Imbue: New-ish mechanic with ally-colored cycle
Custom Cards forum
Posted on Feb. 28, 2015, 7:37 p.m. by 6tennis
A while ago, I made a card with a mechanic called Sacrifice. It was horribly broken, and a lot of people gave me a lot of good suggestions. Taking those suggestions into account, I completely overhauled the mechanic.
Basically, when you cast an Imbue spell, you may pay 3 life. If you do, the spell becomes a bit better.
Now, onto the cycle! These are basically just examples of what an Imbue card would look like. Are they broken? Do they suck? If so, suggestions on how to make them more balanced would be much appreciated.
(Terribly sorry for all the cards having pictures of kittens.)
Hope you all enjoy, tell me what you think!
I see what you mean on card number 1. That makes sense.
You mentioned the third card on the list twice, so I have no idea which one is which.
On card number 5, I like the idea of giving it +5/+5 and indestructible, but there's a slight sense of redundancy with the first card, Divine Protection. You mentioned hexproof being OP with the first card, but I see a potential solution the problem. The card would read
Divine Protection
Creatures you control gain shroud until end of turn.
Imbue - Creatures you control instead gain hexproof until end of turn.
That would leave some design space for Massive Renewal to grant indestructible, which I think fits. What do you think?
February 28, 2015 8 p.m.
DERPLINGSUPREME In that case, here's what I think I can change for the 4th one:
Have it be at sorcery speed.
Have it cost more CMC.
Make it only work for one creature.
Does that sound good?
As for the 3rd one, well...if it's Vampire-flavor, then how about something like this:
Each player sacrifices 2 creatures unless that player sacrifices a black or red creature. Imbue - each opponent does the same thing instead.
Maybe? I don't know. Also, what are your thoughts on the second one? I thought that one might be a little bit nuts.
February 28, 2015 9:25 p.m.
DERPLINGSUPREME says... #6
those seem about right. well, this has been nice! Im going to go jump of a bridge now. my job here is done.
February 28, 2015 9:27 p.m.
Definitely think these have come a long way from the original. I still love the name of the mechanic too it has good flavor. As was said that vicious ambush would be too good if it was every creature and I agree with making the first one normally shroud and make tge imbue hexproof. The blue black one is awesome I really like it. Nice job with these.
February 28, 2015 10:22 p.m.
DERPLINGSUPREME says... #8
the user you are trying to reach right now cannot answer due to being dead. to reach a different user, please +1 every deck I own along with 6tennis's. have a nice day.
February 28, 2015 10:33 p.m.
I think that vampiric torment is pretty bad... I mean 3 for making everyone sac is not that good and 3 AND 3 life to make your opponent sac is bad too. You could just play Cruel Edict and it would be better.But i love the desing of the scouring. Great ideas overall :)
February 28, 2015 11:34 p.m.
DERPLINGSUPREME says... #10
well, yeah it was bad which is why I suggusted to change it and the Idea has been changed.
DERPLINGSUPREME says... #2
okay, so I far as I see, theres a few things that need working on. for the first card, give them shroud or its WAY TOO op. for the third, Its to weak. either make the imbue cost lower, or make it better somehow. for the third, It NEEDS to cost more. its WAY TOO GOOD. AND THE IMBUE IS CRAZY! make it 5 life or something! and, for the last, I'd say give it +5+5 and indestructable instead.
February 28, 2015 7:49 p.m.