Cult of the Overmother

Custom Cards forum

Posted on Nov. 1, 2015, 11:02 p.m. by CuteSnail

So in Future sight, there was a card that grabbed my attention, that card is Witch's Mist. If you read the flavor text the Overmother is mentioned.

So with my love of witches I've decided to dedicate my time and try to design a few if the cards around her.

So far I only have the Overmother herself.

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I'll get some feedback on her and alter the cards accordingly.

I plan to have all the witches have a Sac: put a -1/-1 counter on target creature. Naturally some will have mana costs attached depending on rarity.

another witch seems a tad strenuous

November 1, 2015 11:08 p.m.

CuteSnail says... #3

I know, I figured I'd be making a bunch of witches and was worried about just sacrificing a creature would enable the undying shenanigans a little too easily.

November 1, 2015 11:09 p.m.

maybe a human creature?

November 1, 2015 11:10 p.m.

CuteSnail says... #5

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My second cultist.

November 1, 2015 11:37 p.m.

SaniTheCat says... #6

I do kind of agree with derpling a little bit that it should be "sac a human", because it would make her more playable. But it's ultimately up to you.

i would also make her either five color or at least dual color to match the other over beings.

November 1, 2015 11:55 p.m.

CuteSnail says... #7

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Praise be the Overmother. Here you can see her gelatinous hands.

November 1, 2015 11:58 p.m.

CuteSnail says... #8

What other overbeing? Other than Overbeing of Myth?

November 2, 2015 midnight

SaniTheCat says... #9

There are creatures like over ring in other colors, but I didn't realize they had different names so sorry...

November 2, 2015 12:05 a.m.

CuteSnail says... #10

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Finally our common cultist.

November 2, 2015 12:33 a.m.

TOO GOODDDDDDD IMHOOOOOO

IDK, but it'd be really good. anything that is unlimited is.

November 2, 2015 12:42 a.m.

CuteSnail says... #12

DERPLINGSUPREME which one is op? I assume the mythic.

November 2, 2015 12:49 a.m.

CuteSnail says... #13

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Think I fixed Isadora.

November 2, 2015 12:50 a.m.

CuteSnail says... #14

I just realized that the witches are good. They can set Isadora to undie again.

November 2, 2015 1:08 a.m.

SaniTheCat says... #15

Did you not mean to create them that way????

November 2, 2015 1:18 a.m.

CuteSnail says... #16

Nope. I just wanted the sacrifice effect because it created a possible connection to the skin witches in Lilliana's lore.

November 2, 2015 1:22 a.m.

JohnnyBaggins says... #17

On a different note, I was not aware that there's no Magic card right now that actually has the type Witch. The more you know...

November 2, 2015 2:48 a.m. Edited.

CuteSnail says... #18

I know! D: its so sad.

November 2, 2015 2:53 a.m.

-Logician says... #19

In magic history, witches have been referred to as creature type Wizard, Shaman, Cleric, and Spellshaper mostly. There are no cards of creature type "Witch," unfortunately.

For some minor details regarding your other cards...

  • Witch of the Mist: The first ability does not resemble the card you mentioned in your OP (Witch's Mist) because it refers to a creature that "dealt damage," not a creature that "was dealt damage." I'm unsure if that was intentional. Also, when you reference a number of counters greater than one to place on an object, you must define the amount of counters using the word that describes the number, in this case "two." This is opposed to using the actually numerical number "2."
  • Overmother Ascended: It's not customary to not capitalize the word "Ascended" in this creature's name, and this would mean you would have to change the card name written in the rules text to also capitalize the word "Ascended." Also, it's customary to use a comma after "enters the battlefield." See Contagion Engine for reference of that comma. The keyword Morbid should have a dash after it. See Tragic Slip for reference.
  • Overmother Cultist: Proper wording for the first line should read, "A deck may have any number of cards named Overmother Cultist." This is convenient because you don't have to make the name of the card plural, which is something that WotC always avoids. The second line after the keyword Morbid should read, "At the beginning of each end step, if a creature with a -1/-1 counter on it died this turn, you gain 1 life." Notice that I reference the beginning of each end step instead of the end of each turn, which is customary because it smoothens the order of events given the timing in which players receive priority and when the cleanup step happens. If an ability triggers when a turn ends rather than at the beginning of the end step, then that ability wouldn't even be allowed to hit the stack until the next player's upkeep when a player finally receives priority. As well, in doing so, I also revised the if-statement as needed, and defined which player gains 1 life. Simply saying "gain 1 life" isn't sufficient. A player must be defined. In this case, you.
November 2, 2015 6:27 p.m.

This discussion has been closed