seshiro_of_the_orochi says... #3
Cool design indeed, but I see some problems.
1: Regarding the first triggered ability: A player can't deal damage. The proper wording would be "whenever a source you control deals non-combat damage [...]".
2: The second ability has this weirdly specific trigger condition with the need to sacrifice. There are exactly two cards in that would benefit from this: Klick me, I'm a link
If I'm wrong, someone please correct me. But I'm pretty sure this way, it wouldn't double up the triggered ability of e.g. Grim Haruspex.
April 14, 2022 5:40 a.m.
seshiro_of_the_orochi says... #4
Made a little mistake. There are some triggers that specify permanents other other creatures. That grows your pool quite a bit. Sorry about that.
April 14, 2022 5:42 a.m.
FormOverFunction says... #5
I like the idea of a stack-pinger-leveraging commander... seems sorta... sorta torture-y ;p
April 14, 2022 8:42 a.m.
seshiro_of_the_orochi: Source thing is fair, I may fix it later. If I don't it's only because I forgot, hAH.
Squee_Spirit_Guide says... #2
Cool design! I like that it causes abilities to trigger an additional time only if a creature was sacrificed to trigger it in the first place. That would definitely be fun to build around!
Krinns kind of reminds me of the legends from Mirage (but better). High CMC, relatively low stats, and a lot to unpack in the text box. I love it!
April 13, 2022 11:10 p.m.