EDH: Universal Tribal Supplements
Posted on July 15, 2018, 2:45 p.m. by Coward_Token
(Edit: Updates now on (List) Coward_Token's custom cards)
I feel that some tribes are only partially supported. Rather than trying to fix each individual tribe, I've tried to think of some cards that would be good enough for the lesser tribes but not so good that the established ones like Goblins & Merfolk would also benefit. This way, the situation would be remedied for all underdog tribes, both present and future. Hopefully this isn't too misguided; let me know what you think.
Width token makers
The following are meant for tribal cards which would appreciate going wide but have difficulty doing so reliably, e.g.
Thundercloud Shaman
or
Admiral Beckett Brass
(why does Grixis only have one Pirate token maker available?). One concern I have with these is that they could be problematic with some cards, e.g.
Reaper King
,
Soulcatchers' Aerie
and
Gilt-Leaf Archdruid
.
Obelisk of Creation Show
Artifact
As Obelisk of Creation enters the battlefield, choose a color and a creature type.
: Add .
, : Create a tapped 1/1 creature token of the chosen color and type.
Comment: Derived from
Volrath's Laboratory
(which I feel is underwhelming by contemporary standards). Makes tapped tokens to avoid it becoming a blocker generator and to make it less attractive for established tribes - could also make it only work at Sorcery speed to e.g. avoid it being used for Rally triggers. I feel 2 is a good number here since you lose out on tapping it for mana. (Tap-based token making abilities seem to typically cost 3 mana)
Genesis Blade Show
Artifact - Equipment
As Genesis Blade enters the battlefield, choose a creature type and a color.
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a 1/1 creature token of the chosen color and type.
Equip
Comment: Compare e.g.
Captain's Claws
&
Sword of Body and Mind
.
Artificial Sire Show
Artifact Creature - Construct
1/2
As Artificial Sire enters the battlefield, choose a creature type.
Artificial Sire is the chosen type in addition to its other types.
Whenever Artificial Sire deals combat damage to a player, create a 1/1 colorless artifact creature token of the chosen type.
Comment: Derived from
Adaptive Automaton
&
Metallic Mimic
.
Height cards
These are meant to help tribes who suffer from having few cards to choose from within singleton limitations, giving them some extra fatties.
Familiar Likeness Show
Artifact
As Familiar Likeness enters the battlefield, choose a creature type.
: Add .
, : Choose a creature you control of the chosen type. Create a X/Y colorless creature token of the chosen type, where X is the chosen creature’s base power and Y is the chosen creature’s base toughness.
Comment: Derived from
Riptide Replicator
(which I also feel is underwhelming by contemporary standards). Height version of Obelisk of Creation. The second ability is not targeted in order for it to be available to Illusion tribal as well.
Could be used with Marit Lange to make 20/20 tokens (without flying or indestructible), but if you got her out and are playing Avatar tribal then I think you deserve it. Could base on current power/toughness, but I didn't want to deal with people abusing temporary bonuses from e.g.
Hatred
. This does cause e.g. Hydras to suffer though.
Kindred Colossus Show
Artifact Creature
0/0
Trample
As Kindred Colossus enters the battlefield, choose a creature type.
Kindred Colossus is the chosen type in addition to its other types.
Kindred Colossus enters the battlefield with X +1/+1 counters on it, where X is the total base power of each other creature you control of the chosen type.
If Kindred Colossus would be put into a graveyard from anywhere, reveal Kindred Colossus and shuffle it into its owner’s library instead.
A walking monument to a people’s glory.
Comment: Derived from e.g.
Blightsteel Colossus
&
Metalwork Colossus
. Not a Golem since that is a supported tribe. Again, could be plain total power to accommodate e.g. Hydras.
Misc. cards
Seal of Unity Show
Artifact
As Seal of Unity enters the battlefield, choose two different creature types.
Creatures you control of either of the chosen types are both in addition to their other types
Comment: Meant for some linked tribes, e.g: Knights & Soldiers and Werewolves & Wolves. Dunno if the CMC is too low compared to e.g.
Conspiracy
and
Xenograft
. Also, could be problematic with e.g.
Xathrid Necromancer
.
Representative's Ring Show
Artifact
As Representative’s Ring enters the battlefield, choose a creature type.
, , tap an untapped creature you control of the chosen type: Draw a card. Activate this ability only if you control at least three more creatures of the chosen type than any other player.
Comment: Meant to be more reliable for less popular tribes. Dunno if it's too strong right now.
Tribal Mantle Show
Artifact - Equipment
Equipped creature has “: Add two mana of any one color. Spend this mana only to cast a spell that shares a creature type with this permanent or to activate abilities of creatures that share a creature type with this permanent.”
Equip
Comment: Derived from
Paradise Mantle
, obviously.
Vesuvan Braclet Show
Artifact - Equipment
As Vesuvan Braclet enters the battlefield, choose a creature type.
Equipped creature gets +0/+1 and is the chosen type.
Equip
Comment: Derived from
Runed Stalactite
. Unexciting, but like Seal of Unity it's meant to help splice creatures into your tribe without resorting to e.g.
Arcane Adaptation
.
(new) Volrath's Implant Show
Artifact - Equipment
As Volrath's Implant enters the battlefield, choose a creature type.
Whenever Volrath's Implant becomes attached to a creature, change the text of that creature by replacing all instances of one creature type with the chosen type.
Whenever Volrath's Implant becomes unattached from a permanent, its controller sacrifices it.
Equip
Comment: Inspired by DragonMaus (see below) and derived from Vesuvan Braclet,
New Blood
,
Captain's Hook
and
Grafted Wargear
. The triggered sac ability was mostly included because I didn't know how I could revert the text change otherwise; it's a bit more throughout than Grafted Wargear's since it still works if someone else takes control of the creature, provided they don't also have
Sigarda, Host of Herons
. In that case the creature will still keep its altered text until it e.g. changes zones.
DragonMaus says... #2
I feel your pain. Back when I was just beginning to work out the details of my hydra tribal deck, I was disgusted by how little good tribal support hydras have. This led me to create the following monstrosity:
Phyrexian Imprinter Show
Artifact
As Phyrexian Imprinter enters the battlefield, choose a creature type.
Change the text of cards you own that aren't on the battlefield and spells and permanents you control by replacing all instances of one creature type with the chosen type.
Probably rather rough, and definitely overpowered, but I think it demonstrates my frustration at the time quite nicely.
July 15, 2018 3:31 p.m.