Chandra, Fiery Fury

Custom Cards forum

Posted on Nov. 30, 2015, 5:14 p.m. by Ledfeelcrank

Chandra, Fiery Fury

Planeswalker - Chandra

+2 Chandra, Fiery Fury, deals 3 damage divided as you choose to 1, 2, or 3 target creatures and or players. Creatures dealt damage this way can't attack you or a planeswalker you control next turn.

-3 Target land becomes a mountain. (This effect lasts indefinitely.)

-7 Discard your hand and draw seven cards.

5


A combination of Wheel of Fortune, Lightning Bolt / Inferno Titan, and Blood Moon esque abilities. She can protect herself from up to 3 creatures, and adds another wheel effect with bonus upside of you only to give red some more card-draw for EDH. I've only really thought of this in terms of helping red come up to par in EDH.

Potentially the bolted creatures could only be restricted from attacking planeswalkers you control - could be more in red's flavour to allow combat to generally go on.


EDIT

Chandra, Fiery Fury

Planeswalker - Chandra

+1 Chandra, Fiery Fury, deals 3 damage divided as you choose to 1, 2, or 3 target creatures and or players.

-2 Put two 2/2 red phoenix tokens with flying onto the battlefield.

-7 Chandra, Fiery Fury deals 5 damage to target player. That player gets an emblem with "You cannot gain life or prevent damage. At the beginning of your end step, this emblem deals 2 damage to you."

4

TheRedMage says... #2

Planeswalkers tend to have not just a color but also a "thing" they care about. When designing a planeswalker card for an existing character, it's usually a good idea to keep in mind what that character is about.

  • Chandra is the "direct damage and burn spells" planeswalker. Your +2 ability is in flavor for her (or at least, the damage part is), although I would argue that it's extremely strong and would not allow any plainswalker that costs less than 7 mana to have an ability that powerful. I have a problem with the "can't attack" bit though, as preventing creatures from attacking just is not a red ability (it's a white ability).
  • Koth of the Hammer is the "mountains matter" guy. Your -3 ability seems more in flavor for him. It's also probably on the underpowered side - I would make it target only nonbasics and make it into a -2.
  • There is a lot more freedom in designing the ultimate, but what you have pertains to an area of red that seems closer to what, say Tibalt, the Fiend-Blooded or Daretti, Scrap Savant are doing. Howeve, as I said, there's more freedom in who gets which ultimate.

Basically what I am trying to say is - this is not really a Chandra. Cool design though.

November 30, 2015 5:25 p.m.

MagicalHacker says... #3

Woah, no planeswalker prevents three creatures from dealing damage to itself (besides Jace, Architect of Thought), so tone that first ability down! I'd make it "+1: ~ deals 2 damage to target creature or player. That creature can't attack until your next turn."

The ultimate should be more game-changing than an effect we already have for 5 mana. I could see an emblem that lets you do it repeatedly, maybe something like "At the beginning of your end step, you may discard your hand. If you do, draw seven cards at the beginning of the next upkeep."

November 30, 2015 5:25 p.m.

CrookedRobot says... #4

I feel like this should be 3RR instead, however that might make it too easy to cast for what it does. As it stands, I would probably not play this with such a color-intensive mana cost. Barring that, the starting loyalty should probably be dropped to 4, as being able to Blood Moon twice in 3 turns is broken as hell. Otherwise, I like this idea, and I feel that she is better than most of the Chandras we have gotten over the years.

November 30, 2015 5:28 p.m.

TheRedMage says... #5

@ M a g i c a l H a c k e r: We don't have that effect for 5 mana. We have the option of having everybody discard their hands and draw seven. This allows you to be the only one that gets a shiny new hand full of gas

November 30, 2015 5:29 p.m.

Epochalyptik says... #6

Any loyalty ability that deals more than 1 damage is rarely a + ability. Your current +2 ability deals 3 damage and you can divide the damage and it applies another effect. You need to scale that back or make it a - ability.

November 30, 2015 5:37 p.m.

Ledfeelcrank says... #7

@TheRedMage I agree she's not totally in Chandra's flavour. I was mostly looking to build a great red planeswalker that would even the field a bit in commander and thought Chandra was sort of the flagship one to go with. But, when as for the design I just went with good red effects altered a bit, plus some good ol' built-in protection. I totally agree it's not usually a red ability but I saw the new Rite of the Raging Storm and thought maybe it could be used for red now.

@ M a g i c a l H a c k e r I think you're right that protecting from three creatures is too much. I may go with +2, bolt, bolted creature can't attack. I feel like Chandra should have lightning bolt as an ability if Ugin does - I know he costs 7 but Chandra is much more color intensive is what I was hoping would offset the high power level? Maybe it's still not enough though?

November 30, 2015 5:42 p.m.

TheRedMage says... #8

Ugin costs 8. Also, it doesn't matter how expensive it is - preventing creatures from attacking is just not a thing that red is capable of doing.

November 30, 2015 5:56 p.m.

Ledfeelcrank says... #9

@TheRedMage You're right. I was looking for a way for Chandra to be able to protect herself somewhat. Do you have any suggestion for a red/Chandra flavoured way I could do that?Thanks for the input!

November 30, 2015 6:10 p.m.

MagicalHacker says... #10

What about +1: Wrack with Madness? It'd make this whole walker feel more tibalty too. Plus I wanna see Blightsteel Colossus kill itself.

November 30, 2015 6:11 p.m.

Ledfeelcrank says... #11

@ M a g i c a l H a c k e r Yeah that could be good! What about pumping out a legendary phoenix token? Something along the lines of:

-3: Put flying, legendary 1/1 red Phoenix token with haste onto the battlefield named "Fiery Phoenix". It has "If ~ would be put into a graveyard, you may sacrifice it. If you do, put a legendary 0/1 red Phoenix token named "~ Ashes" with "At the beginning of your upkeep sacrifice '~ Ashes' and put 'Fiery Phoenix' onto the the battlefield.'

Chandra has her own phoenix, it rebirths itself if you don't exile it or kill it's ashes, it can block for her but doesn't do much damage on it's own. What do you think, on flavour, too powerful?

November 30, 2015 6:33 p.m.

I'm not quite sure why you would need to sacrifice it if it's going to die anyway. Also, tokens cease to exist once they change zones, so you can't recur a token. Ashes's ability would need to define the properties of the Phoenix token all over again.

November 30, 2015 6:45 p.m.

MagicalHacker says... #13

That seems too complicated to put as a loyalty ability, but it'd be an interesting design for a legendary Phoenix.

November 30, 2015 7:13 p.m.

Also that.

Keep in mind that a loyalty ability should be three lines max.

November 30, 2015 7:25 p.m.

This discussion has been closed