Card creation challenge

Custom Cards forum

Posted on Aug. 28, 2015, 4:15 p.m. by TheNextRedDude

Ok, heres how this works. You create a card to the specifications of the person above you, then list your own card idea for the next person. I'll start.

Variety XX

Sorcery

If X is 2 or lower, draw X cards. If X is 3, put X +1/+1 counters on X target creatures. If X is 4, return X target creatures from your graveyard to the battlefield. If X is 5 or more, Variety deals x damage to target creature or player. If X is 10 or more, you win the game.

Create a life gaining multicolored Turtle with power twice it's toughness or vice versa.

berryjon says... #1

Unknowable Terrain

Instant
Until the end of the phase, all lands lose all types, all abilities, and gain : Add to your mana pool ( is not the same as )
"That's NOT what I wanted!" - Pegaes the Pessimist


Counterspell Hate.

November 9, 2016 2:46 a.m.

zephramtripp says... #2

Advance Planning

Enchantment

Your spells can't be the target of spells or abilities.


Make a card that would seem good to new players and yet still be good, without being overpowered.

November 9, 2016 10:46 a.m.

Angelic Quarrel 2WG

Instant Uncommon

Choose one, if you control 4 or more Angels, choose both instead:

-Create a 4/4 white angel token with flying.

-Put a +1+1 counter on target Angel you control. Then that creature fights another target creature.

I see alot of new players lean towards Angels for some reason. Furthermore and instant speed 4/4 and conditional removal seems good in the rihght deck or a limited environment.

Make an Angel who creates demons.

November 9, 2016 2:33 p.m.

legendofa says... #4

Martyred Captive

Creature - Angel

Flying

, , Sacrifice Martyred Captive and another creature: Create 2 5/5 black Demon tokens with flying.

4/4


Create a good casual card that doesn't have a randomizing effect.

November 9, 2016 2:41 p.m.

Bobbbyyy says... #5

Sahrkon's Roar

Sorcery

Choose one:

  • Add to your mana pool

  • Add to you mana pool, this mana may only be spent to cast dragon spells.

  • You may pay , where can only be payed by red mana, if you do add two times X to your mana pool


who doesn't love casually slamming dragons.

New and cool modular design for existing card slot (like this would be for ritual)

November 9, 2016 4:21 p.m.

nowis2000 says... #6

Mold Problem

Enchantment

Domain - At the beginning of your upkeep, choose one:

  • Create an X/X green ooze token where X is the number of basic land types among lands you control.

  • Create X 1/1 green ooze tokens where X is the number of basic land types among lands you control.

  • Search your library for a basic land of a type not present in the basic land types among lands you control and put it onto the battlefield tapped.


Another casual card slot, fits both ramp and the Timmy creature creation slot.

Make another cool causal card

November 9, 2016 6:53 p.m.

Bobbbyyy says... #7

Friendly Compony

Sorcery

Each opponent may search your library for a creature card and put that card onto the battlefield.

Then you may search your library for a creature card with converted mana cost 5 or less and put that card onto the battlefield.

Shuffle your library


casual brewy

another fun casual

November 9, 2016 9:09 p.m.

Bobbbyyy says... #8

should be

November 9, 2016 10:19 p.m.

Ruffigan says... #9

Compartmentalize

Enchantment

When Compartmentalize enters the battlefield, exile three cards from target player's hand.

Whenever that player would draw a card, instead exile that card and return a card exiled by Compartmentalize to its owner's hand.

When Compartmentalize leaves the battlefield, return all cards exiled with it to their owner's graveyard.

You don't remember, do you? Have you buried that thought in the peat of your mind? Give it time, the thought will bloom... eventually...


Another casual card

November 10, 2016 12:14 a.m. Edited.

legendofa says... #10

Discretion

Enchantment

When Discretion enters the battlefield, each player exiles a card from their hand face down. When Discretion leaves the battlefield, put all cards exiled by Discretion into their owner's graveyard.

: Look at a card exiled with Discretion that you don't own. You may play that card this turn. Any player may activate this ability.


That was weird. That card just kind of made itself, completely from scratch. More political than casual, but it could work. Anyway, as much as I'm enjoying the casual ideas, and I am, it's time to switch it up.

Create a three or more color card that gets better around basic lands (not just basic land types like Domain).

November 10, 2016 12:48 a.m.

Bobbbyyy says... #11

Naya's Garden

Enchantment

Whenever you tap a basic land for mana, gain 3 life and exile a card from a graveyard.

: add to your mana pool. can only be paid with mana from basic lands

: add to your mana pool. can only be paid with mana from basic lands.

'Naya, from Naya had no preference for exotic species'

November 10, 2016 2:54 a.m.

Bobbbyyy says... #12

possible still a casual card, oops

umm... a new take on a take a turn spell.

November 10, 2016 2:55 a.m.

Servo_Token says... #13

"a new take on a take a turn spell"

Spell name, 2UU

Sorcery

Take an extra turn after this one.

At the beginning of the next end step, choose either main phase, combat step, or untap step and skip that step or phase during your next turn.


Color shift time, make me a red card that does something red doesn't normally do but also would be able to do reasonably. Example: Pyrohemia // Pestilence

November 10, 2016 3:28 a.m.

Bobbbyyy says... #14

The Books Are Burning

Sorcery

Target Player discards a card at random, if that card is a non-creature, non-land spell copy ~, you may choose a new target.


create another card with casting cost of

November 10, 2016 3:56 a.m.

nowis2000 says... #15

Engine Revving

Sorcery

Search your library for a Vehicle card and put it onto the battlefield. It becomes a creature and gains haste until end of turn. At the end of the turn, shuffle it into your library.


Make a card with a cost of

November 10, 2016 6:50 p.m.

legendofa says... #16

Subdue

Sorcery

Each player gains life equal to the number of creatures he or she controls, then destroy all creatures.


Create a card with a cost of .

November 10, 2016 7:26 p.m.

berryjon says... #17

Boros Shattermage

Creature - Minotaur Wizard
When Boros Shattermage enters the battlefield, destroy target artifact. If that artifact is destroyed this way, its controller takes 2 damage from Boros Shattermage.
3/2


time!

November 10, 2016 10:44 p.m.

Servo_Token says... #18

Card name GGU

Enchantment

When ~ enters the battlefield, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.

Whenever a land comes into play under an opponent's control, you may sacrifice ~. If you do, each player reveals the top card of their library. If that card is a land card, that player may put it into play tapped. Otherwise that player draws a card.


A white card that utilizes counters, but not +1+1 counters.

November 10, 2016 11:25 p.m.

markbeloit says... #19

Aetherfield Charger

Artifact

At the beginning of your upkeep, choose one -

*Put a charge counter on target permanent.

*Gain 1 life for each permanent you control with a charge counter on it.


Make a angel.

November 11, 2016 1:32 a.m.

legendofa says... #20

Cloudborn Angel

Creature - Elemental Angel

Flying, shroud, lifelink

Cloudborn Angel can block only creatures with flying.

4/5


Create a Dragon, Demon, Angel, Sphinx, or Hydra with a "class" subtype (Rogue or Soldier, for example).

November 11, 2016 4:11 a.m.

hannibal6 says... #21

Spellslinging Hydra

Creature - Hydra Wizard

Spellslinging Hydra enters the battlefield with X +1/+1 counters.

Remove a +1/+1 counter from Spellslinging Hydra: Add to your mana pool. Activate this ability only once per turn.

Whenever you cast an instant or sorcery, put a +1/+1 counter on Spellslinging Hydra.

0/0


Create a blue giant

November 11, 2016 4:21 a.m.

Bobbbyyy says... #22

Cloudfooted Goliath

Creature- Giant

Flying

: all creatures you control with power and toughness 4 or greater gain flying until the end of the turn

5/4


Create a card that causes as much brewing as Dubious Challenge or Panharmonicon

November 11, 2016 4:46 a.m.

_person_ says... #23

Mad Johnie

Legendary Creature - Wizard

Discard your hand:Draw a card.

At the beginning of your upkeep you lose the game.

2/2

Make a card that would break Mad Johnie

November 11, 2016 10:35 a.m.

CheeseBro says... #24

Mad Johnie's Bauble 3

Artifact

During each player's turn, that player's upkeep is skipped.

At the beginning of your end step, you lose 1 life


Make an actually good card for ludevic

November 11, 2016 10:44 a.m.

_person_ says... #25

Ludevic, mad genius

Legendary Creature - Human Wizard

, exile a creature card from a graveyard:Put a token onto the battlefield that is a copy of the exiled card. Then you may pay and exile a creature card from your graveyard. If you do put X +1/+1 counters on that token, where X is the exiled cards power. Then you may pay and exile an instant or sorcery card encoded on the token.

1/2

wild

November 11, 2016 10:48 a.m.

AngryKitten says... #26

For Mad Johnie > 3x Narcomoeba + Dread Return + Laboratory Maniac all in library = win.

Oblique Imagination

Instant

Choose a card in your hand, reveal it, and shuffle it into your library. Reveal cards from the top of your library until you reveal a card that shares a card type with the chosen card. Put that card into your hand and the rest revealed this way on the bottom of your library in any order.


A card for the moon.

November 11, 2016 11:57 a.m.

RYNO_Ross says... #27

Lunar Surface

Legendary Land

: Add to your mana pool.

: Search you library for a flip card. Shuffle your library, then place the chosen card on top of it.

: All two faced cards that are in their base form are flipped over.


Create a card for moondust.

November 11, 2016 12:59 p.m.

_person_ says... #28

AngryKitten how are the narcomoebas going into play?
Moon Dust

Artifact

, sacrifice moon dust:add to your mana pool.

make a card for the sun.

November 11, 2016 1:30 p.m.

alulien says... #29

Tainted Sundrop Specimen

Legendary Artifact Enchantment

At the beginning of each pre-combat main phase the active player chooses one:

  • Reveal your hand and discard a non-land card. Target opponent reveals their hand and discards all cards that share a card-type with your discarded card.
  • Pick a non-land card in your graveyard and return it to your hand. Target opponent returns from their graveyard to their hand all cards that share a card-type with your chosen card.
November 11, 2016 1:51 p.m. Edited.

AngryKitten says... #30

Ooop, _person_, you are quite right. Otherwise just draw until you hit a reanimate spell then draw the rest.

November 11, 2016 2:26 p.m.

Bobbbyyy says... #31

AngryKitten_person_replace narcomoebas with Memnite

no challenge given so I shall redo sun card


Setting Sun

Enchantment

Rising sun enters the battlefield with X containment counters. At the beginning of your end step, you may exile a creature with powerless than or equal to the number of containment counter on setting sun, then remove a containment counter from ~.

when ~ leaves the battlefield return all exiled cards (not just this way) to their owners hand.


create a spellshaper or magus

November 11, 2016 4:19 p.m.

berryjon says... #32

Magus of the Altar

Creature - Centaur Spellshaper
, , Discard a Card, Sacrifice a Creature: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
2/3


(It's Altar of Bone)



Create another multi-colored Spellshaper that could be part of a cycle with this card.

November 11, 2016 8:10 p.m.

legendofa says... #33

Magus of the Fumarole

Creature - Goblin Spellshaper

, , Discard a card, pay 3 life: Destroy target creature and target land. Activate this ability only any time you could cast a sorcery.

3/2


Create another multicolored Spellshaper.

November 11, 2016 9:06 p.m.

hannibal6 says... #34

Magus of the Amesha

Creature - Human Spellshaper

, , Discard a card: Target player gains 7 life and draws two cards.

1/4


(this is Kiss of the Amesha by the way)

might as well finish it off. UB or RG

November 12, 2016 5:59 a.m.

berryjon says... #35

Magus of Spite

Creature - Horror Spellshaper
, , Discard a card: Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. Activate this ability only when you may play a sorcery.
2/3



Man, finding a Sorcery that wasn't a mill card was fun. I almost went with Magus of the Unthinkable, but decided that was too much. Anyway, this is Barrin's Spite on a stick.

Now, to finish the cycle with an RG Spellshaper!

November 12, 2016 10:38 a.m.

legendofa says... #36

Magus of the Surge

Creature - Satyr Spellshaper

, , Discard a card: Target creature gets +3/+3 and gains double strike until end of turn.

2/2


sorceries. You either got a simple effect and weird name to Magus-ize or a good name and complicated effect. Sangrite Surge needed to be better, anyway.

Create a card that hates on .

November 12, 2016 12:17 p.m.

berryjon says... #37

I'd have gone with Frenzied Tilling, all things considered.
-----

The Seventh Scourge, Fallen Paladin

Legendary Creature - Human Knight
First Strike, Haste, Protection from White
, : Destroy target White permanent or non-basic land that can produce .
4/3
"You call me craven?! You call me coward?! Let's see what you call me when my blade is at your throat, 'master'." - The Seventh Scourge


Make a Legendary creature whom is this guy's former "Master".

November 12, 2016 1:07 p.m.

Ruffigan says... #38

Bisharm, Holy Exemplar

Legendary Creature - Human Knight

As long as Bisharm is untapped, it has indestructible.

When Bisharm enters the battlefield or attacks, exile target non-land permanent.

When Bisharm leaves the battlefield, manifest each card exiled by Bisharm.

2/5

"Your brashness will cost your dearly." ~ Bisharm, Holy Exemplar


Create a card that tips the balance in the favor of Bisharm or The Seventh Scourge.

November 12, 2016 1:59 p.m.

legendofa says... #39

Frenzied Tilling was my next choice...

Gorad, Light of Courage

Legendary Creature - Human Knight

Haste, first strike

Whenever Gorad, Light of Courage attacks, other attacking creatures you control get +1/+1 and gain shroud until end of combat.

4/3

"All worthy fellows have a place in my halls."


Just for fun:

Cast Out

Instant

Exile target creature unless its controller pays .

"His name shall be stripped from all rolls and honors. None shall give him rest or care." --excerpt of the Rite of Unbinding

Story Spotlight


Let's see where this goes. Create another Story Spotlight for these cards.

November 12, 2016 2 p.m.

legendofa says... #40

Aw, man. Took too long writing...

November 12, 2016 2:01 p.m.

Bobbbyyy says... #41

The Senates Intervention

Sorcery

Choose target opponent. Search your library for X plains and put them onto the battlefield where x is the number of land that player controls minus the number of lands you control.

For each White permanent you may pay if you do put a toke onto the battlefield that is a copy of that permanent.

Story spotlight


both in one

continue the story

November 12, 2016 6:13 p.m.

berryjon says... #42

Actually, your choice does work in the 'Tip the Balance' undertaking. Except for that Pro-White clause. Pesky ability. So, a Story spotlight huh... I'll assume that yours is 2/5.

Betrayal From Within

Instant
Gain control of target creature until the end of the turn. Untap it, and it gains Haste until the end of the turn. If that creature would leave the battlefield this turn, you may search your library for a Legendary creature that shares a colour with that creature. If you do, reveal it, put it in your hand, then shuffle your library.
"For the first time in my life, I make a choice of my own free will. It is not a choice made for me, or a choice that is no choice at all. I am ... free. And that scares me more than anything else." - (Name Purged), private journals
Story Spotlight, 3/5


Let's finish out this story, shall we? Four of Five is next!

November 12, 2016 6:26 p.m.

legendofa says... #43

berryjon If your comment was directed at me, regarding the pro-white, I was thinking the Seventh Scourge got pro-white (whatever that may be in-story) after he got cast out.


Rebellion Banner

Artifact - Equipment

Whenever equipped creature deals damage to a creature that shares a color or creature type with it, create a 2/2 Rebel token.

Equip

"What has honor ever given me? Where was justice when I suffered?"--The Seventh Scourge

Story Spotlight


So, my interpretation of the story this far is: Guy gets kicked out of knightly order for cowardice. He returns to assassinate the leader of the order while rousing a schism within the order.

Time to finish this story up!

November 12, 2016 7:17 p.m.

_person_ says... #44

Reforge the Senate

Sorcery

Kicker
Destroy all rebels. For each rebel destroyed this way destroy target land. For each land destroyed this way target player loses 1 life and you gain 1 life. If Reforge the Senate was kicked create a 4/4 red and black human knight legendary creature token with menace, protection from white, and :Destroy target land."I stopped the rebellion. There work was finished. And so is the senate's"

wild

November 12, 2016 7:51 p.m.

Ruffigan says... #45

Mysterious Growth

Enchantment

Mysterious Growth enters the battlefield with one tumor counter.

Council's prognosis - At the beginning of each player's upkeep, that player may vote for malignant or benign. If malignant is chosen, that player loses one life for each tumor counter, draws a card, and puts one tumor counter on Malignant Growth. If benign is chosen, remove a tumor counter and gain 3 life.


Create another card with Council's prognosis

November 12, 2016 10:44 p.m.

Bobbbyyy says... #46

Marchessa, Ruling Usurper

Legendary Creature- Human Assassin

deathtouch, haste

Council's prognosis - At the beginning of each player's upkeep, that player may vote for Rightful or Stolen. If rightful is chosen you that player may discards a card, if they do you draw a card, if they dont they loose 3 life and you gain 3 life. If Stolen is chosen you create two 1/1 black red assassin tokens with haste and death-touch.

2/2


More Fiora and all that entails

November 12, 2016 11:38 p.m.

legendofa says... #47

Paliano Gates

Land

, : Add one mana of any color to your mana pool.

At the beginning of your upkeep, inherit. (Create a colorless artifact Gold token with "Sacrifice this artifact: Add one mana of any color to your mana pool.")


Where is Marchesa now? Create the next card to find out!

November 13, 2016 12:50 a.m.

berryjon says... #48

Throne Room of Paliano
Legendary Land
: Add one mana of any colour to your mana pool that is part of the color identity of a Legendary Creature you control.
Legendary Creatures on the battlefield gain Shroud, and cannot attack, block, or use any activated abilities.
"All attend ME." - Queen Marchesa


More from Fiora/Paliano!

November 13, 2016 1:07 a.m.

Bobbbyyy says... #49

One Versus the Many

Conspiracy

All creatures, not controlled by the monarch get +1/+1

The Creature with the highest toughness among creatures the monarch controls gets +2/+2

'I may be the one but I am the queen- Marchessa'


more, I love this plane

November 13, 2016 8:59 p.m.

berryjon says... #50

Adrianna, Rebellion Leader

Legendary Creature - Human Rebel Knight
If you are not the Monarch, you may pay and tap Adrianna, Rebellion Leader to search your library for a creature with a converted casting cost of or less. If you do, reveal it, put it onto the battlefield tapped, then shuffle your library.
While you are the Monarch, creatures you control get +1/+1.
"You are not the rightful ruler! I am not the rightful ruler, though I wield his sword. Brago ruled through the consent of the people, and the people shall rule in his stead!"


More from Fiora/Paliano!

November 13, 2016 9:18 p.m.

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