Dredged Card #10 - April 18, 2016

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Posted on April 18, 2016, 9:06 p.m. by zephramtripp

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So I found some cards I made a while back. I'm trying to get some feedback on them. Here is the tenth:

Growth Chasm

Enchantment

Whenever a creature enters the battlefield, flip a coin. If you win the flip, put two +1/+1 counters on that creature. Otherwise, destroy that creature.

JA14732 says... #2

Randomness really isn't in green and black, mostly red and occasionally blue.

April 18, 2016 9:54 p.m.

Make it sacrifice, not destroy- then it's more in tune with /, and prevents abuse of indestructibility.

April 18, 2016 10:21 p.m.

I think this is kinda silly. I think destroy is too much, maybe put 3 or 4 -1/-1 counters instead, especially b/c then it would have some duality to it.

April 18, 2016 11:18 p.m.

This discussion has been closed