green/red counters but not really?
Custom Cards forum
Posted on Feb. 9, 2016, 6:54 p.m. by DERPLINGSUPREME
spellslice behemoth-
creature- beast
trample
whenever spellslice behemoth deals damage, you may counter target spell unless that spell's controller pays .
6/5
DERPLINGSUPREME says... #4
in case you'er confused, it might help to say that, yes, I worded this correctly.
February 9, 2016 7:03 p.m.
Domori_Mogenstern says... #5
I see. So if you put an enchantment like, say, Fire Whip, on this, you could tap and trigger the ability in response to something being cast.
February 9, 2016 7:12 p.m.
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Why would you even what is this so off color clunky thing?
February 9, 2016 7:13 p.m. Edited.
How does this work? Only way I see is if you enchant him with something like Fire Whip.
February 9, 2016 7:15 p.m.
It also seems a bit OP considering the only way to counter it is to Stifle it.
February 9, 2016 7:16 p.m.
amazingdan says... #10
I think a fight mechanic would make his ability a lot more relevant. Something like ", tap: ~ deals damage equal to its power to target player" or "
, tap: ~ fights target creature".
Couple other things:
If this guy had haste, flash, and/or can't be countered, it would make a lot more sense flavorwise and relevance. You could also add that he can only activate his abilities when an opponent has a spell or ability on the stack, although that sounds more Simic or Azorius.
February 9, 2016 7:19 p.m.
DERPLINGSUPREME says... #11
@amazingdan you're actually helping instead of saying how weird it is! woo!
I dunno, I'm not sure if giving it a fight mechanic would be over powered or not, especially considering it'd basically be a reusable counter without the loss of any cards whatsoever.
I like the idea of the whole Fire Whip thing more...
IDk, this was just a thing I thought of.
February 9, 2016 7:31 p.m.
DERPLINGSUPREME Just give it : Spellslice Behemoth deals 1 damage to each player.
February 9, 2016 7:35 p.m.
The fight mechanic would turn this thing into an engine that generates value AND protects itself. Careful about designing cards like that.
February 9, 2016 7:36 p.m.
...This isn't even a Red/Green card...this is more a Green/Blue one.
February 9, 2016 7:47 p.m.
Domori_Mogenstern says... #16
DrFunk27 that ability seems way too broken. I think changing that to making it fight one creature, maybe two creatures, would be better.
February 9, 2016 8:12 p.m.
February 9, 2016 8:17 p.m.
FAMOUSWATERMELON says... #18
Wut
This is fun, actually. Though I do think it should either be legendary or have an implanted ability. Or both.
February 9, 2016 8:22 p.m.
Domori_Mogenstern says... #19
DrFunk27 that's a bit more balanced but still worthy of a legendary creature.
February 9, 2016 8:37 p.m.
Domori_Mogenstern says... #20
I just realized you added in deathtouch too. That makes it insanely good.
February 9, 2016 8:39 p.m.
omnipotato says... #21
Spellslice Behemoth
Spellslice Behemoth can't attack.
Whenever Spellslice Behemoth deals damage to a creature, counter target spell unless its controller pays
,
: Spellslice Behemoth deals 2 damage to each creature without flying
4/4
The way I want this to work (I'm not sure if it does) is if there are 4 creatures on the battlefield, counter target spell unless controller pays (or counter 4 spells unless controller pays
for each, etc)
Arvail says... #2
February 9, 2016 6:55 p.m.