Card creation challenge

Custom Cards forum

Posted on Aug. 28, 2015, 4:15 p.m. by TheNextRedDude

Ok, heres how this works. You create a card to the specifications of the person above you, then list your own card idea for the next person. I'll start.

Variety XX

Sorcery

If X is 2 or lower, draw X cards. If X is 3, put X +1/+1 counters on X target creatures. If X is 4, return X target creatures from your graveyard to the battlefield. If X is 5 or more, Variety deals x damage to target creature or player. If X is 10 or more, you win the game.

Create a life gaining multicolored Turtle with power twice it's toughness or vice versa.

Bobbbyyy says... #1

Snap

Instant-Trap

Destroy target permanent and all cards touching that card, or touching cards touching it.

You may pay instead of snaps mana cost if you shout "snap" slap and slap the card, you may only do this if the card shares a name with a card touching it.


create a card named "crackle" or "pop"

January 4, 2017 4:29 a.m.

LoneCrusader says... #2

Crackle // Pop

Crackle deals 3 damage divided as you choose among any number of target creatures.

//

Draw cards and lose life equal to the amount of damage dealt to creatures this turn.

January 4, 2017 12:14 p.m.

LoneCrusader says... #3

Make another split card.

January 4, 2017 12:14 p.m.

zephramtripp says... #4

Ham // Eggs

You may sacrifice a creature. If you do, put two +1/+1 counters onto target creature you control.

//

Search your library for any number of artifact cards with a converted mana cost of one or less. Put one of them into your hand, and all the rest into your graveyard.


Make a card that combos with an Aether Revolt Spoiler.

January 4, 2017 2:40 p.m.

berryjon says... #5

Self-Duplicator

Artifact Creature - Construct
, Sacrifice Self-Duplicator: You may search your library for two cards named Self-Duplicator, reveal them and put them into your hand. If you do, shuffle your library.
A deck can have any number of cards named Self-Duplicator.
"Where are they all coming from?"
0/1


Probably too much for Mechanized Production.

Let's go Wild for the next card.

January 4, 2017 3:07 p.m.

Chuff_Bucket says... #6

My attempt at a 2-mana planeswalker that isn't worthless (lookin' at you, Tibalt)

Ashiok, Living Nightmare

Planeswalker - Ashiok

+1: For each player, exile target card from his or her graveyard.

-X: Exile target creature with converted mana cost X or less.

-9: Until end of turn, you may cast spells exiled with Ashiok planeswalkers without paying their mana costs.

3


If you're feeling brave, give us another 2 CMC walker in different colors.

If you're not, then go Wild!

January 5, 2017 10:10 p.m. Edited.

subrosian says... #7

Well, it shares a color, but eh.

Voss, Snapcaster Apprentice

Planeswalker - Voss

Adept- As long as this planeswalker is untapped, you may tap it and pay the loyalty cost to activate its loyalty abilities any time you could cast an instant. Otherwise, this planeswalker's loyalty abilities cannot be activated.

+1: Tap target creature.

-1: Counter target spell unless its controller pays , where X is the number of loyalty counters on Voss, Snapcaster Apprentice.

January 5, 2017 10:34 p.m.

subrosian says... #8

Sorry, starts at 1 loyalty. Make a card that rewards you for playing spells with flash.

January 5, 2017 10:35 p.m.

Bobbbyyy says... #9

Enchantment

You can only cast Instants any time yo could cast a sorcery.

you may cast all non instant spells you control for rather than thier mana cost

January 5, 2017 11:05 p.m.

Bobbbyyy says... #10

create a tribal tutor

January 5, 2017 11:05 p.m.

Chuff_Bucket says... #11

Tribal Wisdom

Instant

Search your library for a card with converted mana cost X or less that shares a type with a creature you control, reveal it, and put it into your hand. Then shuffle your library.

"Heed well our stories, little one, and you shall have lifetimes of knowledge."


Make an "Expertise" for your favorite Legendary Creature

January 6, 2017 1:36 a.m.

Bobbbyyy says... #12

Azusa's Expertise

Sorcery

search your library for up to two lands and put them onto the battlefield tapped, if you do shuffle your library

you may cast target card with cmc 3 or less from your hand without paying it's mana cost.


create a card with improvise

January 6, 2017 5:46 a.m.

_person_ says... #13

Mindcast

Sorcery

Improvise

draw two cards

make a tribal pirate card

January 6, 2017 4:50 p.m.

LoneCrusader says... #14

Captain Stoll

Legendary Creature - Human Pirate

Menace

Other Pirate creatures you control get +1/+0 and have menace.

4/3

January 8, 2017 10:21 p.m.

LoneCrusader says... #15

Make a card with CMC of at least 10.

January 8, 2017 10:22 p.m.

berryjon says... #16

Worldslayer Leviathan

Legendary Creature - Leviathan
Trample
Worldslayer Leviathan enters the battlefield tapped, and does not untap during your untap step.
When Worldslayer Leviathan enters the Battlefield, all players return all Islands they control to their hands.
Worldslayer Leviathan cannot attack a player if they do not control an Island.
Whenever Worldslayer Leviathan deals combat damage to a player, that player sacrifices that many lands.
"What is the biggest fish in the seas...?" - Kiora Tula
13/13


Make a White Fatty. And make it big while in color for the modern pie.

January 8, 2017 10:46 p.m.

zephramtripp says... #17

Peacekeeper Giant

Creature - Giant Soldier

Flash; vigilance

When ~ enters the battlefield, put a peace counter on each attacking or blocking creature.

Prevent all damage that would be dealt by creatures with peace counters on them.

8/8


Make a red creature to take down Draco in single combat.

January 8, 2017 11:25 p.m.

MisterMystic says... #18

Legendary Creature- Avatar

Fyre, Embodiment of Flames RRRRRRRRRR

Protection from red and blue, flying

When ~ enters the battlefield, it deals 6 damage divided as you choose among up to six target creatures.

Whenever ~ attacks, add RRR to your mana pool.

Whenever ~ blocks a creature, that creature recieves 5 damage that cannot be prevented.

20/3


Create a 20 CMC card with a unique way to reduce it's cost

January 9, 2017 5 p.m.

The_Redpill says... #19

Alternate Reality

~ costs less to cast for each card you own outside of the game that isn't in exile.

Take an extra turn after this one.


Break Modern

January 9, 2017 5:17 p.m.

berryjon says... #20

Future Forged

Sorcery
Discard your hand. Draw 7 cards. Take another turn after this one. At the end of your next turn, discard your hand. End the turn.


Create a low (1-3) cost Planeswalker designed to be your Commander, and not simply a good 'walker who can also happen to be your Commander, like Teferi, Temporal Archmage.

January 9, 2017 7:33 p.m.

nowis2000 says... #21

Dack Fayden, the Unseen

Planeswalker - Dack

~ can be your commander.

~ ETB with X additional loyalty counters, where X is equal to the amount of mana spent to cast ~.

+1: Chose two permanents controlled by different players. Those permanent's controllers exchange control of them.

-2: Name a card, then pay X life. Reveal the top X cards of your library. If a card with the chosen name is among those cards, put it into your hand and shuffle your library. If not, put the revealed cards on the bottom of your library in any order and you gain X life.

-X: Gain control of target non-land permanent with CMC X.

1

January 10, 2017 7:39 a.m.

Bobbbyyy says... #22

will do a repeat


Tybalt Havoc Sower

Planeswalker- Tybalt

~ can be your commander

+1 each player may flip two coins, if they do they create a 2/1 devil for each heads and looses two life for each tails

-1 swap target creatures power and toughness until end of turn

-4 exile all commanders in play and in their command zones then starting with you each player chooses one at random and puts that card onto the battlefield under thier control.

January 10, 2017 10:06 p.m.

Bobbbyyy says... #23

create a card that comboos with pestimite

January 10, 2017 10:07 p.m.

berryjon says... #24

Fairy Shadow Maker

Creature - Fairy Rogue
Flying
Whenever a Rogue enters the battlefield, you may return target creature to its owner's hand.
1/1


Allows for auto-bouncing of the Pestermite for Twiddle-on-demand for an outrageous cost.

For my challenge - create a card that shuts down combo interactions without doing anything to a combo piece directly.

January 11, 2017 12:16 a.m.

Chuff_Bucket says... #25

Inertial Dampener

Artifact

Activated abilities can be activated only once each turn.

Triggered abilities of permanents that share a name with a permanent on the battlefield don't trigger.

From 60 to 0 in less than a second.


Make a card

January 11, 2017 1:10 a.m.

Bobbbyyy says... #26

Completed Amalgamation

Creature Avatar

For each permanent that is one or more colours Completed Amalgamation can be cast without that coloured mana.

flying, haste, lifelink.

7/3


create a fortification (equip land)

January 11, 2017 2:08 a.m.

zephramtripp says... #27

Trump's Wall

Artifact - Fortification

Equipped land has protection from Mexicans.

Whenever equipped land becomes tapped, have each player create a 1/1 red Mexican creature token.

Fortify - Sacrifice all Mexican creatures you control.


Create a card that animates fortified lands.

January 11, 2017 1:13 p.m.

berryjon says... #28

Mobile Fortress

Artifact - Fortification
Fortify:
Fortified land becomes a 2/5 Wall Creature with Defender and First Strike. If this land has any other Fortifications, it loses Defender and gains Vigilance.


Another Fortification! No politics please.

January 11, 2017 6:33 p.m.

nowis2000 says... #29

Spellweaver's Abode

Artifact - Fortification

Fortify

As long as fortified land is untapped, whenever you cast an instant or sorcery spell, scry 2.

As long as fortified land is tapped, whenever you cast an instant or sorcery, put the top two cards of target player's library into their graveyard.


Another

January 12, 2017 9:10 p.m.

zephramtripp says... #30

Trader's Caravan

Artifact - Fortification

Fortified land has ": Exchange control of this land and target noncreature, nonland permanent. Activate this ability only at any time you could cast a sorcery."

Fortify - Target opponent draws two cards.


Make an energy group hug card.

January 13, 2017 12:31 a.m.

Aether Infused Slime 2GW

Creature Slime

Flash

When Aether Infused Slime enters the battlefield, if you cast it during an opponents turn, each player gets 4 energy. If you cast it during your turn, each player gets 2 energy.

Pay 4 energy: Aether Infused Slime gains trample and: "Whenever this creature deals combat damage to a player, destroy an artifact or enchantment defending player controls."

4/1

Make a group hug burn spell

January 13, 2017 11:51 a.m.

Chuff_Bucket says... #32

Collective Retribution

Sorcery

Collective retribution deals 2 damage to target player and each creature and planeswalker that player controls.

Join forces - Starting with you, each player may pay any amount of mana. Collective Retribution deals an additional X damage to that player and each creature and planeswalker that player controls, where X is the total amount of mana paid this way.

"You need not live in this tyrant's shadow - grab your torches!"


Create a non-planeswalker mythic rare card that would be a featured card for a plane of your choice

January 13, 2017 6:33 p.m.

The_Redpill says... #33

Salvager's Copter

Artifact - Vehicle

Whenever Salvager's Copter attacks or blocks, you may discard a card. If you do, return target card from your graveyard to your hand.

Crew 1

3/3


Make a parody of a well known card

January 13, 2017 8:46 p.m.

MagicalHacker says... #34

Stonefart Mystic

Creature - Kor Fartificer

When ~ enters the battlefield, search your library for an Equipment card, reveal it, then shuffle your library.

, : Put an Equipment card with converted mana cost X from your hand onto the battlefield attached to target creature you control.

1/2


I demand another fart card.

January 13, 2017 10:48 p.m.

Bobbbyyy says... #35

Miasmic realease

Sorcery

put a -1/-1 counter on all creatures. then until your next turn at the end of each main phase put a -1/-1 counter on all creatures.

"Saftey"


create a card that blows air around (a fan)

January 14, 2017 6:44 a.m.

MagicalHacker says... #36

January 14, 2017 9:18 a.m.

MisterMystic says... #37

Great Turbine

Artifact-Turbine

, Return target creature with flying to it's owner's hand.

, Return target creature to it's owner's hand.

, Sacrifice Great Turbine: Put each opponents' creatures with flying on top of it's owner's library. Return all opponent's creatures without flying to their owners' hands.

Make a fusion of all the Alpha moxes and the black lotus

January 14, 2017 11:18 a.m.

Bobbbyyy says... #38

0 forbidden mox

Artifact

T: add one mana of any colour to you mana pool

T sacrifice ~: add three mana of any one colour to your mana pool

You cannot cast ~ from you hand.


Create a tribal artifact

January 14, 2017 6:01 p.m.

joecool1299 says... #39

Shrine to the perfect 5

Legendary tribal artifact- Phyrexian

Each creature you control that's a preator or has infect gets +1/+1 is a Phyrexian instead of it's other types.

At the beginning of your upkeep if you control ten or more phyrexian's, you win the game.

This is the testament to our greatness. It's only a matter of time before other see it too.

Make a card called trial by fire.

January 14, 2017 8:01 p.m.

nowis2000 says... #40

Trial by Fire

Enchantment - Aura

Cumulative Upkeep: ~ deals 1 damage to enchanted creature and enchanted creature gains +1/+0 until end of turn.

Enchanted creature gains trample and double strike.


Make a card called trial by earth

January 14, 2017 10:33 p.m.

zephramtripp says... #41

Trial by Earth

Enchantment - Aura

Cumulative Upkeep - Sacrifice a Forest and put a +1/+1 counter on ~.

Enchanted creature can't attack.

When ~ leaves the battlefield, enchanted creature gains trample. (This effect lasts indefinitely.)


Trial by Water?

January 14, 2017 10:58 p.m.

berryjon says... #42

Trial by Water

Enchantment - Aura
Cumulative Upkeep - Draw a Card
Enchanted Creature becomes a Blue 1/1 Illusion creature with Shroud and cannot be blocked. (This does not cause this card to be discarded)
Whenever enchanted creature deals combat damage, you may place that many cards on top of your library in any order.
Your maximum hand size is reduced to 0.


Trial by Light for White, or Trial by Darkness for Black?

January 14, 2017 11:22 p.m.

Chuff_Bucket says... #43

Trial by Shadow

Enchantment - Aura

Cumulative Upkeep - You lose 1 life.

Enchanted creature has shadow.

Whenever enchanted creature deals combat damage to a player, put X charge counters on ~, where X is equal to the amount of life you lost this turn.

At the beginning of your post-combat main phase, add to your mana pool for each charge counter on ~.


Finish out the cycle; give us the White trial

January 15, 2017 12:49 a.m. Edited.

Bobbbyyy says... #44

Trial by Pitch

enchanment aura

Cumulative Upkeep - Sacrifice a creature

eqipped creature get +3/+3 and has lifelink and menace


I spose finish it of

January 15, 2017 12:53 a.m.

Bobbbyyy says... #45

oops that was black the white one coming up

January 15, 2017 12:53 a.m.

Bobbbyyy says... #46

Trial by Air

Enchantment-Aura

Cumulative Upkeep - gain one life

creatures with power greater than the number of age counters on ~ can't attack.

: put an age counter on ~

equipped creature has flying.


create a red random card or a 4 colour token commander

January 15, 2017 12:59 a.m.

MisterMystic says... #47

Horde of Ancients

Legendary Creature- Elemental

~ has power and toughness equal to the number of creatures you control. At the beginning of your end step, you may pay 3 life. If you do, put a 1/1 Shapeshifter token of any color with "This creature has all creature types."

At the beginning of your upkeep, you may choose trample, haste, deathtouch, or flying. Target creature gains that ability until the end of turn.


Make a Unhinged/Unglued themed commander.

January 15, 2017 8:02 a.m.

nowis2000 says... #48

Trial by Dust

Enchantment - Aura

Cumulative Upkeep - Exile a card from your hand.

Enchanted creature gets +3/+2, gains unblockable, and gains "Whenever this creature deals damage to a player, draw a card."


Wild

January 15, 2017 8:41 a.m.

nowis2000 says... #49

Whoops, missed the new page.

Master Chicken

Legendary Creature - Chicken Warrior

Haste, Last Strike, Deathtouch

At the beginning of each combat, flip two coins. If two heads come up, each other creature must attack or block this turn if able. If two tails come up, no creatures may attack or block this turn. If one head and one tail come up, exactly one creature must attack this turn, exactly one creature must block this turn, and your opponent's attacking and blocking creatures are chosen at random this turn.

"Even Master Chicken is going in there! And he's a chicken!"

1/7


Wild

January 15, 2017 10:10 a.m.

hannibal6 says... #50

Barter With Death

Sorcery

Barter With Death is black.

Suspend 4 -

You lose the game.

Remove a time counter from Barter With Death: Search your library for a card and put that card into your hand. Then shuffle your library.


Make a card with last strike that has some interesting interactions (feel free to make it an unset card if you want)

January 15, 2017 11:21 a.m.

Please login to comment