Dredged Card #5 - April 13, 2016

Custom Cards forum

Posted on April 13, 2016, 4:54 p.m. by zephramtripp

So I found some cards I made a while back. I'm trying to get some feedback on them. Here's the fifth:

Belated Journey

Enchantment

Shroud

When ~ enters the battlefield, exile each creature you control and put X growth counters on ~, where X is the number of creatures exiled this way.

On each upkeep, put a growth counter on ~.

Whenever a creature attacks you or a planeswalker you control, sacrifice ~ and return each creature exiled with ~ to the battlefield under your control with X +1/+1 counter on it, where X is the number of growth counters on ~.

*Edited from suggestions

hyperlocke says... #2

That seems very risky. I play Naturalize and you just boardwiped yourself.

Maybe make it two abilities:

"Whenever another player attacks you or a planeswalker you control, sacrifice ~"

"When ~ is put into your graveyard from the battlefield, return each creature..."

April 13, 2016 5 p.m.

alulien says... #3

I think Shroud protects it from Naturalize pretty well. Might just be me though ;)

April 13, 2016 5:02 p.m.

Denial048 says... #4

Something like Creeping Corrosion or Fracturing Gust gets past Shroud.

April 13, 2016 6:38 p.m.

alulien says... #5

I was directly responding to the statement "I play Naturalize and you just boardwiped yourself," not making some blanket assumption that Shroud is an end-all protection. Do you have any actual feedback on the card or are you just here to name things that can destroy enchantments with Shroud?

Actual feedback for OP: if you split the last clause on the card then your opponent has a chance to respond before the counters are placed on your dudes, and I think that's part of the appeal/benefit of the play. You're able to dodge some -X/-X or making it easier to not care about dmg dealing board wipes. You need to make it "Whenever a creature attacks you or a planeswalker you control, you may..." since players don't attack (in this sense) anyone, and I think adding the may in there will allow whoever played it to better choose when to pop it.

I think the only other modification I would make is "At the beginning of your upkeep, put a growth counter on ~." because if it's every upkeep that shit is going to get out of control really quick.

April 13, 2016 6:51 p.m.

zephramtripp says... #6

The main reason it is not a may is because it does trigger every upkeep giving players an incentive to attack you.

April 13, 2016 10:57 p.m.

This discussion has been closed