Card creation challenge

Custom Cards forum

Posted on Aug. 28, 2015, 4:15 p.m. by TheNextRedDude

Ok, heres how this works. You create a card to the specifications of the person above you, then list your own card idea for the next person. I'll start.

Variety XX

Sorcery

If X is 2 or lower, draw X cards. If X is 3, put X +1/+1 counters on X target creatures. If X is 4, return X target creatures from your graveyard to the battlefield. If X is 5 or more, Variety deals x damage to target creature or player. If X is 10 or more, you win the game.

Create a life gaining multicolored Turtle with power twice it's toughness or vice versa.

MagicalHacker says... #1

Wild

November 18, 2016 9:16 a.m.

markbeloit says... #2

Solish Anan

Planeswakler - Solish

+1: Draw a card.

0: Untap up to two target permanents.

-7: Return each tapped permanent target player controls to its owner's hand.

2


Make a creature

November 18, 2016 9:32 a.m.

smackjack says... #3

markbeloit That would be an amazing card for my Tipping the Scale deck :D

November 18, 2016 10:22 a.m.

_person_ says... #4

Tasigur, Silumgar's Pet

Legendary Creature - Zombie Shaman

Exploit. When Tasigur, Silumgar's Pet exploits a creature return up to X cards from your graveyard to your hand, where X is the number of permanents you have sacrificed this turn.

2/1

Make a card like this showing what happened to one of the pervious khans

November 18, 2016 10:43 a.m.

legendofa says... #5

Yasova's Vengeance

Enchantment - Aura

Enchant creature

Enchanted creature gets +4/+2 and gains first strike and trample.

At the end of your combat step, if enchanted creature didn't attack this turn, sacrifice it and you lose 5 life.

"Every night, a spirit whispers four words to me: Fight against the dragons. Where is this heresy coming from?"--Arel, Atarka shaman


Explore the current status of another ancient Khan.

November 18, 2016 12:49 p.m.

_person_ says... #6

Scroll of Shu Yun

Legendary Artifact

:Target creature with prowess gains double strike until end of turn.

:Draw X cards, where X is the number of non creature spells you have cast this turn.

continue

November 18, 2016 1:48 p.m.

AL_EXcalibur14 says... #7

Skull of the Vizier

Legendary Artifact

Whenever a creature you control attacks, put the top card of your library into your graveyard.

At the end of your turn, create X 2/2 Zombie tokens where X is the number of creature cards in your graveyard, then exile all creature cards from your graveyard.

Continue

November 18, 2016 2:52 p.m.

_person_ says... #8

Alesha, khan of the Mardu

Legendary Crature - Human Warrior

:+1/+0 until end of turn. Whenever Alesha attacks return target creature card with equal to or less power than Alesha from your graveyard to the battlefield

the death of the maraud was not its end

2/2

continue

November 18, 2016 2:58 p.m.

legendofa says... #9

Statutes of Daghatar

Enchantment

Whenever a creature attacks you or a planeswalker you control, you may pay . If you do, that creature's controller loses 1 life.

Whenever a creature to control attacks, you may pay . If you do, that creature gets +1/+1 until end of turn.


Create an Aura that requires a specific board state to have an effect.

November 18, 2016 3:08 p.m.

_person_ says... #10

Hold Advantage

Enchantment - Aura

As long as you control more creatures than each opponent enchanted creature has :target creature gets +2/+2 until end of turn.

Make a card that shows a change to a character from alara like we did with the khans.

November 18, 2016 3:13 p.m.

Ruffigan says... #11

Malfegor Reborn

Legendary Creature - Zombie Demon Dragon

Flying

When Malfegor Reborn enters the battlefield, sacrifice a permanent for each card in your hand. For each permanent sacrificed this way, destroy target non-land permanent.

When Malfegor Reborn dies, discard your hand and draw that many cards.

6/6

"Stupid girl; I will not be ruled. Bow before me, or die beneath my heel." - Malfegor, to Meren of Clan Nel Toth


So the story is Meren, with her newfound zombie dragon powers, hears a whispering madness luring her to the godforsaken land of Grixis. There, she finds the corpse of Malfegor and attempts to raise him in the hopes of conquering Jund, but she was merely a pawn in Malfegor's plan to be resurrected so he can continue his studies on becoming a planeswalker. Create a card for the Meren in this future.

November 18, 2016 6:11 p.m. Edited.

_person_ says... #12

Meren, pawn of malfegor

Legendary Creature - Zombie

Meren, pawn of malfegor enters the battlefield with A +1/+1 counter on it for each demon card in your graveyard.Meren, pawn of malfegor enters the battlefield with A +1/+1 counter on it for each dragon card in your graveyard.Meren, pawn of malfegor enters the battlefield with A +1/+1 counter on it for each Zombie card in your graveyard.

1/1

do another alara card

November 19, 2016 12:17 a.m.

berryjon says... #13

Eliza, Keep Necromancer

Legendary Creature - Human Wizard
Intimidate, Deathtouch
When Eliza, Keep Necromancer enters the battlefield, sacrifice a creature. Eliza, Keep Necromancer gets +1/+1 counters equal to the higher of the sacrificed creature's power or toughness.
"I live."
0/0

November 19, 2016 1:10 a.m.

berryjon says... #14

Bah, I forgot - Another Alara Legend that hasn't already received a card.

November 19, 2016 1:11 a.m.

-Bean- says... #15

Rakka, the Frenzied

Planeswalker - Rakka
+1: Rakka, the Frenzied deals 2 damage to each opponent and 1 damage to you.
-1: Create a 3/1 red Elemental creature token with haste.
-4: Sacrifice all lands you control, then create an X/X red Elemental creature token, where X is the number of lands sacrificed this way. That creature deals damage equal to its power to each other creature and each opponent.

2


Create a black card that punishes your opponents if you're ahead on board, like Opposition, Armageddon and Winter Orb do.

November 19, 2016 2:06 a.m.

Unlife says... #16

Curse of Living 1RB

Enchantment

As long as there are two creatures on the battlefield, whenever another creature enters the battlefield, destroy it.

Make a new leviathan, nonlegendary

November 19, 2016 7:31 a.m.

Ruffigan says... #17

Dreadwater Leviathan

Creature - Leviathan

At the beginning of your upkeep, sacrifice Dreadwater Leviathan unless you sacrifice a creature for each +1/+1 counter on it.

Whenever Dreadwater Leviathan attacks, exile target non-land permanent and put a +1/+1 counter on Dreadwater Leviathan.

6/6

"But sir, the lighthouse is three knots south east..."


Imagine a plane that would contain the Dreadwaters, and then design a Planeswalker from that plane.

November 19, 2016 8:50 a.m.

_person_ says... #18

Nahuur, Boonweaver of the waters

Planeswalker - Nahurr

+1:Search your library for an aura card, reveal it, and put it into your hand.

-3:Return all creatures and all auras to there owners hands.

-6:Search your library for 3 enchantment cards and put them onto the battlefield.

3

wild

November 19, 2016 10:33 a.m.

markbeloit says... #19

Fire-Heart Vine

Creature - Plant

At the beginning of your upkeep, you may pay . If you do, create a token that's a copy of Fire-Heart Vine.

Sacrifice Fire-Heart Vine: Add to your mana pool.

0/1


Make some sort of comet/starfall themed card. Additional props if it's not a burn spell.

November 19, 2016 12:05 p.m.

_person_ says... #20

Comet of death

Sorcery

multi kicker

Destroy up to X target creatures. For each time Comet of death was kicked put target creature card destroyed this was onto the battlefield under your control.

continue a cycle like this.

November 19, 2016 12:13 p.m.

Unlife says... #21

Heaven's Fall 2RB

Sorcery

As an additional cost to cast Heaven's Fall, Sacrifice X lands. Destroy X target lands. They can't be regenerated.

Bring down the night onto the unbelievers

A card that represents both a lunar and solar eclipse

November 19, 2016 12:16 p.m.

_person_ says... #22

Eclipse

Sorcery

Target player loses 2 life. If Eclipse was cast from your hand that player can't gain life this turn, and you gain life equal to the life lost this way. If eclipse was cast from your graveyard Eclipse deals 1 damage to target creature.

Flashback

see previous

November 19, 2016 12:24 p.m.

legendofa says... #23

Song of Day and Night

Sorcery

Search your library for two cards and put them into your hand. Shuffle your library. Flip two coins. For each coin that comes up tails, discard a card at random.

"It's dangerous to make wishes when day and night trade places. They never come true quite as expected." - Selyi, sky bard


Create a card that involves rain.

November 19, 2016 12:36 p.m.

_person_ says... #24

Acid Rain

Instant

Acid Rain deals 1 damage to each creature. Each creature dealt damage this way gets -1/-1 until end of turn.

See "Comet of death" above

November 19, 2016 12:53 p.m.

legendofa says... #25

And I just realized where I got the name of that last card--"Love Song of Night and Day" on Mirage cards' flavor text. Ah, well.

November 19, 2016 12:53 p.m.

smackjack says... #26

Heavy Rain
Enchantment
At the beginning of your upkeep you may put a rain counter on Heavy Rain.

At the beginning of each players end step, that player taps an untapped permanent he or she controls for each rain counter on Heavy Rain.

Sacrifice Heavy Rain: Tap all permanents you control.


Create a card that involves snow.

November 19, 2016 12:56 p.m.

_person_ says... #27

Snowfall

Sorcery

tap up to 2 target creatures.

do the challenge I put on the card "Comet of death" above that was ninja'd

November 19, 2016 12:59 p.m.

markbeloit says... #28

Heavens Flare

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)

Exile up to X target attacking or blocking creatures. For each time Heavens Flare was kicked, you gain 5 life.


Another

November 19, 2016 2:38 p.m.

markbeloit says... #29

Edit: Should read "For each time Heavens Flare was kicked, if at least that many creatures were target by Heavens Flare, gain 5 life."

Otherwise it's jut dumb. Card would be Instant Gain 20 life

November 19, 2016 2:42 p.m.

Ruffigan says... #30

Solar Flare

Sorcery

Multikicker

Gain control of each creature with converted mana cost or less. For each time Solar Flare was kicked, put X +1/+1 counters on those creatures.

"Mages rave about the Blood Moon but pay no heed to what illuminates it..."


Continue the cycle

November 19, 2016 4:40 p.m. Edited.

_person_ says... #31

Final Recovery

Sorcery

Multikicker

You may cast any number of sorcery cards with converted man cost X or less from your graveyard without paying there mana cost. For each time Final Recovery was kicked copy those spells and you may choose new targets for the copies.

continue

November 19, 2016 5:03 p.m.

PistonGolem says... #32

Widespread Desecration

Sorcery

Multikicker

Destroy two times X target creatures. For each time Mass Darkness was kicked, each opponent loses 1 life and you gain life equal to the life lost this way.


Finish the cycle

November 19, 2016 10:21 p.m.

zephramtripp says... #33

Best Growth Ever

Instant

Multikicker

Search your library for up to X land cards and put them into your hand. Shuffle your library. Then put a land from your hand onto the battlefield tapped. Then put a land card from your hand onto the battlefield for each time ~ was kicked.


Make a card that allows for the game to develop to the highest duel of RNG, e. g. pre-nerf Yogg-Saron in Hearthstone.

November 19, 2016 10:49 p.m.

CheeseBro says... #34

WOOT WOOT RANDOMNESS WUBRG

Enchantment

Indestructible, Hexproof

Players cant draw cards. During each player's draw step, that player may search their library for a random card. if its a land, put it onto the battlefield. Otherwise, Cast it without paying its mana cost.

At the beginning of each player's upkeep, that player rolls a 20-sided dice. Each players life total becomes that number.


Make a commander with a color identity of WUBRG that would absolutely break EDH

November 20, 2016 10:14 a.m.

CheeseBro says... #35

damn just realized this challenge has been going on for over a year

November 20, 2016 10:16 a.m.

markbeloit says... #36

Woot Woot!

November 20, 2016 10:32 a.m.

markbeloit says... #37

Joiner of All

Legendary Creature - Spirit Avatar

Flying

Whenever you cast a spell, you may search your library for a card that shares a color with that spell, reveal it, and put it into your library second from the top.

4/5


Make a red avatar.

November 20, 2016 10:41 a.m.

markbeloit says... #38

EDIT "...reveal it, then shuffle your library and put it into your library second from the top." is what Joiner of All's text should read.

November 20, 2016 10:43 a.m.

_person_ says... #39

Rage of All

Legendary Creature - Spirit Avatar

Haste

Whenever you cast a spell, you may search your library for a sorcery card, reveal it, then shuffle your library and put that card third from the top.

4/5

create a card from this cycle

November 20, 2016 11:40 a.m.

legendofa says... #40

Burden of All

Legendary Creature - Spirit Avatar

Deathtouch

Whenever you cast a spell, you may sacrifice a land. If you do, search your library for a card, the shuffle your library and put it third from the top.

2/5


Create a card from a multicolor variation of this cycle.

November 20, 2016 1:04 p.m.

_person_ says... #41

Dreams of All

Legendary Creature - Spirit Avatar

Exalted

Whenever you cast a spell you may search your library for a multicolored card, reveal it, then shuffle your library and out that card third from the top.

7/7

continue

November 20, 2016 3:09 p.m.

CheeseBro says... #42

Torture of All 2

Legendary Creature: Spirit Avatar

Whenever a player casts a spell, each other player loses 3 life, then searches their library for a card, shuffles their library, then puts it second from the top.

7/4


make a one

November 20, 2016 6:03 p.m.

berryjon says... #43

Stillness of All

Legendary Creature - Spirit Avatar
Whenever a player casts a spell, you may put a +1/+1 counter on a non-legendary creature you control. If you do, you may search your library for an instant or sorcery card. If you do, shuffle your library, then put that card on top of your library.
6/6


Enough of that! Let's see here...A Planeswalker from Kamigawa who isn't Tamiyo.

November 20, 2016 7:04 p.m.

_person_ says... #44

Night's reach, Myojin of Kamigawa

+2:You lose 1 life and you draw a card

-3:add for each creature card in your graveyard

-7:You get an emblem with "Exile a card from your graveyard:destroy target permanent.

1

Make a legendary of a token only tribe

November 20, 2016 7:28 p.m.

legendofa says... #45

Hokan, Oni-Bound

Planeswalker - Hokan

+2 The next time one or more creatures die this turn, Hokan, Oni-Bound deals 2 damage to target creature.

-3 Hokan, Oni-Bound deals 2 damage to target player. That player sacrifices a creature.

-10 Destroy all lands and creatures. Create a 5/5 Demon Spirit token.

5


Create a land that would help a midrange deck at any point in the game.

November 20, 2016 7:29 p.m.

_person_ says... #46

Citadel of flames

Legendary Land

: add to your mana pool.

Sacrifice Citadel of flames:add to your mana pool.

, sacrifice Citadel of Flames:Citadel of flames deal X damage to target creature or player.

Make a general for a token only tribe

November 20, 2016 7:39 p.m.

legendofa says... #47

Legendary of a token-only tribe

Festermeat

Legendary Creature - Graveborn

Graveborn creatures you control have first strike.

When Festermeat enters the battlefield or dies, create a 3/1 red and black Graveborn token.

3/1


Now that everyone's de-ninjaed, let's see a midrange land.

November 20, 2016 7:40 p.m.

legendofa says... #48

Nice. De-ninjafication loop. New challenge: create a classical element-related card (fire, wind, water, earth) that's white or black.

November 20, 2016 7:42 p.m.

_person_ says... #49

The Purifying Fire

Legendary Enchantment

Whenever a creature enters the battlefield, if it's red or black the purifying fire deals 1 damage to it. Whenever a creature attacks or blocks The Purifying Fire deals 2 damage to it.

Make a non-creature permanent that transforms into a planeswalker

November 20, 2016 8:13 p.m.

berryjon says... #50

Wait a minute - we've got a couple crossed circuits here. We have two active challenges from legendofa, and one from _person_ whose source I can't figure out. So let me consolidate:

Midrange Land
Blasting Mine
Land
,: Add to your mana pool.
,: Blasting Mine deals 2 damage to target creature or Planeswalker.
: Blasting Mine becomes a 4/3 Elemental Creature with Haste until the end of the turn. It is still a land.


Classical Element in or based on cards like Fire Elemental or Air Elemental.
Stone Elemental

Creature - Elemental
: Chose One:
- Stone Elemental gains +0/+3 and Defender until the start of your next upkeep.
- Stone Elemental gains +3/+0 and First Strike until the start of your next upkeep.
You may only activate this ability during your upkeep.
3/3


Non-Creature that turns into a Planeswalker...?
Zoetic Manifestation

Legendary Artifact
Morph:
When Zoetic Manifestation is unmorphed, you may pay . If you do, exile Zoetic Manifestation, then return it to the battlefield transformed.
: Add to your mana pool for every Morph you have in play. If you add more than to your mana pool this way, exile Zoetic Manifestation.
"What IS this? What is its nature? And what can we do with it?"
/////
The Unshaped, Unstable Planeswalker
Planeswalker - Unshaped
+1: Add to your mana pool.
-2: Turn any number of permanents with Morph face down.
-7: The Unshaped, Unstable Planeswalker, deals damage to all creatures, players and Planeswalkers equal to the number of face down creatures in play. This damage cannot be prevented or redirected.
3


You know, I think I just invented a card with three distinct states. That's weird. Anyhow, time for the next challenge - Create something Zoetic, or from a set where they are a thing and Morph/Megamorph/Manifest are major mechanics.

November 20, 2016 9:12 p.m.

Please login to comment