Jez'rathki, Zerth Cenobite

Custom Cards forum

Posted on Jan. 28, 2019, 8:18 p.m. by lothshteth

This is the custom commander for my EDH deck, Chronomancy. It is based off of the protagonist from my D&D campaign...

Jez'rathki, Zerth Cenobite

{U}{R}{W}

Legendary Creature - Githzerai Monk

First Strike

Whenever Jez'rathki, Zerth Cenobite deals combat damage to a player, that player skips their next turn.

Jez'rathki, Zerth Cenobite can't attack if he attacked during your last turn.

3/3

Thoughts on power level, costing, and language are much appreciated.

Flooremoji says... #2

On the wording: '...that player skips their turn.' corrected: '...skips their next turn' (I see you have correct wording on cardsmith, so I guess that won't matter)

On the power level: Double-Strike can completly get rid of one player.

Maybe change to lands/artifacts/creatures don't untap on nexxt untap step?

On the costing:

It seems very agressivly costed (compare to Medomai the Ageless ). I would add at least to the cost.

January 29, 2019 12:53 a.m.

Dango says... #3

It honestly seems to be lacking and could use a tune up. The thing I find a bit awkward with your wording is that if he doesn't connect and force a player to skip their next turn, because he attacked he won't have another chance to connect until the turn after that which feels a little clunky and lackluster. Perhaps try this out.

{U}{R}{W}

Legendary Creature - Githzerai Monk

First Strike

Whenever Jez'rathki, Zerth Cenobite deals combat damage to a player, that player skips their next turn.

Jez'rathki, Zerth Cenobite can't attack if he dealt combat damage to a player during your last turn.

3/3

If you were to make his CMC 4, that may constitute Double-Strike and a power or toughness bonus (probably power since he's a punchy boy), but overall I don't think this concept is gamebreaking. If anything your current balancing drawback makes him feel a little underpowered, but I hope I helped a bit.

January 29, 2019 6:40 a.m. Edited.

lothshteth says... #4

...Edited for language cleanup...

Flooremoji, the double strike issue is something I definitely want to take advantage of as it is an identity of that deck. And, I want to try and keep the combat damage trigger as is because I've been wanting this effect in Magic for a long time. So, if upping the mana cost is what it takes then I am more than happy to oblige.

Diver Down, the massive drawback of not being able to attack next turn even if blocked was to balance out the power level of his combat damage trigger. Especially at the orignally low cost, I figured it was more than appropriate. But, I am definitely open to changing it so he only gets denied attack if he dealt combat damage to the player last turn. Is adding one generic mana to his cost enough? I agree that extra power over toughness would be more up his alley unlike more defensive minded monks.

January 29, 2019 9:04 a.m.

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