Card creation challenge

Custom Cards forum

Posted on Aug. 28, 2015, 4:15 p.m. by TheNextRedDude

Ok, heres how this works. You create a card to the specifications of the person above you, then list your own card idea for the next person. I'll start.

Variety XX

Sorcery

If X is 2 or lower, draw X cards. If X is 3, put X +1/+1 counters on X target creatures. If X is 4, return X target creatures from your graveyard to the battlefield. If X is 5 or more, Variety deals x damage to target creature or player. If X is 10 or more, you win the game.

Create a life gaining multicolored Turtle with power twice it's toughness or vice versa.

markbeloit says... #1

Pakesha

Planeswalker - Pakesha

+2: Draw a card, then discard a card.

-2: Return target creature to its owner's hand. You may have Pakesha deals three damage to that creature's controller.

-8: Put five +1/+1 counters on up to one target creature you control. Draw 4 cards. Pakesha deals three damage to each creature your opponents control.


Make a Jund Ascedancy

4

December 9, 2016 12:35 a.m.

zephramtripp says... #2

Jund Ascendancy

Enchantment

Whenever you sacrifice a creature you control, draw a card.

Each creature you control with a +1/+1 counter on it has haste.


Make a Nephilim Ascendency.

December 9, 2016 9:49 a.m.

PistonGolem says... #3

Yore-Tiller Ascendancy

Enchantment

Whenever a creature attacks, return target creature with power 2 or less from the graveyard to the battlefield tapped and attacking. Sacrifice it at your end step.

Creatures that were put into play from the graveyard have +1/+1 and deathtouch.


Make another Nephilim Ascendency

December 9, 2016 11:50 a.m.

nowis2000 says... #4

Glint-Eye Ascendency

Enchantment

Spells you own have Madness

Discard a card: Return target land from your graveyard to the battlefield tapped.


Make another nephalim or a Ravnican guild ascendency

December 10, 2016 5:28 p.m.

Bobbbyyy says... #5

Blue less ascendancy

WBRG

Enchantment

When ~ Etbs create a 2/2 white knight token, a 3/1 red elemental token, a 1/1 black fairy rouge token with flying and a 3/3 beast token

December 10, 2016 6:08 p.m.

Bobbbyyy says... #6

Create a multiplayer beggar

December 10, 2016 6:09 p.m.

zephramtripp says... #7

Homeless Knave

Creature - Human Beggar

Tap an untapped Beggar you control: Any other player may pay . If anyone does, add one mana of any color to your mana pool.

2/2


Make another Beggar.

December 10, 2016 7:31 p.m.

MagicalHacker says... #8

Ailing Scrounger

Creature - Bird Beggar

Tap an untapped Beggar you control: Any other player may pay 3 life. If anyone does, gain 3 life.

2/2


Another in the cycle! Mana making is usually in green, so the white beggar deals with that. Lifegain is usually in white, so the blue beggar deals with that. So the black beggar would deal with a typically blue resource, the red beggar would deal with a typically black resource, the green beggar would deal with a typically red resource.

December 10, 2016 8:04 p.m.

nowis2000 says... #9

Knowledge Bum

Creature - Zombie Beggar

Tap an untapped beggar you control: Any player may discard a card. If they do, you draw a card

1/1


Another

December 10, 2016 10:57 p.m.

berryjon says... #10

Matchstick Hocker

Creature - Dryad Beggar
Tap an untapped Beggar you control: Any player may take 1 point of damage. If they do, target creature you control gets +1/+0 until the end of the turn.


I skipped over the Red one. Oops!

December 10, 2016 11:58 p.m.

Bobbbyyy says... #11

persistant beggar

Creature- Human Beggar

Tap an untapped beggar you control: Any other player may sacrifice a creature. If they do return target creature from your graveyard to the battlefield.

2/2

wild

December 11, 2016 12:13 a.m.

berryjon says... #12

Hoarfrost Stillness

Snow Enchantment
Whenever a player plays a non-creature spell, put a Frost counter on Hoarfrost Stillness.
Remove any number of Frost counters from Hoarfrost Stillness, Choose one:
- Counter target non-creature spell with a converted mana cost equal to or less than the number of Frost counters removed this way.
- Return target creature to its owners hand that has a converted mana cost equal to or less than the number of Frost counters removed this way.


Because it's snowing outside, and we need more Snow cards for the season!

December 11, 2016 9:19 a.m.

nowis2000 says... #13

Home for the Holidays

Enchantment

All lands are snow lands in addition to their other types.

Creatures cannot attack unless their controller pays for each attacking creature.


Another snow card

December 11, 2016 11:04 a.m.

Bobbbyyy says... #14

Chill to the bones

Instant

Tap up to 5 target permanents, target player can't play lands until your next turn

draw a card.


for an aussie create a summer holiday uncard

December 11, 2016 7:13 p.m.

nowis2000 says... #15

Sunburn

Instant

Tap target permanent. If sunlight is touching that card, destroy it instead.

Draw a card.

(Through windows and reflected off something does count)


Wild

December 12, 2016 12:36 a.m.

Bobbbyyy says... #16

Artificial Revival

Sorcery

return all artifacts and creatures with converted mana cost three from all graveyards to the battlefield under thier owner's control.


create another CMC 3 matters card

December 12, 2016 1:53 a.m.

Chuff_Bucket says... #17

Magus of the Sphere

Creature - Human Wizard

As long as Magus of the Sphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast.

Once a humble tax collector, he learned to levy his power over the world itself.


Make another Magus that we haven't seen yet

December 12, 2016 2:46 a.m.

Bobbbyyy says... #18

Magus of the Crucible

Creature Human Wizard

you may play land cards from your graveyard

2/4


make a magus of and for two less powerful cards

December 12, 2016 3:42 a.m.

Bobbbyyy says... #19

make a magus of --- and --- for two less powerful cards

December 12, 2016 3:43 a.m.

berryjon says... #20

Magus of Drums and Oriflamme

Creature - Elemental Wizard
Attacking Creatures you control get +1/+0 and Menace.
"Great, now they're on fire." - Lovisa Coldeyes
4/3


Orcish Oriflamme and Goblin War Drums. Now, try for a different color!

December 12, 2016 2:22 p.m.

Bobbbyyy says... #21

Magus of Blossom and Contamination

Creature- Faerie Wizard

Flying

At the beggining of your upkeep you loose one life and craete a 1/1 black faerie rouge token with flying, then sacrifice a creature

When ever a land is tapped for mana it produces instead of its normal type and amount

1/1


a three mana walker with interesting abilities (not +X protect -X card advantage)

December 12, 2016 6:10 p.m.

markbeloit says... #22

Kalim, Water-walker

Planeswalker - Kalim

+1: Return target creature you control and target creature you don't control to their owner's hands.

-3: Kalim, Water-walker deals 5 damage to target creature.

-8: Your opponents gains control of X permanents you control. Gain control of X permanents your opponents control.

(Choose what number X is upon resolution. You decide which opponents gain control of which permanents you own)

4


A planeswalker.

December 12, 2016 10:05 p.m.

LoneCrusader says... #23

Planeswalker

December 12, 2016 10:58 p.m.

Infinimage007 says... #24

Taigam, the Corrupted Monk

Planeswalker - Taigam

+1: Target creature can't attack this turn.

-3: Look at the top three card's of your library. You may put any number of them into your graveyard and the rest on top of your library in any order. Draw a card.

-7: You get an emblem with "Whenever you cast a noncreature spell, creatures you control get +2/+0 and can't be blocked this turn. Then you may draw a card."

3


Create a Jeskai ultimatum.

December 12, 2016 11:48 p.m.

zephramtripp says... #25

Jeskai Ultimatum

Sorcery

Until end of turn, whenever you cast a noncreature spell, creatures you control get +1/+1, double strike, and "Whenever this creature deals damage this turn, you gain that much life." Reveal the top six cards of your library. You may cast any number of noncreature spell cards that cost three or less among them without paying their mana costs.


Another wedge ultimatum.

December 13, 2016 12:01 a.m.

_person_ says... #26

This is the third time we've had this challenge so far......

Abzan Ultimatum

Sorcery

for each creature you control, bolster X, where X is the number of permanents you control.

make a card for Yahenni

December 13, 2016 12:57 a.m.

-Bean- says... #27

Yahenni

Legendary Creature - Aetherborn Rogue

Lifelink

Whenever a creature an opponent controls dies, put two +1/+1 counters on Yahenni and you lose 2 life.

Whenever Yahenni deals combat damage to a player, you may have target creature get -X/-X until end of turn, where X is Yahenni's power.

2 / 3


Make a legendary creature for Baral, the Consulate guy who killed Chandra's dad. He seems at least to be blue-aligned, judging from Disallow.

December 13, 2016 1:50 a.m.

Chuff_Bucket says... #28

Yahenni, Bane of the Consuls

Legendary Creature - Aetherborn

Lifelink

Whenever you gain life, you get that much .

Pay : Target creature gets -1/-1 until end of turn.

3/4

Yes, my days may be numbered. But the Consulate's number is up, honey."--Yahenni, to Liliana

December 13, 2016 1:53 a.m.

Chuff_Bucket says... #29

Lol, I was gonna post my challenge here, but I see I've been ninja'd by Bean. One Baral, coming up

December 13, 2016 1:54 a.m.

Chuff_Bucket says... #30

Baral, Chief of Compliance

Legendary Creature - Human Officer

Hexproof

If your opponent would cast a spell with the same name as a card in their graveyard, counter that spell unless they pay .

3/3

"Fool me once, Nalaar..."

December 13, 2016 2:28 a.m.

Bobbbyyy says... #31

Baral Unyielding Enforcer

Creature Human Soldier

Vigilance, First Strike, Protection from red.

: prevent up to three damage from any one source.

3/2


December 13, 2016 2:29 a.m.

Chuff_Bucket says... #32

Make a utility land that supports midrange strategies

December 13, 2016 2:31 a.m.

Bobbbyyy says... #33

you post the challenge :)

December 13, 2016 2:32 a.m.

Bobbbyyy says... #34

Greenwheel, Construct Sanctuary

Land

: add to your mana pool

: Add one mana of any colour a creature or artifact you control could produce

: Sacfrice a non-token creature or artifact put two token copies of that creature onto the battlefield tapped under your control except they are artifacts in addition to thier other types. you may only activate this ability with mana produced by creatures or artifacts.


make a AER mana dork

December 13, 2016 2:38 a.m.

longdannger says... #35

Aether tap 1ggEtb you get 4E. At the beginning of your upkeep pay EE or sacrifice a land or sacrifice aether tap.

December 13, 2016 7:48 a.m.

zephramtripp says... #36

Challenge?

December 13, 2016 2:49 p.m.

MagicalHacker says... #37

Aetherroot Shaman

Creature - Elf Shaman

: Add to your mana pool. You get an energy counter.


Make a cool plane for planechase.

December 13, 2016 3:32 p.m. Edited.

Temple of the Law

Plane - Azoria

Whenever you planeswalk to or from Temple of the Law, destroy all nonwhite creatures.

Whenever you roll Chaos, you may pay . If you do, X target creatures become white Angels in addition to their other types and colors.


Make another cool plane.

December 13, 2016 4:54 p.m.

MagicalHacker says... #39

Vortex of Aether

Plane - Kaladesh

All creatures have haste.

Players play with the top card of their libraries revealed.

Noninstant, nonsorcery cards on top of a library are in play under their owner's control in addition to being in that library.

Whenever you roll chaos, cast all instant and/or sorcery cards revealed on the top of player's libraries.


I know my wording is way off. Do another plane card!

December 13, 2016 5:34 p.m.

Bobbbyyy says... #40

Temple of silence

Plane- Threasia

Creatures entering the battlefield, do not cause abilities to trigger.

Activated abilities of creatures cannot be activated.

whenever you roll chaos you may the next spell an opponent casts costs 2 more to cast.


create a new card for a really old legend

December 13, 2016 6:30 p.m.

markbeloit says... #41

Rasputin the Risen

Legendary Creature - Zombie Wizard

At the beginning of your upkeep, choose a card at random from target opponent's hand, and exile it face down. You may look at that card and play that card.

: Add two mana in any combination of colors to your mana pool. Use this mana only to cast spells you do not own.

3/3


A twisted version of Rasputin Dreamweaver. Make a fairy legend.

December 13, 2016 7:34 p.m.

markbeloit says... #42

Also, Bobbbyyy, Temple of Silence is an actual magic card, don't know if you knew that or not.

December 13, 2016 7:42 p.m.

Chuff_Bucket says... #43

Celdwyn, Faerie Malcontent

Legendary Creature - Faerie Rogue

Flying

At the beginning of each opponent's upkeep, that player chooses a creature they control. They may have you gain control of that creature until end of turn. If they don't, the chosen creature deals damage equal to its power to that player.

, sacrifice a creature: Draw two cards.

3/4

"He sows the seeds of discontent, watering them with pretty words. But the fruit is rotten, just like his promises."


Make a top-down design for your favorite character outside of Magic

December 13, 2016 8:14 p.m.

Bobbbyyy says... #44

Weeping Angel

Artifact

If all other creatures are tapped weeping angel is a 5/3 Angel creature with death-touch, first-strike and haste.

: tap target creature, you may ony activate this ability on your turn


create the tardis or sonic screwdriver

December 13, 2016 8:29 p.m.

markbeloit says... #45

Sonic Screwdriver

Artifact - Equipment

Equip

: Tap or untap another target artifact.


Make the Tardis

December 13, 2016 10:47 p.m.

Bobbbyyy says... #46

Tardis

Legendary Artifact- Vehicle

flying

Crew 6

Whenever tardis deals combat damage to a player target opponent gains control of it and you take an additional turn after this one

5/5

December 13, 2016 11:33 p.m.

Bobbbyyy says... #47

Something from fantastic beasts and where to find them (or if havent seen that Harry Potter)

December 13, 2016 11:35 p.m.

Chuff_Bucket says... #48

Horcrux

Artifact - Equipment

Indestructible

When equipped creature dies, you may return it to the battlefield tapped at the beginning of the next end step.

: Horcrux loses Indestructible until end of turn. Any player may activate this ability.

Equip---Sacrifice a creature


Give us a Legendary Enchantment that is themed for a plane of your choosing

December 14, 2016 2:55 a.m.

berryjon says... #49

The Great Hedron Alignment

Legendary Enchantment
Only basic lands may add mana to the mana pool of any player.
The Hedrons of Zendikar bound the Eldrazi for thousands of years. Built by Ugin, Nahiri and Sorin, they manipulated the leylines of an entire plane to their design - though at great cost to the nature of the plane itself.


Hrm....

How about a card from a proper Steampunk set, not the Aetherpunk we're getting with Kaladesh?

December 14, 2016 11:09 p.m.

Bobbbyyy says... #50

GearHog

Creature- Human Pilot

Whenevery Gearhog crews a vehicle that vehicle gets +1/+0 and trample.

Trample

3/2


a mind game card in green

December 14, 2016 11:32 p.m.

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