huge mess on the last page, but other than that? No.Also, silly Americans, putting your supper after dessert. This is why Canada has Thanksgiving before Halloween!

Cornucopia

Sorcery
Chose one:
- Target player gains X life.
- Put a +1/+1 counter on up to X target creatures.
A feast everlasting, for life everlasting.


Create a card that stops cards with Flash, but doesn't interact with Instants or creature abilities - and isn't Blue or White.

November 6, 2016 3:06 p.m.

lonker says... #2

berryjon

Time Freeze 1BB

Enchantment

Flash

Spells your opponents control lose flash and can't have flash.

Cycling BBB

When you Cycle Time Freeze, counter target spell with flash.

Create a Legendary Faerie creature that isn't Mono-U

November 6, 2016 3:31 p.m.

lonker says... #3

Oops, Time Freeze isn't supposed to have flash. My bad.

November 6, 2016 3:32 p.m.

legendofa says... #4

Well, I found my missing post at #3291, listed 53 minutes before the post it was supposed to be a response to (#3300).

Captain Sien

Legendary Creature - Faerie Soldier

Flash, flying

When Captain Sien enters the battlefield, untap all Faerie creatures you control.

Creatures you control with flying have vigilance.

1/2


Time to jazz it up a little. Create an Archenemy scheme.

November 6, 2016 4:02 p.m.

Bobbbyyy says... #5

Meet My Metal Militia

Scheme

When you set this scheme in motion, for each creature on the battlefield create a 1/1 colourless thopter token with flying or two 1/1 colourless myr tokens.

"Metal is so much harder than flesh"


another

November 6, 2016 5:11 p.m.

PistonGolem says... #6

Aren't You Forgetting Something?

Scheme

When you set this scheme in motion, each opponent reveals his or her hand, then you choose one card from each hand and discard it. Draw cards equal to the number of discarded cards.

"Don't Worry, I remember now..."


And Another one!

November 6, 2016 6:52 p.m.

Unlife says... #7

Rise, My Army

Scheme

When you set those scene in motion, create a 2/2 black zombie creature from each creature your opponents control.

"They fall to fight again."

Let's keep it going

November 6, 2016 7:55 p.m.

legendofa says... #8

Rally the Faithful

Ongoing Scheme

At the beginning of your combat step, put a +1/+1 counter on each creature you control.

When a creature you control dies, abandon this scheme.

"My followers are always ready for a celebration in my honor."


Keep it going.

November 6, 2016 8:05 p.m.

Bobbbyyy says... #9

My Gifts I Freely Give

Ongoing scheme

At the beggining of your endstep each player draws 7 cards. At the beginning of each opponents upkeep the loose one life for each card in thier hand, then they discard down to seven cards.

"And you WILL accept"

More (evil laugh)

November 6, 2016 8:12 p.m.

lonker says... #10

Your Knowledge is All Mine

Ongoing Scheme

At the beggining of your end step each opponent discards half of their hand. You draw cards equal to number of cards discarded this way.

When you cast a spell, abandon this scheme.

Now, make a Legendary Homarid Creature with a good cumulative upkeep effect

November 6, 2016 9:14 p.m.

berryjon says... #11

Skulker of Secrets

Legendary Creature - Homarid Wizard
Shroud
Cumulative Upkeep: . When you pay this card's upkeep cost, draw a card for each Age counter on it.
When Skulker of Secrets leaves the battlefield, skip your next turn.
0/4


Create a card with multiple car types that isn't an Artifact Creature.

November 6, 2016 10:31 p.m.

legendofa says... #12

Astral Lake

Enchantment Land - Island

(: Add to your mana pool.)

Astral Lake enters the battlefield tapped.

, Sacrifice Astral Lake: Search your library for an enchantment land card, reveal it, and put it into your hand, then shuffle your library.


Create a card that is more useful in your hand than anywhere else.

November 6, 2016 10:45 p.m.

joecool1299 says... #13

Oh, so that's why the previous page in incomprehensible for me.

"Alrob, Carter of monsters"

Legendary creature- Spirit Chariot Bus

Whenever ~ attacks exile target creature you control and ~.

At the beginning of the declare attackers step, you may return ~ and the exiled creature tapped and attacking. Then you may reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking.

"ALLLLLLLL ABOARRRRRRRRRD"

Play Developer with any card in the past two pages. Tweak it. Weaken it. Strengthen it. Fix Color pie violations. Ect

November 6, 2016 10:49 p.m.

joecool1299 says... #14

Agh! Multiple card types makes more sense then Car types.

Mind's ear.

Sorcery

Look at the top four cards of your library, put one into your hand and the rest on the bottom of your library.

Forecast: Reveal ~, Search your library for a card, reveal it and put it into your hand then shuffle your library. (Activate this ability only during your upkeep and only once each turn.)

Let's try this again: Play Developer with any card in the past two pages. Tweak it. Weaken it. Strengthen it. Fix Color pie violations. Ect

November 6, 2016 10:56 p.m.

Bobbbyyy says... #15

Minimum Effort

instant

You may discard your hand if you do return all land cards discarded this way to the battlefield tapped.

Draw a card.

"Sometimes hard work doesn't pay off." -Peags the Pesimist


from

Minimum Effort

Sorcery

Draw a card. You may play an additional land this turn. If you do, discard your hand.

"Sometimes hard work doesn't pay off." -Peags the Pesimist


for reference

Maximum Effort

Sorcery

Discard a card. At the beginning of the next end step, if you didn't play a land this turn, draw seven cards.

"and sometimes it does" - Oeags the Optimist, to Peags the Pessimist.


the next challenge is create Oeags or Peags

November 7, 2016 12:20 a.m.

berryjon says... #16

Oeags the Optimist

Planeswalker - Oeags
+1: You may place a Loyalty counter on each Planeswalker. If you do, draw a card for every Planeswalker you do not control that receives a card this way.
-2: Each player gains life equal to the number of Loyalty counters on Planeswalkers they control.
-8: You get an Emblem that states "Whenever a Planeswalker you control has no more Loyalty counters on it, you may pay their casting cost. If you do, they gain a Loyalty counter."
3
Oeags, the Optimist may be your Commander.



Now do Peags.

November 7, 2016 12:41 a.m.

legendofa says... #17

Peags, the Pessimist

Planeswalker - Peags

+1 Each player sacrifices a creature.

-2 Each player draws a card, then discards two cards.

-4 Each player loses 6 life.

Peags, the Pessimist can be your commander.

2


Create Neags, the Neutral.

November 7, 2016 1:08 a.m.

Bobbbyyy says... #18

Neags, the Neutral.

Planeswalker - Neags

+2 Until your next turn prevent all creature damage that would be dealt to Neags

-1 Until your next turn creatures cant attack

-15 you get an emblem "creatures cant attack you"

4

Neags, the Neutral can be your commander.


How do you do loyalty symbols?

unique/ creative 4 colour commander design

November 7, 2016 1:27 a.m.

legendofa says... #19

Loyalty symbols are ((symbol:loyalty-plus1)), switching the parenthesis for square brackets. Put in minus for plus and change the numbers around to get what you want. Then it's ((symbol:loyalty-initial5)) or whatever for the starting loyalty.

Justice Incarnate

Legendary Creature - Incarnation

When Justice Incarnate enters the battlefield, each player's life total becomes 15.

As long as Justice Incarnate is on the battlefield, all creatures have base power and toughness 4/4.

4/4


I don't have any ideas on hand at the moment, so I'm going to be lazy and make this into a cycle of 4-color Incarnations.

November 7, 2016 1:47 a.m.

berryjon says... #20

((symbol : loyalty-plus1 ))
(( symbol : loyalty-minus8 ))
(( symbol : loyalty-initial1 ))
Just without the extra spaces and with the (( replaced with [


Wicker Crusader

Legendary Creature - Scarecrow
, : Non-Black Creatures you control gain Deathtouch until the end of the turn.
, : Non-Green Creatures you control gain Trample until the end of the turn.
, : Non-Blue Creatures you control gain Flying until the end of the turn.
3/3


Create a dual land with a new gimmick/cost for using the colored mana.

November 7, 2016 1:53 a.m.

berryjon says... #21

Shoot! Ninja'd! Oh well, let's co make some Incarnations then.

Devastation Incarnate

Legendary Creature - Incarnation
When Devastation Incarnate enters the battlefield, each players Life total becomes 15.
Whenever a non-basic land is tapped, its controller sacrifices it.
4/4


Next in the cycle will be...?

November 7, 2016 1:58 a.m.

Bobbbyyy says... #22

Chaos Incarnate

Legendary Creature - Incarnation

When Devastation Incarnate enters the battlefield, each players Life total becomes 15.

Whenever a player casts a spell any other player may counter that spell, if no player does all other players may look at the top 5 cards of their library and reveal one, the owner of the card(s) with the lowest converted mana cost may cast it without paying it's mana cost, put all other cards looked at on the bottom of their owner's library.

4/4


next....

November 7, 2016 2:49 a.m.

zephramtripp says... #23

Friendship Incarnate

Legendary Creature - Incarnation

When ~ enters the battlefields, each player's life total becomes 15.

Whenever a player plays a land, each other player may draw a card.

Whenever a player casts a spell, each other player may search their library for a basic land, put it onto the battlefield tapped, and shuffle their libraries.

Whenever a player draws a card except for cards drawn from ~'s triggered ability, each other player may add three mana of any combination of colors to their mana pool.

4/4


Not G incarnation remaining.

November 7, 2016 9:58 a.m.

_person_ says... #24

Artifice Incarnate

Legendary Creature - Incarnation
when Artifice Incarnate enters the battlefield each players life total becomes 15.Whenever you play an artifact card, draw a card. Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, put a token onto the battlefield that is a copy of that artifact. It gains haste. Sacrifice it at end of turn.

4/4

Make a card that explores new design space for werewolves

November 7, 2016 1:48 p.m.

joecool1299 says... #25

Defender of humanity 3G

Creature human fighter- 3/4

Whenever ~ attacks you gain 3 life

When ~ enters the battlefield you may transform it.

She choose to fight for the human ideals

Defender of beasts

(The flip side is green/black)

Creature: Werewolf beast 3/2

When ~ attacks each opponent loses 3 life.

She choose to fight for the beasts superiority

Wildcard!

November 7, 2016 2:08 p.m.

berryjon says... #26

Scribbled Confusion

Instant
Counter target non-White spell. If a spell is countered in this way, return it to its owner's hand instead of being placed into the graveyard.
"What does this say again? I can't read a thing!"


Dual land with a unique drawback/gimmick/ETB effect that would actually be useful.

November 7, 2016 3:18 p.m.

legendofa says... #27

Going back to berryjon's dual land gimmick:

Caravan Trail

Land

: Add to your mana pool.

: Add to your mana pool. Activate this ability only if you have 40 or more life.


Create a card that uses two keywords from the Ravnica guilds. Extra points if they are not from the same guild, but interact constructively together.

November 7, 2016 3:19 p.m.

Bobbbyyy says... #28

Guildless Abomnation

Creature- Insect Horror

Unleash, evolve.

Remove a +1/+1 counter from guildless abomination: proliferate.

3/1


another land (dual or otherwise)

November 7, 2016 5:25 p.m.

_person_ says... #29

Guileless Abomination goes infinite with itself.

Temple of the forgotten

Legendary Enchantment Land - Shrine

: Add to your mana pool for each shrine you control.

Make a non-creature, non-planeswalker card that can be your commander

November 7, 2016 6:27 p.m.

Skyship Weatherlight, Resparked 7

Legendary Artifact- Vehicle

flying, double-strike, Crew 4

4: Skyship Weatherlight, Resparked becomes an Artifact Creature in addition to it's other types until the end of the turn.

When Skyship Weatherlight, Resparked enters the battlefield or attacks, draw two cards.

(Skyship Weatherlight, Resparked can be your commander)

2/6

Make a new Predator Flagship that can be crewed.

November 7, 2016 6:54 p.m. Edited.

berryjon says... #31

Predator, Volrath's Warship

Artifact - Vehicle
Crew - 6
Flying, First Strike, Trample, Indestructible
: Predator, Volrath's Warship fights target creature. Activate this ability only if it is a Creature.
6/2


Create a new version of a Legendary card currently on the Reserved list.
http://magiccards.info/query?q=is:reserved&v=olist

November 7, 2016 8:25 p.m.

Bobbbyyy says... #32

Lady Caleria, Protector of the Wall

Legendary Creature- Elf Archer

Tap X untapped archers you control: deal X damage to target attacking or blocking creature.

Reach

: create a 1/3 green elf archer token with reach.

3/6


another from later in the alphabet

November 7, 2016 9 p.m.

_person_ says... #33

Rofellos of Llanowar

Legendary Creature - Elf

:add to your mana pool for each creature you control.

: add to your mana pool for each elf you control.

1/1

make a dual-colored gear hulk

November 7, 2016 9:54 p.m.

zephramtripp says... #34

Thopter Gearhulk

Artifact Creature - Thopter Construct

Flying

When ~ dies, create X 1/1 colorless Thopter artifact creature tokens with flying, where X is the number of artifacts you control.

3/6


Make a legendary gearhulk pilot.

November 7, 2016 10:22 p.m.

lonker says... #35

Daring Pilot 4WW

Creature - Dwarf Pilot

When ~ enters the battlefield, create a 2/2 Miniature Gearhulk.

Haste

Target creature with "Gearhulk" in it's name gets plus X/X and is unblockable this turn, where X is the number of creatures with "Gearhulk" in it's name times 3.

Create a vehicle that transforms or a card that transforms into a vehicle.

November 7, 2016 10:50 p.m.

lonker says... #36

Daring pilot is a 2/3 by the way

November 7, 2016 10:53 p.m.

Bobbbyyy says... #37

Car-Crusher, Vehicular Gearhulk

Legendary Artifact Creature- Construct Pilot

Haste

When Vehicular Gearhulk enters the battlefield all vehicles you control become creatures and gain haste, trample and first strike.

5/5


redo combustion gearhulk, to the power level of the others

November 7, 2016 10:53 p.m.

Bobbbyyy says... #38

Funeral Cart

Artifact Vehicle

Whenever another creature dies you may exile it.

Whenever Funeral Cart deals combat damage to an opponent you may transform it.

Deathtouch, skulk

Crew 3

1/6


Underworld Carriage

Artifact- Vehicle

Crew 3

: return a creature exiled by this card to the battlefield under you control, it is a black zombie in addition to its other types.

trample

6/4


see previous

November 7, 2016 11:05 p.m.

berryjon says... #39

Redo Combustible Gearhulk? That's pretty simple, I think.

Ignition Gearhulk

Artifact Creature - Construct
When Ignition Gearhulk comes into play, Scry 3. Then you may reveal the top three cards of your library. If you do, Ignition Gearhulk deals damage to target creature or player equal to the total converted casting cost of those cards, then exile those cards. If you do not, draw three cards, then discard three cards.
: Ignition Gearhulk gets +1/+0 until the end of the turn.
4/6



Create a new Atog.

November 8, 2016 3:46 p.m.

zephramtripp says... #40

Voxatog

Creature - Atog

Discard a card: ~ gets +1/+1 until end of turn.

Sacrifice an enchantment: ~ gets +1/+1 until end of turn.

2/2


Make a card to heal.

November 8, 2016 4:35 p.m.

Bobbbyyy says... #41

Medicine automaton

Artifact Creature- Construct

: prevent the next X damage that would be dealt to target creature this turn. gain X life

3/3


an ambulance

November 8, 2016 4:43 p.m.

RYNO_Ross says... #42

Ambulance

Artifact Creature - Vehicle

Crew 5, trample, haste.

: Exile all creatures you control that were damage this turn and not crewing Ambulance, then return them to the battlefield at the next end step.

6/6


Have you ever been run over by an ambulance?

create a doctor. It doesn't have to have a doctor creature type, it just has to have a doctor flavor or mechanic.

November 8, 2016 6:26 p.m.

legendofa says... #43

Silent Healer

Creature - Spirit Cleric

, : Tap target creature you control. If a creature was tapped this way, remove all -1/-1 counters from that creature.

, : Tap target creature you don't control. If a creature was tapped this way, remove all +1/+1 counters from that creature.


Create a planeswalker whose ultimate can and should be used multiple times reliably.

November 8, 2016 6:38 p.m.

lonker says... #44

Gideon, the War-Tainted 4WB

Planeswalker - Gideon

+0: Exile ~. Return him to the battlefield under your control at the beginning of your upkeep and lose 3 life.

-1: ~ becomes a 5/4 Human Soldier with Deathtouch and Indestructable until your next turn. Prevent all damage done to him this turn.

-2: Put a 1/1 White and Black Soldier Token with "Creatures you control get +1/+0 and have Deathtouch.

Initial Loyalty: 6

Now Create a Legendary Creature that has an effect when it's in the Command Zone AND when it's on the battlefield.

November 8, 2016 7:15 p.m.

lonker says... #45

Gideon's +0 should say at the beginning of your next upkeep

November 8, 2016 7:16 p.m.

berryjon says... #46

Jeska, Pit Champion

Legendary Creature - Human Warrior Minion
First Strike, Trample, Haste
While Jeska, Pit Champion is in your Commander Zone or on the battlefield, creatures your opponents control get -0/-1 and creatures you control get +1/+0.
Jeska, Pit Champion gains Deathtouch and fights target Legendary Creature.
4/2



Create an Enchantment that has a static effect, but a different static effect when tapped.

November 8, 2016 7:23 p.m.

Bobbbyyy says... #47

Hauntings from Another Realm

Enchantment

While ~ is untapped, whenever a creature dies exile it.

If a creature you control would die while ~ is tapped exile it then return a creature you don't own exiled with ~ with a lower cmc to the battlefield tapped under you control.


Create a land themed around "the pit" or a pit Jeska fights in, linked thematically

November 9, 2016 12:28 a.m.

legendofa says... #48

Cabal City Pit

Land

: Add to your mana pool.

, : Choose two target creatures controlled by different players. If either creature attacks this turn, the other must block it if able.


Your chance for revenge: Create a card that destroys a deck type you hate facing.

November 9, 2016 12:58 a.m.

markbeloit says... #49

Return of the Lost

Enchantment

If a permanent would be put into a player's graveyard from anywhere except that player's hand, that player may return that card to his or her hand.


Feels like control would hate playing against that. Make an anti-mill card.

November 9, 2016 1:21 a.m.

Bobbbyyy says... #50

Casket Bookshelf

Artifact

: Put target card in your graveyard on top of your library.

: put a car from target player's graveyard on top of their library

: put target card from your graveyard an all cards in your graveyard that share a type with that card on the top of your library.


lets hate out skred :P

November 9, 2016 1:48 a.m.

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