Emperion Cycle

Custom Cards forum

Posted on May 20, 2015, 12:42 p.m. by Kryzis

Based off of Platinum Emperion- I'm trying to make a Titan-esque cycle.

Argentum Emperion 6

Artifact Creature - Golem

Mythic Rare

If you would draw a card, instead you may draw up to three cards.

8/8

Aurate Emperion 6

Artifact Creature - Golem

Mythic Rare

At the beginning of your upkeep return target permanent from your graveyard to the battlefield.

8/8

Ferrouc Emperion 6

Artifact Creature - Golem

Mythic Rate

Tap an untapped land you control: Destroy target land.

8/8

Mortem Emperion 6

Artifact Creature - Golem

Mythic Rate

Whenever a non-token creature an opponent controls dies, return it to the battlefield under your control at the beginning of the next end step.

8/8

Maragdos Emperion 6

Artifact Creature - Golem

Mythic Rate

If a source would add mana to your mana pool, add twice that much mana instead.

You may spend mana as though it were mana of any color.

8/8

MollyMab says... #2

These don't really feel like Emperions.

The blue one is OP. The red one is OP.

May 20, 2015 1:03 p.m.

Well um... I'll comment on them later, but red is pretty damn good.

May 20, 2015 1:17 p.m.

Sparda1127 says... #4

Yeah, I agree that these don't follow the example that Platinum Emperion set. Instead of having weird abilities like the ones you've listed, they should be subtle yet game changing rule modifiers. Things that are more like Platinum's.


I could definitely see Argentum Emperion being:

Argentum Emperion 6

Artifact Creature - Golem

Mythic Rare

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

8/8


Or Aurate:

Aurate Emperion 6

Artifact Creature - Golem

Mythic Rare

Creatures you control have protection from the color of your choice. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)

8/8

May 20, 2015 1:24 p.m.

MSU_Iced_Z says... #5

Argentum Emperion 6

Artifact Creature - Golem

Mythic Rare

The number of cards in your hand can't change. (As Argentum Emperion enters the battlefield, put X card counters on it. When you have more than X cards in hand, discard a card. When you have less than X cards in hand, draw a card.)

8/8


Maragdos Emperion 6

Artifact Creature - Golem

Mythic Rate

The number of creatures you control can't change. (When a creature enters the battlefield under your control, sacrifice a creature. When a creature you control leaves the battlefield, put a 1/1 colorless Myr creature token onto the battlefield under your control.)

8/8

May 20, 2015 1:50 p.m.

TehCoopeh says... #6

That red one is so broken.

May 20, 2015 2:10 p.m.

Ya know, it's sort of funny that you're making a cycle of cards around a card that's sort of already in a cycle XD

Anyways, let's go! For the blue one, I would replace the ability so that you can only do the replacement effect during your upkeep, and possibly bring it down to two cards. The white one is nice, very good but there's better, so I probably wouldn't change that. Red one is pretty broken, maybe make it more around 4 lands or something like that... Black is fine and green is nice, like that second ability.

...and that's if you want to keep the design of the cards. But as the above comments say, the Platinum cards (Platinum Emperion, Platinum Angel) are cards that revolve around being at a standstill. In that spirit, here are some ideas to go by. Blue one "players can't draw cards", white one "permanents can't leave the battlefield. If they were to, tap them instead", red one "players can't tap lands for mana", black one "players can't cast creature spells", green one would be around the same. Just throwing out ideas, so feel free to ignore them, and choose whichever path you want. Enjoy!

May 20, 2015 2:52 p.m.

This discussion has been closed