Heh silly little idea

Custom Cards forum

Posted on Feb. 25, 2015, 6:04 p.m. by MagicalHacker

this is gross, amirite?


Reality Gem

Artifact

Spells can't be countered except by spells cast by paying more than 2 mana.


I couldn't think of any format where control has a hard time staying on top, except standard, but standard control decks don't necessarily need counters, or maybe I'm just being retarded.

WicKid52 says... #2

I feel like this would be terrible for the game. Mana Drain, Force of Will, both would almost instantly crash in value. Control would be almost completely dead.

Wizards of the Coast, I hope you print this thing.

February 25, 2015 6:11 p.m.

TurboFagoot says... #3

"I couldn't think of any format where control has a hard time staying on top"

Modern? Legacy? Vintage?

Also, this card isn't very good. Options like Boseiju and Cavern of Souls exist, and those see marginal play at best. This card needs to cantrip or something to be worth it.

February 25, 2015 6:14 p.m.

blackmarker90 says... #4

It should be:

: Counter target spell targeting a spell you control. That spells controller draws a card.

February 25, 2015 6:20 p.m.

ibanner56 says... #5

@TurboFagoot,

I'm pretty sure those two don't see as much play because they aren't a hard prevention on countermagic.

This might be balanced if it added a cost to the spell, sort of like a trinisphere for spells targeting spells you control.

February 25, 2015 6:52 p.m.

Caes says... #6

Psh, all control decks have to do is start running 4x Trinisphere and all their counterspells would be fine.

February 25, 2015 6:53 p.m.

MagicalHacker says... #7

EDIT: What am I saying, WotC only makes restrictionless counterspells at 3+ for standard format, so this should be fine for standard. I think.

WicKid52, Lol my thoughts exactly. It would definitely change the way the game is played, but I think in a positive direction.

TurboFagoot, It was my understanding that control decks of those formats are doing very well with such a large pool available to them. And if this card is garbage, I'm totally fine with that. I may add "Sacrifice ~: Draw a card."

blackmarker90, That is an interesting idea, but a bit outside the scope of the card, which is to nerf inexpensive counterspells but leave pricier ones unscathed.

ibanner56, You mean like "Each spell that counters another spell that would cost less than three mana to play costs three mana to play."? I could see adding and ETB draw to that.

Caes, Sorry not following.

February 25, 2015 7:58 p.m.

TurboFagoot says... #8

"It was my understanding that control decks of those formats are doing very well with such a large pool available to them. And if this card is garbage, I'm totally fine with that. I may add "Sacrifice ~: Draw a card.""

Incorrect. No control deck in modern is doing well right now (UWR had moderate success in the past, not so good now)

Legacy really only has Miracles as a control deck. While that deck is good, it's the only control deck in the format.

Vintage has no real control deck either. BUG control used to exist, but isn't really played anymore.

February 25, 2015 8 p.m.

WicKid52 says... #9

MagicalHacker: i think the problem lies in the mana cost. 1 mana is far too little for this powerful of an effect.

TurboFagoot: the thing is, regardless of how many straight control decks there are, most decks in legscy/vintage run Force of Will. This essentially makes that useless.

February 25, 2015 8:26 p.m.

TurboFagoot says... #10

Yeah, but having a Force of Will in the deck doesn't make it a control deck. Not to mention the card itself just seems like a worse Defense Grid.

This card is baaadd

February 25, 2015 8:47 p.m.

WicKid52 says... #11

TurboFagoot: the issue is not that MagicalHacker mentioned that this is good against classic, counterspell control. The issue is that this card is very good against that pillar of legacy and vintage, Force of Will.

February 25, 2015 9:01 p.m.

MagicalHacker says... #12

Wait, so is the consensus on this card that it's OP or UP...?

I can change it depending on what it's power level is, but first I kinda need to know what that power level is...

February 26, 2015 12:52 a.m.

Nomp says... #13

The problem is that it is a hard meta card. It isn't good but it is amazing! Only against control/tempo... but those are some of the best archetypes.

February 26, 2015 5:18 a.m.

MagicalHacker says... #14

Okay, what if I made these changes:


Lurea, Reality Gem

Legendary Artifact

Spells can't be countered except by spells cast by paying more than 2 mana.

When ~ is put into a graveyard from play, if it wasn't sacrificed, draw two cards.

February 26, 2015 10:33 a.m.

MagicalHacker says... #15

Oh idk that looks even more powerful ugh. I'm just trying to give it a purpose in a draft format where there aren't many counters usually.

February 26, 2015 10:35 a.m.

ibanner56 says... #16

What if it cost but drew your opponents a card on resolution?

February 26, 2015 10:46 a.m.

ibanner56 says... #17

And was still legendary.

February 26, 2015 10:46 a.m.

MagicalHacker says... #18

Well, I want it to have a purpose in sealed, you know?

February 26, 2015 1:07 p.m.

DMR says... #19

I'd consider it overpowered, because is there any reason we need to hate out control any more in formats where it is already struggling? Miracles is the only viable control deck in legacy (and maybe Lands, but idk whether you can define that as a control deck or prison), and it represents a very small percentage of the meta. In modern, the closest thing to control nowadays that can actually put up numbers in Scapeshift, and that's a combo deck. And I can't speak for vintage, because that's too much money for me. This card seems to be just a hoser for an archetype you don't like rather than a viable, practical card.

February 26, 2015 1:22 p.m.

This discussion has been closed