Dredged Card #11-15 - April 19, 2016
Custom Cards forum
Posted on April 19, 2016, 9:35 a.m. by zephramtripp
Previous: #1 #2 #3 #4 #5 #6 #7 #8 #9 #10
So I found some cards I made a while back. I'm trying to get some feedback on them. Here is a cycle, comprising #11-15:
Magus of the Stoneforge
Creature - Human Spellshaper
, , Discard a card: Put a 1/2 white Kor Artificer creature token with "When this creature enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library." And ", : Put an equipment card from your hand onto the battlefield." onto the battlefield.
2/2
Magus of Secrets
Creature - Human Spellshaper
, , Discard a card: Put a 3/2 blue Human Insect creature token with flying onto the battlefield.
2/2
Magus of the Confidant
Creature - Human Spellshaper
, , Discard a card: Put a 2/1 black Human Wizard creature token with "At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost." onto the battlefield.
2/2
Magus of the Guide
Creature - Human Spellshaper
, , Discard a card: Put a 2/2 Goblin Scout creature token with haste and "Whenever this creature attacks, defending player reveals the top card of his or her library. If its a land card, they put it into his or her hand." onto the battlefield.
2/2
Magus of the Goyf
Creature - Human Spellshaper
, , Discard a card: Put a */*+1 green Goyf creature token with "This creatures power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1." onto the battlefield.
2/2
Edited to criticism
Magus of the guide, makes a creature with haste, but requires it to tap. Why would I spend more mana to make a 2/2 with a drawback?
April 19, 2016 10:41 a.m.
amazingdan says... #4
They would be played to hell in Commander and Standard(and they would be insane in draft), but they're just a bit too slow for Modern and the like. I think with a bit of tweaking they could be Eternal playable, but I'm not sure how.
April 19, 2016 11:25 a.m.
DERPLINGSUPREME says... #5
these are kinda insane.
I dont think they'd be played too much, but thinking of getting a 3/2 flier every turn or getting another equipment every turn, even in commander, is ridiculous.
April 19, 2016 11:45 a.m.
lemmingllama says... #6
These are pretty insane. EDH all stars, and getting one of these basically means you win during draft.
April 19, 2016 1:37 p.m.
RegisteredDecksOffender says... #7
I am on board with what most are saying. These would be OP in EDH for sure..
And at the risk of sounding douchey, I really dislike these card designs because they are carbon copies of popular and powerful cards with another ability and a few more mana slapped on their CMCs.
:/
April 19, 2016 2:12 p.m.
TheFoilAjani says... #8
TheBoraxKid If you aren't aware (and I wouldn't blame you), these designs are references to the Future Sight cycle of the Magi. They were all old, powerful cards that slapped onto creatures (i.e. Magus of the Moat, Magus of the Vineyard, Magus of the Disk, Magus of the Coffers, Magus of the Jar, etc). Hope this helps a bit.
April 27, 2016 3 p.m.
iBleedPunk says... #9
If these were real cards that Goyf magus would definitely be in my Trostani, Selesnya's Voice EDH
Boza says... #2
They are all bad and would not be played in any deck. Tarmogoyf, Delver of Secrets Flip, Goblin Guide, Stoneforge Mystic and Dark Confidant are good in constructed non-singleton formats because they are efficiently costed.
When you attach them to a 3 mana 2/2 that you have to pay extra to get the actual 1 or 2 mana they represent, they become terrible.
Also, the Magus cycle of cards are creatures that have abilities of Non-creature cards, so these aren't really Magus by definition.
April 19, 2016 9:40 a.m.