Card creation challenge

Custom Cards forum

Posted on Aug. 28, 2015, 4:15 p.m. by TheNextRedDude

Ok, heres how this works. You create a card to the specifications of the person above you, then list your own card idea for the next person. I'll start.

Variety XX

Sorcery

If X is 2 or lower, draw X cards. If X is 3, put X +1/+1 counters on X target creatures. If X is 4, return X target creatures from your graveyard to the battlefield. If X is 5 or more, Variety deals x damage to target creature or player. If X is 10 or more, you win the game.

Create a life gaining multicolored Turtle with power twice it's toughness or vice versa.

ERoss8 says... #1

I mean three color, my bad

April 21, 2017 12:01 a.m.

Bobbbyyy says... #2

Chandra Hidden Torch

Planeswalker Chandra

+1 up to two target creatures gain "when this creature deals combat damage to a player this creature deals three damage to target creature of player" until end of turn

-2 Return target creature or artifact to it's owners hand, it's controller looses life equal to it's mana cost

-9 Exile your library, until the end of turn you may play these cards without paying their mana cost, add to your mana pool4

create a card to combo with a card in your pre release sealed deck

April 22, 2017 1:23 a.m.

zephramtripp says... #3

Practice Makes Perfect

Enchantment

Whenever a Trial enters the battlefield under your control, you may return any number of Cartouches you control from the graveyard to your hand.


Make a card that combines a graveyard mechanic and a alternate cost from hand mechanic. (e. g. embalm and morph)

April 23, 2017 6:55 p.m.

Bobbbyyy says... #4

Earth

Instant

Search your library for a basic land and put it onto the battlefield tapped, shuffle your library

Awaken 3


Sky

Sorcery

Aftermath

All creatures you control gain flying until end of turn


create moths /to/ aflame

April 23, 2017 8:01 p.m.

Zaueski says... #5

Moths

Sorcery

Create 2 colorless 1/1 moth tokens with flying


Flame

Sorcery

Aftermath

As an additional cost to cast Flames, sacrifice a creature

Flames deals X damage to each creature target opponent controls, where X is the sacrificed creature's power.


Wild card

April 23, 2017 8:19 p.m.

ManaChrome says... #6

Doubtless Cultist

Creature - Human Cleric

2/2

Other Cleric, Demon, and Enchantment creatures you control get +1/+1.

Whenever Doubtless Cultist or another Cleric you control creature dies, return target Demon creature from you graveyard to the battlefield.


Make a card based off of the Bloom mechanic from Vanguard:

Bloom - Whenever a this creature or another creature with the same name as this creature enters the battlefield under your control, (insert effect here).

April 23, 2017 11:22 p.m.

ManaChrome says... #7

Cleric creature you control dies, xp

April 23, 2017 11:25 p.m.

Bobbbyyy says... #8

Thief of Dead Men's Faces

Creature, Shapeshifter Rouge

~ has all abilities and names of all creature cards in your graveyard.

Entrigue - Whenever a this creature or another creature with the same name as this creature enters the battlefield under your control you may search your library for a card that doesnt share a name with ~ reveal it and put it into your hand, shuffle your library.

3/3


Create an uncard that takes the mickey out of something

April 24, 2017 1:32 a.m.

zephramtripp says... #9

@Bobbbyyy: Could you perhaps explain what you mean by "takes the mickey out of something"?

April 26, 2017 5:30 p.m.

Busse says... #10

Here:

Mouse Trap

Artifact

: Destroy target Rat.

, Sacrifice Mouse Trap: Search target opponent for any number of Rat Creatures and exile them. That player shuffles his or her deck afterwards.

"Not even Mickey Mouse is safe from this thing."


Make another exterminator gadget.

April 26, 2017 5:48 p.m.

Bobbbyyy says... #11

take the mickey means "to make fun of" or "ridicule", but I like your interpretation

April 26, 2017 6:24 p.m.

Bobbbyyy says... #12

Swarm Poison

Sorcery

Swarm Poison costs less to cast is an opponent controls three or more creatures with power 3 or less.

Put 2 -1/-1 counters on all creatures.

"kills rats mice and moths, and not good for soldiers

-NAME, TITLE"


give us the card and name for NAME, TITLE is in flavour text

April 26, 2017 7:19 p.m.

The_Redpill says... #13

Gerard, Town Poison-Master

Legendary Creature - Human Wizard

: Put a -1/-1 counter on target creature with power 3 or less.

: Put 3 -1/-1 counters on each creature.

"The town militia asked for a solution to their rodent problem. You'll never guess what happened when they spilled it in their soup..."

2/4


Make the military commander of the group in this card's flavor text

April 26, 2017 11:09 p.m.

ERoss8 says... #14

Luc of the Fourth Warch

Human Soldier

~ enters the battlefield tapped

Whenever a source targets ~, ~ deals damage equal to that spells cmc to target player

When ~ deals 5 or more non-combat damage in a turn, transform it

2/3

"Dumb rats"

Luc the Poisoned

Human Rat Shaman

~ is black and red

When ~ is transformed, it deals 3 damage to all non-rat creatures

Rat creatures get -1/-1

4/5

Create a dragon with anti-human abilities

April 27, 2017 8:34 a.m.

MagicalHacker says... #15

Akan, Voice of the Dragons

Legendary Creature - Dragon

Flying, trample, protection from Humans

Whenever ~ deals combat damage to a player, destroy target Human. If a Human is destroyed this way, put two +1/+1 counters on ~.

4/4


Make a pun in the next design.

April 27, 2017 8:59 a.m.

ManaChrome says... #16

Roaring Fiend

Creature - Dragon

4/4

When Roaring Dragon enters the battlefield, choose up to one target Human and exile it, that creature remains exiled for as long as Roaring Fiend is on the battlefield. Then, return all other Humans to their owner's hands.

When Roaring Fiend blocks a Human, it gets +1/+2

When Roaring Fiend becomes blocked by a Human it gets +2/+1


Create a card based off of the Unite mechanic from Vanguard:

Unite - (This ability is active if/ Activate this ability only if/ This creature has (effect) if) a creature entered the battlefield under your control FROM YOUR LIBRARY this turn.

But that can be hard to achieve, so instead you can use...

Unite - (This ability is active if/ Activate this ability only if/ This creature has (effect) if) a creature entered the battlefield under your control this turn.

You can choose either one.

April 27, 2017 9:13 a.m.

ManaChrome says... #17

sorry ninja'd

April 27, 2017 9:13 a.m.

ManaChrome says... #18

Assault

Enchantment

As long as you control a Salt Shaker, this card renames itself to"Assalt".

As long as this enchantment's name is "Assalt", creatures you control gain salty until end of turn. (It complains about how Storm Crow was not reprinted in the most recent expansion. If Storm Crow was reprinted, the creature gets +2/+2 until end of turn.)


Again, make a card based off of the Unite mechanic from Vanguard...

April 27, 2017 9:21 a.m.

zephramtripp says... #19

Fun-glacial Wurm

Creature - Wurm

While you're searching your library, you may cast Fun-glacial Wurm from your library. If you do, it enters the battlefield with a fun counter.

If Fun-glacial Wurm was put onto the battlefield from your library, put a fun counter on it.

Fun-glacial Wurm has indestructible as long as it has a fun counter on it.

Remove a fun counter from ~: Each other player creates a token copy of ~.

Trample

9/14


Make another creature using fun counters.

April 27, 2017 9:58 a.m.

MagicalHacker says... #20

The Frozen Filter

Legendary Snow Artifact

At the beginning of your upkeep, shuffle your library, then reveal the top card of your library. If it's a monocolored creature card, put it onto the battlefield.

Unite - If a creature entered the battlefield under your control from your library this turn, ~ has ", Tap all untapped lands you control: Add X mana of any one color to your mana pool, where X is twice the number of lands tapped this way."


Make another creature using fun counters.

April 27, 2017 10:37 a.m. Edited.

Bobbbyyy says... #21

Cackle Jackal

Creature Jackal

Haste

whenever a non-token creaure dies put a fun counter on Cackle Jackal then that creature's controler creates a X/X elemental where X is the number of fun counters on Cackle Jakal.

2/1


remake a Amonkhet gold card. Can be completely different or simmilar but has to make sense in that colour pair

April 28, 2017 12:33 a.m.

ERoss8 says... #22

Mummification Overseers

Creature-Bird Advisor

Flying

All other creatures in your graveyard have embal. Their embalm cost is equal to plus their original mana cost

Embalm

1/3

Create a green creature for Hour of Devastation

April 28, 2017 12:19 p.m.

2gherkins says... #23

Sigma, Ripener of the Arid

Legendary Creature - Human Avatar, 4/6

Trample, Flash

Whenever ~ enters the battlefield, you may put a green permanent with converted mana cost less than or equal to the number of forests you control or you may put a forest onto the battlefield from your hand. If a player controls a desert, you may destroy a desert and repeat this process.

Whenever ~ deals combat damage to a player, you may put a green permanent with converted mana cost less than or equal to the number of forests you control or you may put a forest onto the battlefield from your hand. If the damaged opponent controls a desert, you may destroy a desert they control and repeat this process.

~~~

Design a modern-playable desert at common.

April 28, 2017 2:24 p.m.

Bobbbyyy says... #24

Thriving Wasteland

Land - Desert

Whenever you cast a coloured spell or add coloured mana to your mana pool sacrifice Thriving Wasteland.

Add mana to your mana pool, spend this mana only to cast colourlsess spells or activate abilities of coulourless permanents.


would be very good in eldrazi tron

create a modern playable camel

April 29, 2017 4:16 a.m.

MisterMystic says... #25

Lifegiver Bactrian

Creature- Camel

A the beginning of a player's end step, if you lost life this turn, you may sacrifice Lifegiver Bactrian and gain life equal to that amount.

0/4


Make a noncreature card that requires two specific spells to be on the stack (like meld for noncreature spells), in order to cast.

April 29, 2017 2:27 p.m.

ERoss8 says... #26

Form of the Beyond

Enchantment

~ can only be cast if a spell caused you to draw a card, and another card caused you to gain life this turn

: Destroy all other non-land permanents. You may discard a card to counter target spell

Make a card for a corrupt political leader, with no physical power

April 29, 2017 5:22 p.m.

2gherkins says... #27

Coruso the Crippled

Legendary Creature - Human Advisor, 0/1

Defender, Haste

: Put a manipulate counter on ~, then draw cards equal to the number of the manipulate counters on ~.

Whenever ~ becomes tapped, any number of opponents may discard any number of cards. If they do, remove a number of manipulate counters from ~ equal to the number of cards discarded this way.

See MisterMystic's idea. (It's the post above the post above)

April 29, 2017 5:54 p.m.

2gherkins says... #28

Use his idea - Make a noncreature card that requires two specific spells to be on the stack (like meld for noncreature spells), in order to cast.

April 29, 2017 5:55 p.m.

berryjon says... #29

Overdrive Arcanum

U

Instant - Arcane

Split Second.

Play this spell only if you have two or more Instants on the Stack. Draw a card for each spell on the stack.


Phone Posting, sooty for quaquality. Create a non-Kamigawa card with Splice on Tribe as an effect.

April 29, 2017 7:20 p.m.

2gherkins says... #30

Drain Carcus

Instant

Target player sacrifices a creature. Put a number of +1/+1 counters equal to the sacrificed creature's toughness onto a creature you control. If ~ was spliced onto a Vampire creature, you must put the +1/+1 counters onto that creature instead of the creature of your choice

Splice onto Vampire

~~~

Do a "Splice onto Artifact" card

April 29, 2017 7:30 p.m.

The_Redpill says... #31

Darksteel Coating

Instant

Target artifact you control gains indestructible until end of turn. If ~ was spliced onto an artifact, that artifact gains indestructible.

Splice onto artifact


Make a card that names another card

April 29, 2017 9:20 p.m.

MagicalHacker says... #32

I'm not sure how you mean it, so I'm gonna take it both ways:


Misrey, Pact Maker

Legendary Creature - Spirit Advisor

~ has flying unless you control an untapped land.

: Search your library or graveyard for a card named Intervention Pact, Pact of Negation, Slaughter Pact, Pact of the Titan, or Summoner's Pact and put it into your hand. If you search your library this way, shuffle it.

You skip your upkeep step.

1/7


Anim the Perceiver

Legendary Enchantment Creature - Illusion Rogue

Skulk

Players play with the top of their libraries and their hands revealed.

At the beginning of each player's upkeep, you may put the top card of that player's library into that player's graveyard. You may U/B (Dimir). If you do, repeat this process.

1/1


Up next, make a sorcery based off of hypnotism.

April 30, 2017 12:17 a.m. Edited.

Bobbbyyy says... #33

Argurd's Wand

Artifact

Blue non creature spells you control cost less to cast.


and

Negatatory Cantrip

Instant

return target spell to it's owners hand.

if you control a card named Argurd's Wand counter that spell instead, and draw a card


create another card that refers to the wand

April 30, 2017 12:26 a.m.

Bobbbyyy says... #34

Hypnotic Capture

Sorcery

Tap target creature, it doesn't untap during its controllers next untap step.

if you control a card named Argurd's Wand gain gontrol of that creature instead.


create another card that refers to the wand

April 30, 2017 12:30 a.m.

ManaChrome says... #35

Lost in Memory

Instant

Return target creature to it's owner's hand.

If you control a card named Argrud's Wand, Destroy that creature instead,and it's controller discards a card.


Make a card with the Hollow keyword from Vanguard,and with another ability that combos well with it.

Hollow - When this creature enters the battlefield, you may put it in the Hollow state. If you do, sacrifice it at the end of turn.

April 30, 2017 2:32 a.m.

2gherkins says... #36

Kazard the Lifeless

Legendary Creature - Human, 2/1

Haste

When ~ enters the battlefield, if it is hollow, put a +1/+1 counter on it.

+1/+1 counters stay on ~ whenever it switches zones.

Remove a +1/+1 counter from ~: return it from your graveyard to the battlefield.

~~~

Make a card like Death's Shadow that has a large p/t and large disadvantage.

April 30, 2017 6:44 a.m.

Bobbbyyy says... #37

Memory Phantom

Creature Phantom

Memory Phantom gets -1/-1 for each card in all opponents library

45/45


how can this be a good modern/pauper cards but non broken in limited


create another mill card

April 30, 2017 9:02 a.m.

berryjon says... #38

Benalia Flour Mill
Land
If you control a Snow Land, Benalia Flour Mill becomes Snow.
, : Tap target permanent.
: Add to your mana pool. Benalia Flour Mill does not untap during your next upkeep.
Serving all peoples at the command of the Capashen, the only time the Mill closes is when the snow grows too heavy.


Not the Mill you wanted, right? ;)

Wild Card - but it has to be a Land.

April 30, 2017 9:23 a.m.

ERoss8 says... #39

Super Volcanic Island

Land

: add or to your mana pool

At the beginning of your upkeep, if ~ was tapped for mana since your last turn, you lose the game unless you pay 4 life or sacrifice a non land permanent

Make an Ugin creature card

April 30, 2017 1:31 p.m.

zephramtripp says... #40

Ugin, Robbed of Power

Legendary Creature - Spirit Dragon

Defender

: Exile ~ and search your library for a Ugin planeswalker card and put it onto the battlefield. Shuffle your library.

2/3


Make a Ravinia Guild Legendary Creature.

April 30, 2017 5:19 p.m.

abby315 says... #41

Zoraya, Matron of Duskmantle

Legendary Creature -- Human Wizard

When ~ enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile it.

Opponents can't cast spells with the same name as cards exiled by ~.

, Tap: Return target creature to its owner's hand.

1/3

This place is a mess.


Make a morph card with an alternative morph cost.

April 30, 2017 6:08 p.m. Edited.

2gherkins says... #42

Izzet Mindwringer

Creature - Weird Wizard, 3/2

Haste

Morph - Discard your hand.

At the beginning of your upkeep, draw a card.

Make another alternate morph cost card.

May 1, 2017 7:16 a.m.

ManaChrome says... #43

Zeitgeist

Creature - Spirit

0/2

Morph - End your turn, or End the turn and get an extra turn after this one.

When Zeitgeist is turned face up, if it's your turn, each opponent draws three cards. If it's an opponent's turn, that player's opponents draw 3 cards.


Make an Eldrazi/Human hybrid Planeswalker who is colorless... who is desperate for color... their playstyle must revolve around that idea...

May 1, 2017 8:37 a.m.

ERoss8 says... #44

Urgle, the Changed

+2: add 2 mana of any color a land an opponent controls could produce to your mana pool. This mana cannot be colorless

-3: create a 3/3 White, Blue, Black, Red, and Green beast onto the battlefield

-8: gain control of all colored permanents. Draw cards equal to the amount of colors among permanents you control

4

A card that personifies the Red Baron from the First World War

May 1, 2017 9:17 a.m.

Roccovsky says... #45

The Red Devil Legendary Creature Human Soldier Pilot 3/3 (M)First Strike

Whenever a vehicle crewed by The Red Devil becomes blocked, that vehicle deals damage equal to its power to target creature blocking it.

https://bytedropper.com/user-file/e3gspsmfp8vfbduzdvcq

May 1, 2017 9:42 a.m.

Roccovsky says... #46

oops, itchy trigger finger...

The Red Devil

Legendary Creature Human Soldier Pilot 3/3 (M)

First Strike

Whenever a vehicle crewed by The Red Devil becomes blocked, that vehicle deals damage equal to its power to target creature blocking it.

Challenge: A non-equipment artifact that could push tribal angels into Modern relevance.

May 1, 2017 9:47 a.m.

Disclaimer: I'm not as up to date on Modern meta as I should be, but I thought I'd at least try my hand.


Gabriel's Horn

Legendary Artifact

Flash

Cast Gabriel's Horn only if you control two or more Angels.

Whenever Gabriel's Horn enters the battlefield, you may exile target nonland permanent your opponent controls until Gabriel's Horn leaves the battlefield.

: Exile a card from target opponent's graveyard. Angels you control gain Hexproof or Indestructible until end of turn. Activate this ability only once per turn as sorcery.


Challenge: A Double-Face card that is a creature during your turn and something different during your opponent's turn.

May 1, 2017 10:19 a.m.

zephramtripp says... #48

Avacyn's Relic

Legendary Artifact

Angel spells you cast cost less to cast.


Make a 5 drop angel that this would curve into well.

May 1, 2017 10:23 a.m.

zephramtripp says... #49

Sniped!

Blazing Fire

Creature - Elemental

Haste, trample, first strike

On your opponent's turn, transform ~.

3/2


Dormant Hearth

Artifact

Whenever your opponent casts a noncreature spell, put a wood counter on ~.

When ~ has three or more wood counter on it, remove all wood counters from ~ and transform ~.


Make a 5 - drop angel with a non combat ability.

May 1, 2017 10:26 a.m.

berryjon says... #50

Angel of Harmony

Creature - Angel
Flying
Auras you control have Hexproof.
: Return target Aura from your graveyard to play attached to target creature.
3/3


Make an Angel in Blue or Green - the only colors that don't have them that I recall - and keep it in the color pie.

May 1, 2017 10:41 a.m.

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