Land Cycle Ideas

Custom Cards forum

Posted on March 25, 2019, 7:39 p.m. by Snivy__

Hey guys, I want to make a balanced dual land cycle (all 10 dual color combos) that seems reasonable. Start shooting me some ideas!

CastleSiege says... #2

Name

Legendary Snow Land - Mountain Forest

When Name enters the battlefield, tap target creature you control or lose 2 life.

March 25, 2019 7:58 p.m.

MontaukMonster says... #3

{CARDNAME}

Land

When {CARDNAME} enters the battlefield, choose (eg. Plains or Forest). {CARDNAME} is a land of the chosen type.

March 25, 2019 9:35 p.m.

dbpunk says... #4

~

Land - Forest Plains

~ enters the battlefield tapped unless you control at least one land that doesn't share a land type with it.

March 26, 2019 12:38 a.m.

dbpunk says... #5

Inlet of Isperia

Land

When ~ enters play, pay or else it enters tapped.

: Add

March 26, 2019 12:42 a.m.

Boza says... #6

~
Land - Mountain plains

~ enters the battlefield tapped unless you exile 2 land cards from your graveyard.


~
Land - Mountain plains

~ enters the battlefield tapped unless an opponent has at least 2 more lands than you.

March 26, 2019 5:07 a.m.

Flooremoji says... #7

Plains Mountain

___ Dosen't during your untap step unless you exile a card from your Graveyard

March 26, 2019 10:50 a.m.

Caerwyn says... #8

~

: Add . Place a charge counter on ~.

, Remove a charge counter from ~: Add or

Rather than have this enter tapped, I wanted to make a land that was usable on the turn it was played without restriction, but lacked its full potential that turn. This is not designed to be a great land, but rather something that would be serviceable colour fixing in the generally slower games of limited.


To provide feedback on the other lands posted:

CastleSiege's "tap creature land"

I like the general design of this, but I think it would be better if the land entered tapped unless you tapped a creature. Here, you've made a generally better shock land, and I think that's rather problematic.

I also would say it should be either a snow land or have two basic land types; not both.


MontaukMonster's "choose land" - I like the theory behind this, but think it is impractical to implement. It's not quite the same case as Cavern of Souls , where your choice is likely to be the same for each Cavern, so you'll have to keep track of multiple different lands with the same names, but different effects.
__

dbpunk's "does not share a land type land" - I'm a fan of this one. It's a good turn 2 or 3 land, but is generally going to be slow mana on turns 1 and 4+.

dbpunk's "pay land" - this is far too good. The turn it is dropped, it is a pseudo filter land; each subsequent turn it puts you a full mana ahead. Even on turn 1, this is powerful; you can generally survive missing a 1 drop, and this will put you at 3 mana on turn 2. Yikes.


Funkydiscogod's "spend only on the other colour's spell land" - I'm a big fan of this one as well. It's fun, it's interesting. It would work wonderfully in a Ravnica-like set with lots of multicoloured cards.


Boza's "exile 2 land cards from graveyard" - this is another good one, having good synergy with fetch lands.

Boza's "opponent has more lands land" - another good option, sort of like a reverse Canopy Vista .


Flooremoji's "doesn't untap unless exile card from graveyard" - another good one, though I might suggest removing the land types. Otherwise, you can turn 1 fetch and use, turn 2 exile the fetch to untap. That might have been the intent, but I think it diminishes the design some.

March 26, 2019 11:38 a.m.

Flooremoji says... #9

cdkime Thats fair, I considered that too. I guess that would be a little too good. Thanks for your feedback :)

March 26, 2019 11:44 a.m.

CastleSiege says... #10

cdkime,

The idea was to provide a new budget dual land for commander. Tapping down a creature or losing life was a way to balance it while also providing a flavor win due to its Snow typing (cold-related cards often provide tap effects, and extreme cold in real life can be life threatening.) In modern, most creature-based decks want to be attacking with their creatures or use them to block with, not tapping them down from other card effects. The Legendary status also helps keep it from being strictly better than shocks.

This was just for fun anyway :)

March 26, 2019 12:43 p.m.

dbpunk says... #11

cdkime I'm glad you like my first land! Also for the second, I think a good way to change it might be either to set it at so that basically it still acts as an individual filter, or set it at , making players choose between more Mana or Mana fixing. Which do you think?

March 26, 2019 2:26 p.m.

PIayswithFlRE says... #12

Trying to come up with more in this vein, but

Oxidda Chain

Legendary Tribal Land - Goblin

Oxidda Chain comes into play tapped.

, sacrifice a creature or artifact: untap Oxidda Chain if it hasn't produced mana this turn

: add unless each opponent loses 3 life

April 3, 2019 8:37 p.m.

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