A giant mimic that kills you as soon as you touch it or do anything around it. If I'm ever D&D-ing with you, remind me to stay twenty feet away from everything at all times.
I know is the treasure color set right now, but I see this alongside Archelos, Lagoon Mystic in a hard control/stax build. Lock down the battlefield, create and/or copy a few Treasures (Bootleggers' Stash?), and snipe anything that moves.
June 10, 2022 1:26 p.m.
TypicalTimmy says... #4
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"You walk into a dimly lit, damp room. There is an eerie silence, like that of a graveyard about the place. The stench of wet iron fills the air. You see a particularly large treasure chest, along with other crates, barrels and bags. What do you do?"
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"I want to make a search check to see if I find any rats or mice."
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"They are abundant. No checks required."
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"Animal handling to pick one up?"
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"... Okay you succee-"
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"I THROW THE RAT AT THE CHEST TO SEE IF IT IS A MIMIC"
June 10, 2022 2:34 p.m.
TypicalTimmy says... #5
I had considered Jund, but then he would just a less effective Korvold clone. Honestly I am a little burnt out of Jund being the "treasure" color.
June 10, 2022 2:46 p.m.
FormOverFunction says... #6
If we had more space I would add “opponents creatures gain: ‘if this creature deals combat damage to a player who controls Hungrymaw, gain control of target treasure that player controls.’” That way people would be tempted to try to snag a treasure left behind by the mimic’s dining.
June 10, 2022 7:58 p.m.
Squee_Spirit_Guide says... #7
Just stopped by to give this a +1 :)
I like FormOverFunction's idea too! Maybe it could be a separate card to encourage attacking an opponent. Something like:
Cursed Treasure
Artifact
Indestructible
Whenever a creature deals combat damage to you, that creature's controller gains control of an artifact you control.
Sacrifice three trasure tokens: target opponent gains control of Cursed Treasure permanently
I think I used the word 'control' too much, but you get the idea :)
June 10, 2022 8:42 p.m.
TypicalTimmy says... #8
I am thinking of updating to reflect the Mimic better.
Drop the X2 treasures for legendary creatures.
Then, with the freed up space, say you put a +1/+1 counter on him when the target dies. But that feels like maybe then it should be a tap ability? And that makes it hard to balance.
You either get 1 tap and can freely target anything, or as true to a Mimic, can kill as much as you want - if they threaten you.
So I'm not sure. I like the idea of not having it as a tap ability. So that means a +1/+1 counter would be highly pushing it.
June 10, 2022 10:08 p.m.
FormOverFunction says... #9
Maybe creatures blocked by it don’t untap and acquire -1/-1 tokens a-la Giant Oyster as it consumes them?
June 10, 2022 10:20 p.m.
TypicalTimmy says... #10
I'll play around after work tonight and update to what looks best.
June 10, 2022 10:41 p.m.
TypicalTimmy says... #11
Okay how about this
Same cost, 2BBGG
Defender
Devour 1
Whenever Hungrymaw devours a creature, create a treasure token.
Sacrifice three treasures: Destroy target attacking creature and put a +1/+1 counter on Hungrymaw.
0/3
So we drop the deathtouch because it can kill on sight. He gets super big with Devour 1 and even bigger with the activation.
Cleans up a lot of text, too. And we drop the activated ability clause, as well as for Planeswalkers. So now, if something attacks, it dies.
Really nasty control, but at the cost of crippling your own mana reserves.
June 11, 2022 1:05 a.m. Edited.
TypicalTimmy says... #13
Updated on MTG.Design. Should be a few minutes to update here.
TypicalTimmy says... #2
I sort of feel like this would be in a precon, but not the face of the precon. That this would be one of the additional 2 or 3 Legendary Creatures featured in it to help fit a theme.
Still, I think it'd play super fun. Really apply the pressure on the game. You give Hungrymaw here some Hexproof and suddenly everyone is afraid to do anything, lol.
June 10, 2022 2:41 a.m.