Deck thinning lands?

Custom Cards forum

Posted on March 30, 2015, 7:28 p.m. by MindEcho

Okay, so all of the fetch lands are amazing for so many reasons: two land drops in one turn, search for one of two different land cards, the land does not come into play tapped, and when you search you take an additional land out of your deck which leads to better draws later in the game.

This concept has been so widely acknowledged that many mono decks will run 4 of pain/fetch lands just for the deck thinning...

Would a card that read:

"Tap, Sacrifice:search your library for a Forest card and put it into play."

Be too OP?

alexthegreat38 says... #2

In any format with shocklands they'll be just as OP as fetchlands. Maybe make it say "basic Forest?"

March 30, 2015 7:30 p.m.

Um... I really don't see the difference between this and say Misty Rainforest, except that misty rainforest is pretty much strictly better. One life makes pretty much 0 difference unless you're suicidal.

March 30, 2015 7:31 p.m.

MindEcho says... #4

Oh, yeah! That would work. Would it be a rare still?

March 30, 2015 7:32 p.m.

MindEcho says... #5

I guess really what I am asking is would it be fair to give up the ability to choose between two different colors, in exchange for not having to pay the life?

March 30, 2015 7:33 p.m.

MindEcho One life makes strictly no difference. I'm inclined to believe that if it said 2 life, people would still play it.

March 30, 2015 7:35 p.m.

CharlesMandore says... #7

Too OP? Certainly not, just slightly under fetches, but they don't serve much a purpose other than thinning a deck. It would just be odd.

March 30, 2015 7:35 p.m.

tclaw12 says... #8

Would it be Basic forest, or just Forest? If it is basic forest, you probably just play Evolving Wilds/Fetchlands.

March 30, 2015 7:35 p.m.

Epochalyptik says... #9

Pain lands (Shivan Reef) are completely different from fetch lands (Scalding Tarn) and don't think the deck at all.

The thing about deck thinning is that it doesn't add up very quickly. There's a statistical advantage, sure, but you'd need to play several fetchlands over a few turns in order to see real benefit, and the game will probably end in a turn or two after that.

That said, most decks will still play the bicolored fetches purely because they allow a splash for another color using only one or two off lands. Unless the deck absolutely doesn't play more than one color, the land you propose wouldn't see much play. Also, there probably don't need to be more fetches for a while.

March 30, 2015 7:40 p.m.

LoneCrusader says... #10

Is this what your general idea is supposed to be?

March 30, 2015 11:31 p.m.

LoneCrusader says... #11

Except add the sacrifice bit, oops!

March 30, 2015 11:32 p.m.

MagicalHacker says... #12

I am still holding hope that they'll make these nerf'd fetchlands at uncommon rarity, lessening the entry price for modern players. But we'll see.

March 31, 2015 2:05 p.m.

DBCooper says... #13

I like the idea. seeing mono deck run fetchlands is kinda weird, but unless you have these pull 'basic forest' cards, they'll be OP in modern or legacy.

cool idea though, man.

March 31, 2015 11:04 p.m.

This discussion has been closed