Cycle of choose cards

Custom Cards forum

Posted on May 10, 2016, 6:44 p.m. by Bobbbyyy

2UR

Alchemists orders

Instant

Choose one of:

  • Counter target non instant spell.

  • Deal 3 damage to target creature.

And one of:

  • Counter target instant spell

  • Deal 3 damage to target player.

UG

Biomancer's orders

Instant

Choose one of:

  • Target creature gets +3/+3 until end of turn.

  • Draw a card

Then one of:

  • Target non attacking creature gets +3/+3 until end of turn.

  • Draw a card then discard a card

1GB

Gravetender's orders

Instant

Choose one of:

  • Exile up to three creature cards from your graveyard, target player draws that many cards an loses that much life.

  • Target creature gets -X/-X where X is the number of creature cards in all graveyards.

And one of:

  • Exile target creature card form your graveyard return target creature or land card from your graveyard to your hand

  • Target creature gets +X/+X where X is the number of creature cards in your graveyard.

2BW

Clerics orders

Instant

Choose one of:

  • Choose a target creature. The next time that creature would deal combat damage to you prevent that damage and exile that creature.

  • Target creature gains death death-touch and protection from colour of your choice until end of turn.

And one of:

  • Choose a target creature. The next time that creature would deal combat damage to you prevent that damage and its controller loses that much life.

  • Target creature gains lifelink and first-strike until end of turn.

WR

Purifiers orders

Instant

Choose one of:

  • Deal 3 damage to target creature.

  • Exile target artifact or enchantment.

And one of

  • Target instant or sorcery spell gains lifelink.

  • Exile target artifact or enchantment, then at the beginning of each end step if you have 18 or less life return it to the battlefield.

Thoughts?

aholder7 says... #2

alchemist: feels on point for colors. i think the cost is fine. at 3 it might be two good.

shaman: i think the name sounds too RG not enough UG. maybe something like biomancer? also this is a 2 mana instant. and it can probably be used to draw 2 cards without much difficulty (any green creature should pretty much satisfy conditional draw). I like that you made it so you can't make this a 2 mana +6/+6 boost, that would be two good. i would maybe suggest adjusting so that you can't just draw 2 cards. maybe the first condition is a loot effect (draw discard).

Gravetender: HOLY SHIZBIZLYDIZZLE!!!! NOOOOOOOOOOOOOO!!!!11!!1!!1!that first option is NOOO. i'll just play a GB deck that drops a few creatures in naturally and get a 3 mana burn 5-7 spell. even if they do get the draw thats way to much damage, especially since you get another effect on top of that. maybe make it an exile graveyard style effect like a Scavenging Ooze type ability.

id suggest that the card be something likefirst set

  • discard a creature card, then return a creature card from your graveyard to your hand

  • Target player draws two card and loses 2 life

second set

  • exile 2 creature cards from a grave, put 2 +1/+1 counters on target creature.

  • put the top 3 cards of your library into your graveyard, target creature gets +X/+X where X is the number of creature cards in your graveyard.

cleric: you could drop this down to a 3 drop and it would still be fine. ability 1 seems fine for this card. ability 2 seems a bit off. first strike is only kind of a white thing. its mostly red. either way this ability seems a bit strong since it now basically reads destroy target attacking creature (which would make it pretty much better in every way to the first ability), 3rd ability seems fine in an incredibly situational kind of way. fourth is really underpowered for the cards cost.

id sayfirst set

  • Keep the same

  • Target creature gains protection from the color of your choice

second set

  • Target opponent loses 3 life, gain 3 life

  • Target creature gains death touch and lifelink

this is a bit different than the direction you took it, but its another option.

purifier: good except for the last ability. maybe change it to target creature gets +1/+1 first strike.

also im sure im going to get ninja'd because i took so long writing this up.

May 10, 2016 7:47 p.m.

Bobbbyyy says... #3

aholder7 thank you for the feed back. The idea is to have two powerful options then two lesser similar abilities. Alchemists orders is in this sense the ideal template.

I have edited the above cards with your feedback in mind.

May 10, 2016 11:51 p.m.

I totally disagree on the cleric one. Four mana to give a creature first strike, AND deathtouch, AND lifeline, AND pro-chosen color? Waaaaay too much.

Also, both choices in the first set lead to the same result- your opponent loses a creature. Better to put the deathtouch/protection and the lifelink/first strike one the same choice. Then put the two prevent damage options on the same choice, but have one gain you life and the other lose your opponent life.

May 11, 2016 12:21 a.m.

This discussion has been closed