Card creation challenge

Custom Cards forum

Posted on Aug. 28, 2015, 4:15 p.m. by TheNextRedDude

Ok, heres how this works. You create a card to the specifications of the person above you, then list your own card idea for the next person. I'll start.

Variety XX

Sorcery

If X is 2 or lower, draw X cards. If X is 3, put X +1/+1 counters on X target creatures. If X is 4, return X target creatures from your graveyard to the battlefield. If X is 5 or more, Variety deals x damage to target creature or player. If X is 10 or more, you win the game.

Create a life gaining multicolored Turtle with power twice it's toughness or vice versa.

The_Redpill says... #1

Heron White, Ordered Wizard

Legendary Creature - Bird Wizard

Flying

Whenever a permanent is destroyed, you may discard a card. If you do, return target creature from your graveyard to the battlefield.

2/2


Make a card that shouldn't exist, like the future framed Future Sight cards or a Roborosewater card

April 2, 2017 6:30 p.m.

zephramtripp says... #2

Tmesis

Enchantment - Arcane

When ~ enters the battlefield, each player divides the permanents he or she controls into two groups of equal size to the left and right.

At the beginning of each turn, each player chooses either left or right. Exile the other group until the beginning of the next end step.

Whenever a permanent enters the battlefield, each player chooses left or right. The permanent enters in whichever side gets the most votes.

Whenever a player casts a spell, that player flips a coin for each pile. Every pile for which the coin came up heads is unaffected by the spell.


Make an even crazier card.

April 2, 2017 11:13 p.m.

Busse says... #3

Black Lotus

, sacrifice Black Lotus: Add three mana of any one color to your mana pool.

I bet nobody's gonna like this flower... look at it... it's black!


Make another crazy CRAZY card

April 2, 2017 11:48 p.m.

zephramtripp says... #4

Patches the Pirate

Legendary Creature - Pirate

Before the game begins, you may reveal ~ from your deck. If you do, when a Pirate enters the battlefield under your control, search your library for ~ and put it into play.

Haste

1/1


Make a card representing salt.

April 3, 2017 6:25 p.m.

pizzagod13 says... #5

Salt

Artifact

Salt can't be cast or put into any zone of play other then the deck. If salt would enter a zone of play other then the deck return it to the bottom of your deck, if it was on your hand draw a card and lose 2 life. When your opponent concedes the game you may reveal salt from your deck, that player loses the match.

So much wording for a simple card, geez. Anyway make a Amokhet God card, if you haven't seen the spoiler they are just creatures that can't be destroyed. Instead of devotion they have some sort of thing that must be present before they can attack or block (the first one was only having 1 or less cards in hand)

April 3, 2017 6:41 p.m.

TheACTR says... #6

Rhona the Robust

Legendary Creature- God

Indestructible, Trample

~ can't attack or block unless you control the creature with the highest power.

:Target creature you control gets +3/+3 until the end of turn.

6/2

Make the white "cycling/discarding matters" card for this set.

April 3, 2017 7:47 p.m.

TheACTR says... #7

Rhonas not Rhona. Sorry autocorrect got me.

April 3, 2017 7:48 p.m.

Bobbbyyy says... #8

Angel of Amonkhet place name

Creature - Angel

Flying

Whenever you cycle or discard a card, gain 3 life.

Whenever you gain life untap all creatures you control.

4/4


a graveyard restrict (light hate) card that has another primary use

April 4, 2017 2:59 a.m.

markbeloit says... #9

Furnace of Foresight

Artifact

: Draw a card.

, Exile target card from a graveyard: Untap Furnace of Foresight.


Make a counterspell

April 4, 2017 9:39 p.m.

Bobbbyyy says... #10

Choose an Evil

Instant

Counter target spell unless it's controller has you draw cards equal to that spells converted mana cost divided by two, rounded up.

You loose 2 life


create a norse god now that we have more idea about what is a "god meachanic"

April 4, 2017 11:59 p.m.

Busse says... #11

Odin, the Allfather

Legendary creature - God

Indestructible.

At the beginning of your upkeep, scry 3. For every card you put in the bottom of your deck, each opponent loses 1 life.

Odin, the Allfather can't attack unless artifact you control named Gungnir, Allfather's Spear is equipped to it.

, : you may search your library for an artifact with converted mana cost of four, reveal it and put it in your hand. Shuffle your library.

And while falling, knowledge came to him... and with it, power...

5/3


Design the spear.

April 5, 2017 12:54 a.m. Edited.

The_Redpill says... #12

Gungnir, Allfather's Spear

Legendary Artifact

Whenever you scry, you may have target player lose 1 life for each card you put on the bottom of your deck.

When equipped creature attacks, you may scry X, where X is that creature's toughness.

Equip


Make a mythic card that uses the Aftermath mechanic from Amonkhet

April 5, 2017 1:35 a.m.

zephramtripp says... #13

Worthy // Fight

Instant // Instant

Destroy target creature or planeswalker with CMC less than the number of creatures you control.


Aftermath
Each creature you control gets +X/+X for each other creature you control and trample until end of turn.


Make a creature with aftermath, sort of like unearth instead of like flashback.

April 5, 2017 8:55 a.m.

Busse says... #14

(Isn't that already called "embalmed"?)

April 5, 2017 1:33 p.m.

zephramtripp says... #15

Nah, caused the embalmed one is an exact copy, but a white Zombie. The two halves of an aftermath card are different.

April 5, 2017 3:30 p.m.

Busse says... #16

Fake Messiah

Creature - Cleric

When Fake Messiah enters the battlefield, exile target God creature you control. When Fake Messiah leaves the battlefield, return the exiled creature to the battlefield at the beginning of the next end step.


Foretold Doom

Instant

Aftermath

Destroy all creatures. If a creature cannot be destroyed, exile it instead.

"Told you so..."



I did what I could, the concept is still a little hard to grasp.

For the next card, make a Sphinx... a cool one. It cannot be

April 6, 2017 7:43 p.m. Edited.

RazortoothMtg says... #17

Liliana's Sphinx

3BB

Creature- Zombie Sphinx

4/6

Flying

Whenever you discard or draw a card, put a -1/-1 counter on target creature an opponent controls,

2B, Discard 2 cards: Return ~ to the battlefield tapped.

Next card: Make a card for Krark, based on his Thumb

April 6, 2017 8:17 p.m.

berryjon says... #18

Krark, Gambler

Legendary Creature - Goblin Wizard
Flip a coin: If you win, creatures you control get +1/+0 until the end of the turn. If you lose, creatures your opponents control get +1/+0 until the end of the turn.
"Where's me thumb, ya' clonker?"
2/2


Let's do something for the Kaldra Champion, whose equipment is the symbols for Mirroden.

April 6, 2017 8:42 p.m.

MagicalHacker says... #19

Authority of Kaldra

Sorcery

Search your library, graveyard, and/or hand for up to three Equipment cards, put them onto the battlefield, then shuffle your library.


Make a commander for lantern control in commander.

April 7, 2017 9:34 a.m.

Unlife says... #20

Spirits of Containtment 2UBR

Legendary Spirit-0/4

Players play with their hands and top card of their library's revealed

If you control 2 or more artifacts, artifacts you control have "Tap, each player puts the top card of their lbrary into their graveyard"

If you control 2 or more enchantments, your opponents can't draw more the one card each turn.

Make a creature (without blue or white) that turns other creatures into counterspells

April 7, 2017 12:18 p.m.

PotatoeWizard says... #21

Iofuedach, Blood Tyrant

Legendary Creature - Vampire

Flying

Each creature card you own that isn't on the battlefield has ", Discard this card: Counter target spell unless an opponent pays 5 life."

5/5

Make a card for a character from Game of Thrones

April 7, 2017 1:56 p.m.

Busse says... #22

Hodor

Creature - Warrior

Whenever Hodor blocks a creature, that creature loses trample.

2/6

"Hodor, hodor hodor..."

Free creation, but make it interesting

April 7, 2017 3:25 p.m.

Unlife says... #23

Increasing Odds 2RR

Enchantment

Whenever a player casts a spell with a cmc greater then the number of Probability Counters on Increasing Odds, put a probability counter on it.

Whenever a player casts a spell with cmc less then or equal to the number of Probability Counters on Increasing Odds, exile the top card of your library. The player to your left may cast that card without paying its mana cost until end of turn, and as if it had flash.

Lets see a new vehicle card that represents an icebreaker

April 8, 2017 7:38 a.m.

berryjon says... #24

Northern Till-Boat

Snow Artifact - Vehicle
Snow-covered Islandwalk
Crew: 1
2/2


Make a card that wouldn't be a fit in Lorwyn/Shadowmoor, but uses the symbol in interesting ways. (the code for it is symbol:ut with the two square brackets around it)

April 8, 2017 11:22 a.m.

zephramtripp says... #25

Mad Flying Machine

Artifact - Vehicle

Crew 4

Flying

, Untap ten tapped creatures you control: Creatures you control gain flying and haste until end of turn. Activate this ability only once per turn.

4/6


Make a card that synergizes with morph and madness.

April 9, 2017 12:25 a.m.

Bobbbyyy says... #26

Madness of the Shadows

Enchantment

Whenever an opponent looses life during thier turn you may pay if you do put the to card of you library onto the battlefield face down (manifest text)

You may cast face down non-creature cards for thier madness cost as if they were in your hand.

All cards with morph in your hand have madness, thier madness cost is equal to thier morph cost.


create a card built top down aroud the name "mirrorred in the moon"

April 9, 2017 5:43 a.m.

joecool1299 says... #27

Mirrored in the moon

Instant

Choose target non legendary creature in exile. All creatures become a copy of that creature. (This effect lasts indefinitely)

Emrakul sleeps. Her eye watching over us waiting for the day we are worthy

Mcreedy, Emrakul patriarch


Something super underpowered

April 9, 2017 10:58 a.m.

RazortoothMtg says... #28

Goblin Trader

1R

Creature- Goblin

1/1

When ~ enters the battlefield, sacrifice it unless you exile another goblin you control

Make a card that copies itself (e.g Progenitor Mimic, Mirror-Sigil Sergeant, Chronozoa, Followed Footsteps)

April 9, 2017 2:37 p.m.

Unlife says... #29

Replication of the Harmless UW

Enchantment-Aura

Enchant target creature. Gain control of enchanted creature for as long as you control Replication of the Harmless. Enchanted creature is a 0/2 white wall creature with defender.

At the beginning of your upkeep, create a 0/2 white wall creature with defender under your control.

lets see a card that gets better the more cards you have in your library

April 9, 2017 2:56 p.m.

PotatoeWizard says... #30

Rasputin, Eternities Walker

Legendary Creature - Human Wizard

Shroud

When ~ enters the battlefield, put X dream counters on ~, where X is the number of cards in your library above 200.

Remove 5 dream counters from ~: Prevent the next 1 damage a source of your choice would deal this turn.

Remove 10 dream counters from ~: Exile target creature, then return it to the battlefield under its owner's control.

Exile the top 20 cards of your library: Exile ~, then return him to the battlefield under his owner's control.

4/1

Make yourself as a Planeswalker

April 9, 2017 8:05 p.m.

Zaueski says... #31

Zaueski

Planeswalker - Zaueski

+1: Stall and Delay target person by talking about random stuff

-3: Work is hard so copy someone elses'

-7: Friendly and outgoing personality gradually lures you over to my side


+1: Tap target creature, it doesn't untap during its controller's next untap step.

-3: Copy your next activated ability this turn

-7: You get an emblem with: "At the beginning of your upkeep gain control of target creature with power equal to or less than the number of creatures you control."

Starting Loyalty: 4


Someone else do themselves as a walker and do a realistic one and then a mtg one like I did xD

April 9, 2017 8:16 p.m.

Busse says... #32

Busse, Wanderer of Ways

Planeswalker - Busse

+2 Knowledge comes easily, when focused.

-1 Sarcastic personality has more downsides than upsides, but it's kinda fun.

-9 Manipulation is very useful, but very frowned upon.


+2 Untap up to 2 permanents you control, then draw 2 cards.

-2 Busse, Wanderer of Ways deals 3 damage to target creature, then that creature's owner loses 3 life.

-9 You control target player during that player's next turn. At the beginning of the end step of that turn, exile all nonland permanents that player controls.

Starting loyalty: 5


Another!

April 9, 2017 8:45 p.m. Edited.

MagicalHacker says... #33

Stensia, Hacker of Magic

Planeswalker - Stensia

+2: Do some research and calculate the future.

-4: Stall for time.

-12: Use my opponents' strengths to my advantage.

6


+2: Draw a card. Look at each player's hand and the top card of each player's library.

-4: Take an extra turn.

-12: Each opponent puts the top 10 cards of his or her library into his or her graveyard, then cast up to X cards from opponents' graveyards without paying their mana costs, where X is the number of players.

6


Another!

April 9, 2017 9:35 p.m.

berryjon says... #34

Berryjon, Time Spiraled

Planeswalker - berryjon
+1: You may search your library for a card that shares a type with a permanent you control on the battlefield. If you do, reveal it and put it into your hand, then discard a card. Shuffle your library.
0: Exile target permanent. It gains Suspend, and 2 Time counters.
-2: You get an emblem that states "At the start of your upkeep, choose a color. You gain protection from that color until the beginning of your next upkeep. Cumulative Upkeep "
5


Legendary Creature instead of a 'walker.

April 9, 2017 10:03 p.m.

zephramtripp says... #35

Zephram, Distracted by Magic

Legendary Creature - Human Gamer

~ has haste if your opponent has one or more cards in hand.

: Draw a card. Skip your next combat phase.

Just wait until I assemble this six piece combo, and lethal on board, and my draft bomb, and you better not have any removal...

2/3


Make another legendary creature that represents you.

April 9, 2017 11:23 p.m.

The_Redpill says... #36

The_Redpill, Arbitrary Seeker

Legendary Creature - Human Spellshaper

, discard a card, : Gamble

, discard a card, : Ponder

2/2


Make a legendary artifact based off of your most prized possession

April 10, 2017 7:57 p.m.

TheACTR says... #37

Apple of Mine Eye

Legendary Artifact Creature-Construct Little Girl

Indestructible, Haste

Whenever another creature comes into play ~ becomes a copy of that creature until the end of turn except its power and toughness are still 1/1. Treat ~ as if it had just entered the battlefield.

1/1

(I made a card after my daughter, my most prized possession. I wouldn't have made her a Artifact but the rule required it so I made her a creature too.)Next card back to Planes walkers in your own image.

April 10, 2017 11:08 p.m.

ManaChrome says... #38

Vardos, Teller of Tales

+2: Creatures you control get +1/+1 and gain your choice of Vigilance, Haste, or Trample until end of turn.

-3: Creatures you control get +2/+2 and become unblockable until

-5: Create an X/X White Soldier token with Vigilance and Lifelink, create an X/X Red Dragon token with Haste and Double Strike, and create an X/X Green Beast token with Trample and Deathtouch. Each of those creatures have "This creatures power and toughness are equal to the number of creatures you control.

4


Next! Make a card based off of the Time Leap mechanic from Vanguard!

Time Leap - When this creature ... Exile this creature and search your deck for a creature with the same converted mana cost +1. At the end of turn, put the card you searched this turn on the bottom of your deck, return this permanent back to the battlefield.

April 11, 2017 1:06 a.m.

ManaChrome says... #39

Didn't read the "In your own image" part... I dun goofed... soz.

April 11, 2017 1:16 a.m.

ManaChrome says... #40

EDIT: Time Leap - When this creature.../Choose target creature. Exile it and search your deck for a creature with the same converted mana cost +1, and put it onto the battlefield. At the end of turn, put the card you searched this turn on the bottom of your deck, return it back to the battlefield.

April 11, 2017 1:53 a.m.

ManaChrome says... #41

return the creature exiled this way back to the battlefield... I am so sorry.... awkward...

April 11, 2017 7:55 a.m.

zephramtripp says... #42

Evolution Chamber

Artifact

, : Exile target creature you control. Search your library for a creature card with converted mana cost equal to the exiled creature's converted mana cost plus one and put it on the battlefield. Shuffle your library. At end of turn, put that creature on the bottom of your library and return the exiled creature to the battlefield.


Make a card that takes an effect from a banned card and doubles it.

April 11, 2017 9:31 a.m.

berryjon says... #43

Banned in what?

Commander's Rythm

Sorcery
Each player's life total becomes equal to twice the number of creatures they control.
You may only play this card if your Commander is in the Commander zone.


A doubling of Biorhythm.

Make another card that only works while your Commander is in the Commander zone.

April 11, 2017 8:16 p.m.

LoneCrusader says... #44

Commander's Fortress

Legendary Artifact

As long as your commander is in the command zone, creatures can't attack you or a planeswalker you control unless their controller pays for each creature he or she controls that's attacking you.

April 11, 2017 9:32 p.m.

Unlife says... #45

Protectors of the Sleeping King 2WW

Artifact Creature-Automataun Guard 1/5

When Protectors of the Sleeping King enters the battlefield, if your commander is in the command zone, create a copy of it for each time your commander has been cast this game.

As long as your commander is in the command zone, creatures you control have vigilance and may block an additional creature.

April 11, 2017 9:32 p.m.

LoneCrusader says... #46

Make a card for one of your favorite movies.

April 11, 2017 9:33 p.m.

Unlife says... #47

Apologies for the double post, do the challenge above

April 11, 2017 9:34 p.m.

TheACTR says... #48

The Mask

Legendary Artifact Equipment

Equipped creature must attack each turn if able.

If equipped creature deals combat damage to a creature, destroy that cretire at the end of combat.

If equipped creature deals combat damage to a player, each player discards their hand then draws 7 cards.

Equipped creature is indestructible.

Equip

Next card:Do another.

April 12, 2017 10:06 a.m.

MagicalHacker says... #49

DeLorean of Emmitt Brown

Legendary Artifact

Exile the top card of your library: Put X Speed counters on ~, where X is the converted mana cost of the card exiled this way.

Remove 88 Speed counters from ~: Take an extra turn after this one. This ability can't be activated during extra turns or more than once per turn.


Another!

April 12, 2017 2:15 p.m.

MisterMystic says... #50

The Elder Wand

Legendary Artifact- Equipment

Equipped creature gets +5/+0.

The mana cost of equipped creature's mana abilities cost less to activate.

If equipped creature is dealt combat damage by a creature and dies, equip The Elder Wand on that creature.

Equip


Make a card that represents a theoretical hero who will kill all the Amonkhet gods. Try to incorporate this into the card mechanics (like act as a counter to a God card).

April 12, 2017 6:45 p.m.

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