Interesting idea, I think. Any good, or too good?

Custom Cards forum

Posted on March 17, 2015, 12:46 a.m. by DBCooper

Also, I need some flavor text.

Servo_Token says... #2

Um... yeah, what? Why is this? I don't even...

March 17, 2015 12:55 a.m.

KalvinHobbez says... #3

Oh man you have to be careful with stuff like that second ability. I made a card based on that and I got a lot of flak for the design saying it was just bad. Mine was unable to be buffed or even targetted by any spells, so I'd say yours might be scary how you can give it +1/+1 counters and it will never leave and you can never even counter it in anticipation.

I like the idea, but it's a bit too strong of a creature despite it being a 5 mana 0/1. Just that simple second ability causes it to be a bit much.

March 17, 2015 12:55 a.m.

Femme_Fatale says... #4

The only way to deal with it is to pacify or phase it. But yeah, it basically becomes like, the control creature.

It also causes lots of problems. Can you sacrifice it as part of a cost or no? Because there's nothing saying it can't be destroyed, exiled or sacrificed, but at the same time, the field change doesn't happen. So does it just blink itself or does it count as though it was destroyed, exiled or sacrificed but still appears on the field as a new entity?

March 17, 2015 1:35 a.m.

VampireArmy says... #5

I have a solution

Myr- 5

If Myr would leave the battlefield, you may pay 2. If you do, return it to play under its owner's control.

0/1

March 17, 2015 1:53 a.m.

VampireArmy says... #6

You might get away with lowering it's casting cost this way as well idk

March 17, 2015 1:54 a.m.

Femme_Fatale says... #7

That's much better.

March 17, 2015 1:56 a.m.

VampireArmy says... #8

Flavor text

"Though it's kin now serve darker masters, there are some who refuse to bow"

March 17, 2015 1:57 a.m.

The_Raven says... #9

don't like the card. Why would you want a 0/1 anyways?

March 17, 2015 2:10 a.m.

KalvinHobbez says... #10

Adamant Myr

What can I say, I like making pretty cards. Adding a bigger body with the uncounterability and that flavor text worked well.

March 17, 2015 2:13 a.m.

VampireArmy says... #11

that's actually pretty damn cool. Well done. Also fix the grammar on the flavor text for me please. I messed up haha

March 17, 2015 2:17 a.m.

KalvinHobbez says... #12

Oh I noticed I typo'd up server too, heh. I make these cards pretty quick anyways. I've gotten fast at doin this kinda stuff and find art. I did an old set of robots and stuff so I have a lot of artifact art that can be used. Is there anything else I should change on the card?...I ask as if it's my card concept I made. Guy posts card idea, commentors take over the concept pft.

March 17, 2015 2:21 a.m.

MagicalHacker says... #13

The original card would probably work very similarly to Platinum Emperion. Since your life total can't change, you can't pay life and you can't lose life.

Similarly, you can't sacrifice this guy in any way. Give it "prevent all damage this would deal" and it's good to go imo.

March 17, 2015 4:40 a.m.

Femme_Fatale says... #14

The original idea would be good with Worship if that's the case then.

March 17, 2015 7:04 a.m.

KalvinHobbez says... #15

Seems like if you can just send this guy out after Worship and basically say "Well thats game" unless you have something like Darksteel Mutation to remove the ability.

March 17, 2015 8:56 a.m.

Jay says... #16

Unless they kill worship

March 17, 2015 9:10 a.m.

DBCooper says... #17

KalvinHobbez i like your version. Looks good. And that flavor text makes it awesome. I think my original version was a little weird.

March 17, 2015 9:17 a.m.

KalvinHobbez says... #18

Yeah it's hard to work around an effect like "Never leaves the battlefield", I would know because I was trying for a good while. Not only does it mess with the rules a bit too much, it's difficult to balance it correctly.

March 17, 2015 9:20 a.m.

the picture isnt showing up....

March 17, 2015 7:05 p.m.

6tennis says... #20

WHERE HAS ALL THE CARD GONE

March 17, 2015 9:06 p.m.

This discussion has been closed