i have weird ideas
Custom Cards forum
Posted on March 8, 2015, 12:12 a.m. by VampireArmy
Maniacal Wager - RB
Instant
As an additional cost to Maniacal Wager flip a coin.
If you win the flip, target attacking creature gains +5/+0 , First Strike , and Deathtouch
If you lose the flip, Maniacal Wager deals 5 damage to you. This damage cannot be prevented.
accelerando11 says... #4
I could just see myself holding 4 of these in hand, casting them all, and losing all of the flips to deal 20 damage to myself...
March 8, 2015 12:16 a.m.
VampireArmy says... #5
I don't even drink. You're spark might have ignited in the jungle bruh but mine ignited in the heat of bloodlust. Haha
March 8, 2015 12:16 a.m.
Unforgivn_II says... #6
I think it needs to give trample as well. Otherwise its just too bad to even be playable. Flipping coins is never good, and when you're wasting card slots on it, it better be damn powerful. Also, the fact that it requires a creature to be on your battlefield (and presumably attacking to get max value) is another knock against it
March 8, 2015 12:18 a.m.
Unforgivn_II says... #8
Gah, didn't see the attacking clause. Well still, my answer doesn't change. In fact, it makes it worse because it is less flexible
March 8, 2015 12:18 a.m.
VampireArmy says... #9
Trample isn't exactly a rakdos thing though. It's not supposed to be that good anyways. Encourages blitzing and insanity. Flavor before use here
March 8, 2015 12:22 a.m.
Unforgivn_II says... #10
Cryptborn Horror? Rakdos the Defiler? Goblin Deathraiders? If I'm ever going to consider playing a card that lets my opponent choose, or is left up to chance, it had better be worth it.
March 8, 2015 12:25 a.m.
VampireArmy says... #11
I suppose so. I was going for more the chaotic rakdos. Replace deathtouch with trample and you basically got a good card
March 8, 2015 12:28 a.m.
VampireArmy says... #13
Sorry meant to say replace first strike. I'm tired lol
March 8, 2015 12:31 a.m.
Unforgivn_II says... #14
Heh, I never said to remove first strike or death touch. Why not all 3? The downside is pretty severe, I don't see why the upside can't be too
March 8, 2015 12:35 a.m.
You don't need it to have "as an additional cost to cast flip a coin" you can just have the card read "Flip a coin, if you win do X, if you lose do Y." Makes it much cleaner.
March 8, 2015 12:52 a.m.
accelerando11 says... #16
Following up on JWiley129's point: it's really a design choice, I guess. Do you want this to be able to be countered before or after the mode is chosen?
As an additional cost, the mode is decided before the spell is resolved, right? So if you were running Grixis, you could just counter the 5 damage if you lose the flip. Likewise, your opponent could counter it knowing that you won the flip.
As part of the resolution, I feel it stays true to what you intended. Something unknown, something random. Sure, someone can still counter it or interact by killing the attacking creature, but they would have possibly wasted a card to prevent you from dealing 5 damage to yourself; or they will have not countered it and have to deal with a +5/+0 whatever-extra-abilities-you-wanted-to-add. I guess removal would still be an option (unless it was power-restrictive removal like Reprisal), but countering would not.
I didn't even think of that when I first looked, but it's definitely something to consider.
klone13 says... #2
I love it lol. GJ VA.
March 8, 2015 12:13 a.m.