I can't stop making custom commanders: pt. 3
Custom Cards forum
Posted on Oct. 31, 2015, 7:29 p.m. by Jay
So, whaddya think of this guy? I'm not sure of the wording on the first ability but I explicitly don't wanna give him indestructible. I want him to FEEL the pain. Also he can still be hit with "destroy" effects. Fair? Op? Blasphemous Act?
I dont wanna prevent it though for flavor reasons. The guy is tryna make himself suffer.
October 31, 2015 7:40 p.m.
Just realized I forgot to update his name on the card text. D'oh.
October 31, 2015 7:41 p.m.
The card I don't think is OP. Sure Blasphemous Act on it is a great combo, but it'll usually only be a 1 time shot. It'll only draw you a single card but you gain 13 life...that's seems no different than having a creature with Lifelink and drawing a card/loot when it hits someone. I think this creature isn't OP at all
I do however think that it should be at least 1/2 because if it had no good way of winning the game. I probably wouldn't use this card as my General.
October 31, 2015 7:58 p.m.
FAMOUSWATERMELON says... #7
I would literally make a deck of this card and every good ritual, tutor, and burn spell. Mardu Storm could actually be a VERY potent thing. Perhaps make it only damage that your opponent deals?
October 31, 2015 11:37 p.m.
1) The flavor would be ruined if he couldn't hurt himself man
2) I actually disagree, I don't think storm would be that great. In 100 card singleton especially. If you want storm there are way better commanders than this. Storm is generally not great in EDH cuz you have to kill 3+ people and being able to draw off of burn spells wouldn't change that IMO. Feel free to prove me wrong but I think the strongest place for it is a Pestilence style build.
October 31, 2015 11:46 p.m.
FAMOUSWATERMELON says... #9
Maybe not in 4 player EDH, but in Duel Commander... Play a mana rock, a ritual, cast this, tutor/play Pestilence, cycle through a bunch of rituals, play Past in Flames, Grapeshot or some other storm card for the win. I'm no Commander specialist, but I can see this consistently going off anywhere from T3 to T6-7. You're right about the flavor though, I totally missed that. Perhaps you draw during your next upkeep, or only draw once, or have some other effect (tokens? Boros Reckoner-type effect? target opponent discards a card?). There are plenty of options, I just feel like it needs a bit of nerfing. Even just draw/discard instead of draw would be enough.
October 31, 2015 11:54 p.m. Edited.
It's entirely possible he's op for duel commander. I've never played it so I can't say. This build is for multiplayer EDH though so I don't think storm is an issue. I can see it potentially being too strong with things like Seismic Assault, however when I think about the fact that he can be killed SO easily and is on the costly side I think it's balanced. If he turns out to just be combo central I don't think he'd last long on board, and after the first cast it's fairly exorbitant.
I appreciate all your input though. I think some sort of nerf is reasonable but I really want some raw card advantage on here. Maybe just gain 1 life draw 1 card? That way you don't get that huge life buffer as well. Overall nerf but keeps the power fairly similar.
November 1, 2015 12:14 a.m.
Indestructibility doesn't mean he cannot hurt himself.
Look at Stuffy Doll.
Basically the same concept, just better wording.
Still deals damage to itself, therefore "hurting itself."
Furthermore, what you wanna say is basically part of Indestructibility's rules text.
702.12b A permanent with indestructible cant be destroyed. Such permanents arent destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
November 1, 2015 1:35 a.m.
Nobilior, he doesn't want to make it indestructible because he wants you to be able to kill him with Murder effects.
The wording on Swans of Bryn Argoll seems like the best way to put it.
November 1, 2015 6:28 a.m.
I know it's kinda nitpicky at this point but I'm trying to avoid preventing the damage for flavor reasons. I am grateful for you guys' help however I don't want streamlining the text to sacrifice flavor, yknow?
Assuming I keep the abilities how they are mechanically, are they worded correctly?
November 1, 2015 9:28 a.m.
Swans of Bryn Argoll would be the best wording then in terms of functionality!
In terms of flavor, I think Indestructibility is still the way to go. Doesn't prevent the damage, still takes the damage, just doesn't ever kill him.
Well, its a bit hard to answer your latest question. What you want doesn't match anything in the game mechanically exactly, so there really is no "correct" wording for it. :/
November 1, 2015 1:13 p.m.
Even though not wanting to prevent damage is what you want to keep the flavor of him taking a lot of damage and living; using the "Prevent all damage that would be deal to..." would still be the only way to make it make sense in the game. If it's indestructible; than it'll still take damage but it'll never die.
November 1, 2015 1:23 p.m.
Well, I'm basically trying to just transplant half of indestructibility onto him. Let me put it this way: if WotC were going to implement this effect on a card, do you think this is how it would look? If this was spoiled tomorrow, although it would be the first time we see that kind of effect do you think it would be close to that?
Sorry for being difficult >.< I'm a flavor nazi
November 1, 2015 1:46 p.m.
I made a series of custom cards designed around all of Peter Mohrbacker's art .
November 1, 2015 4:11 p.m.
Here.
http://imgur.com/a/sevbI
Any link I try to post now has been broken.
November 1, 2015 4:12 p.m.
Here. http://imgur.com/a/sevbI
Links are broken right now.
November 1, 2015 4:13 p.m.
Jay, If you put it that way, than yes. I think that may be the most correct way to say it.
November 1, 2015 5:16 p.m.
You could say something like...
Damage that would reduced (card's name) toughness to less than 1 reduces it to 1 instead.
That is the best work around I can think of while still maintaing WOtC wording.
November 1, 2015 10:52 p.m.
Well, damage doesn't actually reduce toughness so I'm not so sure
November 2, 2015 12:21 a.m.
All angels in magic are female. Otherwise, interesting card. You could run it with Pestilence and Pyrohemia for insane value, Blasphemous Act becomes good too.
November 2, 2015 1:34 a.m.
my angel is male because gender is a social construct and you are oppressing me
nah honestly I just don't care lol they just haven't made any male angels YET
JWiley129 says... #2
I've got a better clause for you.
"Prevent all damage dealt to ~. " and "Whenever damage dealt to ~ is prevented, gain life to the prevented damage and draw a card."
That does close to what you want to do, without it being destroyed.
October 31, 2015 7:38 p.m.